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Thread: Geomod Tool for Mapping

  1. #101
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Geomod Tool for Mapping

    You could try the tutorial in my sig: "Adding detailed Regions"










  2. #102
    Emperor of The Great Unknown's Avatar Primicerius
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    Default Re: Geomod Tool for Mapping

    still the same problem o well ill try expirmentation on my own thanks for the help anyway + rep

  3. #103

    Default Re: Geomod Tool for Mapping

    Quote Originally Posted by Emperor of The Great Unknown View Post
    still the same problem o well ill try expirmentation on my own thanks for the help anyway + rep
    Check the names in descr_regions.txt and imperial_campaign_regions_and_settlement_names.txt so that they match.

    I had the same error as you, because in the region file i named them XXX_Region, and in the name file XXX_Province.

    No?

  4. #104

    Default Re: Geomod Tool for Mapping

    Quote Originally Posted by Condottiere SOG View Post
    I have tried this and it asks for a media folder. What is the 'media' folder? S'il vous plais?


    You need to download both files.
    The French and the English.

    Extract the french, then put the english exe into there overwriting the french one.

  5. #105
    Phunkracy's Avatar Senator
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    Default Re: Geomod Tool for Mapping

    Every time I try to place a port in my self-made map, an error occurs: "the port should border the sea". What could possibly go wrong?

    Here's the complete mod file:
    http://files.filefront.com/map+modzip/;12687433;/fileinfo.html
    I know, there should be more than one region, but that's a minor problem.
    Last edited by Phunkracy; December 17, 2008 at 06:43 PM.




  6. #106
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Geomod Tool for Mapping

    Use the 'Position Grid' feature to see where to place your port. You need to highlight (left click) on the region in the 'maps' tab, switch to 'regions' tab and then in 'community' click on 'move' port.










  7. #107
    Phunkracy's Avatar Senator
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    Default Re: Geomod Tool for Mapping

    That's exactly what I'm doing. Placing port and in photoshop somehow doesn't work either.




  8. #108
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Geomod Tool for Mapping

    Upload to rapidshare please. Can't use filefront - they don't like my ISP.










  9. #109

    Default Re: Geomod Tool for Mapping

    I downloaded it and checked, you have the wrong colour for the Sea.

  10. #110

    Default Re: Geomod Tool for Mapping

    I have a little problem when i open the english version in the medeival 2 total war folder, it sais that The folder "media" cannot be found, the program will now exit.
    please help.

  11. #111

    Default Re: Geomod Tool for Mapping

    Download the French Version, Extract it, then put the English .exe in that folder overwriting the French .exe. Then run it, most options will be in English now.

  12. #112
    Phunkracy's Avatar Senator
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    Default Re: Geomod Tool for Mapping

    What does "you must add new areas one by one' communicate means? At some point I managed to get this error, which prevents me from adding new regions. Tried to remove one region and try adding new one, but after creating one reg. same problem occured.




  13. #113
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Geomod Tool for Mapping

    What is the total count of the regions so far?










  14. #114
    Phunkracy's Avatar Senator
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    Default Re: Geomod Tool for Mapping

    36.




  15. #115
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Geomod Tool for Mapping

    1. Did you replace all water bodies with the correct RGB value?
    2. Have all your regions a black pixel for the city?
    3. Have you 'validated' all regions?










  16. #116
    The Bold Burgundian's Avatar Ducenarius
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    Default Re: Geomod Tool for Mapping

    Hi, I've encountered a problem. I've added this height map that is 1021 x 570 and when i open it up with geomod it only shows a tiny box of the whole map. Could it be that I copied and pasted the new map onto the older map?

    I had all the map files, but i wanted to make another map so i copied and pasted the new map image onto the old heights map. I also edited the other map files to match the new heights.

    I think it has something to do with the size of my maps, here's their sizes:

    Height 1021x570
    roughness 1021x570
    Regions 510x285
    trade routes 510x285
    ground types 1021x570
    fog 1021x570
    features 510x285
    map FE 510x285
    climates 510x285
    water surface 256x256

    I'm guessing its the 256 by 256 water surface map, but I'll let the experts decide .

    Thanks in advance,

    LoTP
    T.W.C.
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  17. #117
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Geomod Tool for Mapping

    You pretty much mixed up all the sizes:

    I am assuming here that the size stipulated in descr_terrain is 510 x 285

    map_regions: 510 285
    map_trade_routes 510 285
    map_features: 510 285
    map_roughness: 1020 570
    map_ground_types: 1021 571
    map_heights: 1021 571
    map_climates: 1021 571
    map_fog: 1021 571
    water_surface: 256 256 (best made from a resized map_heights for coast alignment)
    map_fe: 384 275 (not needed, only placeholder for faction maps)

    You might want to have a look at the first link in my sig for more details










  18. #118

    Default Re: Geomod Tool for Mapping

    Name . . . . . . . . . . . . . . . .Size (see descr_terrain.txt)
    map_regions . . . . . . . . . . . . . . . . default
    map_features . . . . . . . . . . . . . . . default
    map_trade_routes . . . . . . . . . . . . default
    map_roughness . . . . . . . . . . . . . . twice default
    map_heights . . . . . . . . . . . . . . . . twice default plus one pixel
    map_fog . . . . . . . . . . . . . . . . . . . twice default plus one pixel
    map_ground_types . . . . . . . . . . . . twice default plus one pixel
    map_climates . . . . . . . . . . . . . . . .twice default plus one pixel
    water_surface . . . . . . . . . . . . . . . 256 x 256
    Cut from Gigantus' Mapping Tutorial.
    Go look for one of his posts to download the guide if you have any other problems.


    *edit*

    Ah, i didnt see your post. I thought i had scrolled all the way down.
    Last edited by Göteborgare; December 31, 2008 at 07:00 AM. Reason: Bleh, formatting got messed up, fixed it.

  19. #119
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Geomod Tool for Mapping

    Use code (the hash sign) to display text from txt files and retain the formatting.
    This is the link for the tutorial










  20. #120
    The Bold Burgundian's Avatar Ducenarius
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    Default Re: Geomod Tool for Mapping

    Thanks guys, This is what happens when i dive into the deep end with no floaties! you're good life-guards
    T.W.C.
    Total War Cynics

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