hi , im having real troubels to use the tool for third age 3.1 MOS mod , no way to do anything wothout a crash ( is the first time i use this tool , i always mod manually directlly on the files so for sure is my fault , im doing something wrong ) , i read a couple of guides for this tool and troubleshooting post , indeed i dont solve nothing ( thas wy i post xD ) , the point is that im looking for a tools like this , able to modify map regions settlement location resources etc .. so here wwe go And the first run have some messages asking for watchtowers in same location as resources , wrong fortress names , units etc ( bad start ) i read some guides as i say try to solve as i could and i run the mod , load well and when enetering in to a new campain load and hit start nuclear explosion ocurs ( the game dont launch the intro video and hold in the window facction selection ) any solution in sight ? if not any could suggest me a program like this but proven for idiots ? thx all I edit i ust see this ... xD im gonna try * ++data\text\historic_events.txt.strings.bin data\text\strat.txt data\descr_cultures.txt data\descr_names.txt data\descr_sm_resources.txt * data\descr_sm_factions.txt data\descr_rebel_factions.txt data\descr_religions.txt data\export_descr_ancillaries.txt data\export_descr_buildings.txt data\export_descr_character_traits.txt data\export_descr_unit.txt ++ Special note:The map.rwm file gets deleted on saving; this forces the game to create a new map from the modified files. ++ Special note: This file is not properly generated by Geomod and will cause a long delay at game start if not rectified. To fix this matter you should download the StringBin Converter (requires Python 2.6) and extract the converter into the data\text folder of your mod. Double click\run 'convert_all.bat' to get updated txt files, which in turn will generate new string.bin files, solving the problem. The string.bin converter is already included in my ‘Bare Geomod’ installation.