# Thread: Geomod Tool for Mapping

1. ## Re: Geomod Tool for Mapping

Hey, first off, thanks for all your work.

When I double click Bare Geomod after opening Geomod I get this error message:

"The following file is untraceable: data\text\historic_events.txt.strings.bin

The program will exit now."

2. ## Re: Geomod Tool for Mapping

The file is missing in your mod - check the [M2TW installation]\tools\Geomod\M2TW_files\data\text folder and copy the file into your mod.

3. ## Re: Geomod Tool for Mapping

Originally Posted by Gigantus
The file is missing in your mod - check the [M2TW installation]\tools\Geomod\M2TW_files\data\text folder and copy the file into your mod.
That worked. Thank you very much!

4. ## Re: Geomod Tool for Mapping

One more question, did I do something wrong if Bare Geomod won't run in fullscreen mode?

5. ## Re: Geomod Tool for Mapping

There is a setting in BG's CFG file that you may have to adjust:
Code:
[video]
movies = 0
windowed = 1
borderless_window = 1
#battle_resolution = 1920 1080
#campaign_resolution = 1920 1080
#tga_width = 1920
#tga_aspect = 1.9
You can either set 'windowed' to 0 (zero) or you can adjust the resolution numbers to your desktop resolution and remove the hash sign in front of the lines.
Set 'movies' to 1 (one ) if you wish to see the intro movies.
The last two lines are related to taking screenshots, for more details about that see here.

6. ## Re: Geomod Tool for Mapping

thanks again! Something else popped up. When I hit start to begin a new campaign it crashes. Here's the last bit of the log when it crashed. I can't figure out how to upload the whole .txt file. (There's a lot)

07:26:18.689 [system.io] [info] exists: found mods/Bare_Geomod/data/world/maps/base/descr_sounds_music_types.txt (from: C:\Program Files (x86)\Steam\steamapps\common\Medieval II Total War)
07:26:18.689 [system.io] [trace] file open,,15018398,2751
07:26:18.689 [system.io] [info] open: found mods/Bare_Geomod/data/world/maps/base/descr_sounds_music_types.txt (from: C:\Program Files (x86)\Steam\steamapps\common\Medieval II Total War)
07:26:19.544 [system.rpt] [error] Uh oh. This isn't good. No idea why, but exiting now. Sorry pal.

7. ## Re: Geomod Tool for Mapping

I fixed a few things but now it just gets stuck while loading the campaign and then kicks me out to main menu

8. ## Re: Geomod Tool for Mapping

2. Long TXT files can be easily compressed (7Zip is freeware) and then attached here via the Go Advanced option, else upload at a service of your choice and provide the link
3. Always describe what you have done since last your mod worked - that will make bug hunting easier.

9. ## Re: Geomod Tool for Mapping

So I downloaded it and installed it and when I click on it to run it it brings up a small window saying Browse for Folder, what folder is that supposed to be? I've tried looking on the thread, but I'm the brightest person and couldn't find it, so to help me could you just tell me the name of the folder?

10. ## Re: Geomod Tool for Mapping

The manual will be most helpful.

11. ## Re: Geomod Tool for Mapping

For some reason reason Geomod crashes at 47% loading when I choose my mod folder and start it. Never used it before, and did not edit any files. Any clue on how to solve this? Thanks in advance.

12. ## Re: Geomod Tool for Mapping

Check in the manual - there is a list of percentage errors at the end that should point you into the general direction of the error.

13. ## Re: Geomod Tool for Mapping

I had the cursor on the map problem so after searching this thread I checked "Disable display scaling on high DPI settings." However I now cannot access most of the functions since it is now at a bad resolution and I can't adjust the size of the window. I've tried adjusting my screen's resolution but that didn't solve anything either.

14. ## Re: Geomod Tool for Mapping

I am trying to make a mod but I keep getting the same error. After I mess around adding a few new cities, all perfectly validated/saved/working in game, the Geomod editor refuses to load my mod any more with the error "The region/settlement is not associated with any in the data/text/imperial campaigns regions and settlements.bin.string file! The program will now exit."

In that file, AND in the descr_regions file, the name of both settlements and regions are listed and spelled perfectly with no typos. Checked and triple checked. I can't figure out what is going on.

When I open it up in bineditor I get this nonsense

⁂⁥⁤⁥⁧⁲⁡⁩⁮⁥ ⁐⁲⁯⁶⁩⁮⁣⁥–⁂⁥⁤⁥⁧⁲⁡⁩⁮⁥†⁐⁲⁯⁶⁩⁮⁣⁥ ⁂⁥⁤⁥⁧⁲⁡⁩⁮⁥ ⁂⁥⁤⁥⁧⁲⁡⁩⁮⁥ ⁗⁥⁸⁦⁯⁲⁤ ⁗⁥⁸⁦⁯⁲⁤​⁖⁥⁩⁳⁡⁦⁪⁯⁲⁤⁲​⁖⁥⁩⁳⁡⁦⁪⁯⁲⁤⁲ ⁗⁡⁴⁥⁲⁦⁯⁲⁤ ⁗⁡⁴⁥⁲⁦⁯⁲⁤​⁖⁥⁤⁲⁡⁦⁪⁯⁲⁤⁲​⁖⁥⁤⁲⁡⁦⁪⁯⁲⁤⁲ ⁄⁵⁢⁬⁩⁮ ⁄⁵⁢⁬⁩⁮ ⁄⁵⁩⁢⁬⁩⁮⁮ ⁄⁵⁩⁢⁬⁩⁮Ѯ䌠漠爠欠Р䌠漠爠欠ठ䌠漠爠挠愠椠朠栠攠ठ䌠漠爠挠愠椠朠栠攠ܠ䈠攠氠映愠猠琠ܠ䈠攠氠映愠猠琠༠䈠攠愠渠渠†䴠栠愠搠愠朠愠椠渠༠䈠攠愠渠渠†䴠栠愠搠愠朠愠椠渠Ԡ䌠爠漠漠洠Ԡ䌠爠漠漠洠ࠠ䌠爠漠洠愠搠栠†ࠠ䌠爠漠洠愠搠栠†ࠠ䰠椠洠攠爠椠挠欠ࠠ䰠椠洠攠爠椠挠欠ठ䰠甠椠洠渠攠愠挠栠ठ䰠甠椠洠渠攠愠挠栠†

15. ## Re: Geomod Tool for Mapping

The error message is pretty clear, but I am baffled by the text output you get (never seen that before). Not sure what the reason could be, there are no Chinese symbols anywhere in the tool's program: simply delete the string.bin file and let game generate the string.bin file by starting your mod. If that doesn't help then use the bin editor to generate a string.bin file from the txt file and check the result. ('import' txt file and 'export' again to clear any formatting problems - then 'save' as string.bin file)

16. ## Re: Geomod Tool for Mapping

Hey,

I use the bare geomod and open geomod with no problem. whenever i make any changes it makes no difference. they will not be on my baregeomod game. when i open up geomod again my changes are gone. i definitely save but dont know where its all going. can anyone help? i just want to add a few regions.

thanks

17. ## Re: Geomod Tool for Mapping

'Validate' is the magic word. Whenever you make a change in Geomod you need to validate it (provided the button is visible). This checks for errors and writes it to the files which then get saved on exit.

Please remember the issue with the historic_event.string file (delayed loading) and delete the file before starting your mod (after editing with the tool). Check my manual for easier reference.

18. ## Re: Geomod Tool for Mapping

Hi,

I tried again. validating after everything i did. i saved. went into the files and double clicked the convert_all.bat. it came up a black box for a second then it disappeared. I then ran the bare geomod and again there were no changes. i load geomod back up and no changes are there so i would need to start editing again. i assume if geomod is loading up to the correct screens i am clicking on the correct mod folder etc?

19. ## Re: Geomod Tool for Mapping

convert_all only works if you have installed the correct python version

Make sure you have a Python version less then 2.7 installed, else install from the applicable download link
Windows x86 MSI Installer (2.6.6) - for 'regular' operating system
Windows X86-64 MSI Installer (2.6.6) - for 64 bit operating system
What exactly are you trying to change and how are you proceeding?

20. ## Re: Geomod Tool for Mapping

I have python 2.6 installed. What is supposed to happen when clicking that file?

Basically i want to start off by adding a few regions. I follow the manual, validating and saving all the while. i then close geomod. if i open it up again none of the changes will be there. when opening geomod it comes up with a box to choose the folder. i change it from geomod to mod/baregeomod. i open that and it opens the geomod program with the colourful world map. i then add a region (usually in ireland but i have tried other places). i save and validate then close. i then run geomod again and choose the exact same folders. the map appears in geomod program with no changes. as if i did nothing at all.

I run windows 10 just in case that helps. would it be worth my while uninstalling the games, geomod, baregeomod etc and trying again?

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