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Thread: Geomod Tool for Mapping

  1. #2601
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Geomod Tool for Mapping

    Never use special symbols within the curly brackets (the data reference) - in Geomod that is the left side entry. The error above happens when the entry in descr_strat doesn't have a match in the string.bin file.










  2. #2602
    KnowledgeMaster's Avatar Laetus
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    Default Re: Geomod Tool for Mapping

    I know it (now...) but I wanted to know which files I must change to repair it because geomod won't open until I change this ü everywhere
    My main issue is that I don't want to restart my new map from the beginning, so I'm searching for an alternative way to clean this error

  3. #2603
    KnowledgeMaster's Avatar Laetus
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    Default Re: Geomod Tool for Mapping

    I know it (now...) but I wanted to know which files I must change to repair it because geomod won't open until I change this ü everywhere
    My main issue is that I don't want to restart my new map from the beginning, so I'm searching for an alternative way to clean this error.

  4. #2604
    KnowledgeMaster's Avatar Laetus
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    Default Re: Geomod Tool for Mapping

    Sorry double post

  5. #2605
    Melvasul's Avatar Biarchus
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    Default Re: Geomod Tool for Mapping

    Can I use the Geomod to just display a map_heights.tga that I've created?(Although I've not created all the other files related with climates, resources and so on)

  6. #2606
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Geomod Tool for Mapping

    There are three TXT files where the special character may crop up, to find it simply look for a phrase from the name that does not include a special character. Don't rely on it as the toll may have totally scrambled the name, you may have to manually look for it.
    - descr_regions
    - descr_strat
    - imperial_campaign_regions_and_settlement_names
    Correcting the entry in all three will fix the error. It's most likely in descr_strat going by the error message.

    ---------------------------

    You need a complete set of files to display anything in Geomod, see the manual which files are required.
    Last edited by Gigantus; March 06, 2019 at 06:54 AM.










  7. #2607
    KnowledgeMaster's Avatar Laetus
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    Default Re: Geomod Tool for Mapping

    Well, I corrected the special character in all those files (replaced ü by u), but it still displays me the same error message over and over again...
    I don't know where to search for the error, it seems Geomod sees the ü even as I removed it, I don't understand and it bothers me a lot

  8. #2608
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Geomod Tool for Mapping

    Could be some hidden formatting - can you compress your mod folder and upload it? If the mod is large then only upload the files in the data folder (EDU, EDB etc) plus the data\text and data\world folder.










  9. #2609
    KnowledgeMaster's Avatar Laetus
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    Default Re: Geomod Tool for Mapping

    I think this link should work : https://drive.google.com/open?id=1vz...kvWkfTGciVghEo
    Before you ask, I use the "World of Ice and Fire" map and data of SoulGamesInc and Parafix with some modifications (mainly descr_strat ones but it worked well) as a base (my mod is for personal use only, of course).
    And, well, most names I added in the map are French (or French-sounding) because I am too

  10. #2610
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Geomod Tool for Mapping

    descr_regions was saved in UTF-8 BOM format instead of ANSI. After fixing that** the tool froze and crashed at 69% - which is fairly rare, it has to do with units and I am not sure what aspect of it - could be a misspelling in descr_strat or something in the EDU.

    ** open file with Notepad++, click 'encoding' at the top and choose 'encode in ANSI', save

    Edit:
    Sorry to say, but there seems to be some sloppy coding, have a look at my error check:

    Spoiler for errors
    --- export_ancillaries
    wrong closing bracket in line 532 - box instead of curly
    Unit description "peake_bg" is missing its short description.
    Unit description "blackwood_pikes" is missing its short description.
    Unit description "reyne_longbowmen" is missing its long description.
    Unit description "reyne_longbowmen" is missing its short description.
    Unit description "dustin_knights" is missing its short description.
    Unit description "dustin_archers" is missing its short description.
    Unit text: Duplicate long description "reyne_crossbowmen_descr"
    Unit text: Duplicate short description "reyne_crossbowmen_descr_short"

    --- export_descr_character_traits
    line 151: Duplicate trait "sandor_bio"
    line 224: Duplicate trait "thoros_bio"
    line 14: Trait description "duelist_epithet_desc" is not present in export_vnvs.txt
    line 25: Trait description "fighter_epithet_desc" is not present in export_vnvs.txt
    line 132: Trait description "high_bio_epithet_desc" is not present in export_vnvs.txt
    line 1810: Trait description "promised_prince_epithet_desc" is not present in export_vnvs.txt
    line 3402: Trait description "lord_commander_epithet_desc" is not present in export_vnvs.txt
    line 3520: Trait description "prince_stark" is not present in export_vnvs.txt
    line 3521: Trait description "prince_stark_desc" is not present in export_vnvs.txt
    line 3522: Trait description "prince_stark_effects_desc" is not present in export_vnvs.txt
    line 3523: Trait description "prince_stark_epithet_desc" is not present in export_vnvs.txt
    line 3533: Trait description "lion_of_winterfell" is not present in export_vnvs.txt
    line 3534: Trait description "lion_of_winterfell_desc" is not present in export_vnvs.txt
    line 3535: Trait description "lion_of_winterfell_effects_desc" is not present in export_vnvs.txt
    line 3536: Trait description "lion_of_winterfell_epithet_desc" is not present in export_vnvs.txt



    --- descr_strat
    line 1374 - one missig comma, surplus comma at end of line
    line 1380 - missing comma
    line 1388 - missing comma
    line 1396 - one missig comma, surplus comma at end of line
    line 1410 - missing comma
    line 1417 - missing comma
    line 1425 - one missig comma, surplus comma at end of line
    line 4165 - surplus comma at end of line, missing level for loyalty_starter
    line 8980 - missing comma


    === references to non exisiting traits in descr_strat
    FactionHeir - line 863
    FactionHeir - line 8363
    FactionLeader - line 2546
    FactionLeader - line 2945
    FactionLeader - line 8369
    FactionLeader - line 9944
    FactionLeader - line 10342
    Fierce_in_Battle - line 8397
    ForceReligios - line 7646
    ForceReligios - line 7654
    ForceReligios - line 7662
    ForceReligios - line 7670
    ForceReligios - line 7694
    ForceReligios - line 7702
    ForceReligious - line 7678
    garlan_bio - line 5243
    Ilyn_Bio - line 4165
    mace_bio - line 5211
    Meryn_Bio - line 4151
    MilitarySkill - line 651
    MilitarySkill - line 2991
    moryn_bio - line 5266
    NautralMilitarySkill - line 657
    Qyburn_Bio - line 4279
    RabbleRouser - line 5633
    randyll_bio - line 5284
    RansomChivarly - line 4082
    Red_god - line 3040
    ReligonStarter - line 4255
    seven - line 6706
    StartingLoyalty - line 10067
    StartingLoyalty - line 10075
    StartingLoyalty - line 10083
    StartingLoyalty - line 10091
    StartingLoyalty - line 10099
    StartingLoyalty - line 10107
    StartingLoyalty - line 10115
    StartingLoyalty - line 10123
    StategicSkill - line 3011
    willas_bio - line 5236
    yaltyStarter - line 7613


    === references to non exisiting ancillaries in descr_strat
    blackmont - line 7703
    coldwater_burn - line 10108
    kings_justice tommen_standard - line 4166
    lemonwood - line 7655
    lemonwood - line 7679
    lemonwood - line 7687
    master_whisper - line 4280
    seneschal_hq - line 5261
    steel_axe2 - line 8418
    steel_axe2 - line 8477
    steel_maxe - line 10381
    steel_sword hand_of_king - line 6613
    steelsword3 - line 5267
    Stonehelm - line 6739


    Fixing the commas in descr_strat still had the tool crash at 69%. I failed to run two other checkers as they encountered unfamiliar formatting that I couldn't trace (bovine checker and gracul's EDU checker).

    Edit2:
    There were 45 instances of duplicated attributes in the EDU: stakes, stakes
    Fixing that eventually allowed the tool to load completely, throwing up a bunch of missing name errors.
    Definitely sloppy coding, don't think it's yours.

    Spoiler for Geomod log
    ****************************************************************************************************Error, Geomod v0.6.18 2019-03-09 23:09:15


    The label 'Walker' does not correspond to any name!


    ****************************************************************************************************
    Error, Geomod v0.6.18 2019-03-09 23:09:18


    Impossible to find the description of unit 'Peake BG' !


    ****************************************************************************************************
    Error, Geomod v0.6.18 2019-03-09 23:09:20


    Impossible to find the description of unit 'Blackwood Halberds' !


    ****************************************************************************************************
    Error, Geomod v0.6.18 2019-03-09 23:09:20


    Impossible to find the description of unit 'Dustin Knights' !


    ****************************************************************************************************
    Error, Geomod v0.6.18 2019-03-09 23:09:21


    Impossible to find the description of unit 'Dustin Archers' !


    ****************************************************************************************************
    Error, Geomod v0.6.18 2019-03-09 23:09:25


    Impossible to associate a first name to the character 'Turnip'!


    ****************************************************************************************************
    Error, Geomod v0.6.18 2019-03-09 23:09:27


    Impossible to associate a first name to the character 'Rabbit'!


    ****************************************************************************************************
    Error, Geomod v0.6.18 2019-03-09 23:09:28


    Impossible to associate a first name to the character 'Melisandre'!


    ****************************************************************************************************
    Error, Geomod v0.6.18 2019-03-09 23:09:28


    Impossible to associate a first name to the character 'Sparrow'!


    ****************************************************************************************************
    Error, Geomod v0.6.18 2019-03-09 23:09:29


    Impossible to associate a first name to the character 'Turnip'!


    ****************************************************************************************************
    Error, Geomod v0.6.18 2019-03-09 23:09:29


    Impossible to associate a first name to the character 'George Martin'!


    ****************************************************************************************************
    Error, Geomod v0.6.18 2019-03-09 23:09:30


    Impossible to associate a first name to the character 'Placeholder'!


    ****************************************************************************************************
    Error, Geomod v0.6.18 2019-03-09 23:09:30


    Impossible to associate a first name to the character 'placeholder'!


    ****************************************************************************************************
    Error, Geomod v0.6.18 2019-03-09 23:09:31


    Impossible to associate a first name to the character 'Duram Bar Emmon'!
    Last edited by Gigantus; March 09, 2019 at 11:50 AM.










  11. #2611
    KnowledgeMaster's Avatar Laetus
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    Default Re: Geomod Tool for Mapping

    Many thanks for the quick answer (and for repairing my mistake) !
    I haven't touched the units for now and it never happened to me. Before this "ü" error, I had several message saying some units were not recognized (as Parafix and Soul used only part of the AOPK units as a base for their work if I remember well), but it never froze Geomod that way...

  12. #2612
    KnowledgeMaster's Avatar Laetus
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    Default Re: Geomod Tool for Mapping

    Well, sorry for double post but it seems the problem solved himself... after launching Geomod three times, I got the error messages of unrecognized units but I can skip it and continue to work on my map
    Again, many thanks for helping me !

  13. #2613
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Geomod Tool for Mapping

    I edited several times, even after your last post, please read through all of it again.
    Fixing the commas in descr_strat and the double attributes in the EDU eventually allowed opening of your mod with the tool.










  14. #2614
    KnowledgeMaster's Avatar Laetus
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    Default Re: Geomod Tool for Mapping

    Sorry, didn't see you'd edited your post
    You're right, these errors are not mine, I had them since the beginning. I think it's linked with Para and Soul using only parts of the AOPK data for their mod. These are units which -as far as I know- do not appear for players. It also seems the tool can open completely even without fixing the double attributes thing
    Anyway, thanks a lot for helping me with this, you've been very kind

  15. #2615
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Geomod Tool for Mapping











  16. #2616

    Default Re: Geomod Tool for Mapping

    The thread states multiple times that there is source code available, could someone or you big daddy provide me with a link please?

  17. #2617
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Geomod Tool for Mapping

    Check in the Medieval II Total War\tools\Geomod directory after installing - it's the geomod.pb file plus the content of the include sub directory.
    geomod.txt.strings.bin is the supporting text file - it can be converted\edited with the included BinEditor.

    I can't recall off hand which compiler was used for Geomod but it is mentioned in the thread.










  18. #2618

    Default Re: Geomod Tool for Mapping

    Thanks for beeing of service

  19. #2619
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Geomod Tool for Mapping











  20. #2620
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Geomod Tool for Mapping

    Note to others if you have problems with the mouse or moving the map in the display: Go into the desktop shortcut's compatibility tab and click on 'run compatibility troubleshooter'. Click on 'Try recommended settings' when prompted.

    You will most likely end up with compatibility set to 'Windows Vista (Service Pack 2) and a tick mark in the 'Change high DPI settings' (Program DPI). The latter will fix the mouse issue.
    Last edited by Gigantus; January 16, 2020 at 09:17 AM.










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