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Thread: Magna Mundi Platinum 1.20 - RELEASED!

  1. #1

    Default Magna Mundi Platinum 1.20 - RELEASED!

    MAGNA MUNDI PLATINUM V.1.20 (26/10/2008)


    DOWNLOAD IT HERE!

    MAC IMPAIRED PEOPLE: FRIENDLY VERSION HERE!


    Please uncheck the "Trees" and "Advanced Water" in the graphic options of the game menu!



    v.1.20

    Bugs:

    - Fixed localization improvements in the NI event pool
    - Fixed localization improvements in the HRE event pool
    - Fixed localization improvements in the Religion event pool
    - Colonial nations now properly receive Naval Provisioning through event
    - Fixed a missing combination from a high level Idea
    - Fixed minor inconsistency in NI event pool
    - Fixed a bug in consequences for changed taxes in neighbouring provinces
    - Fixed Academies prestige trigger in relation with prestige gain
    - Fixed Granada help if played by a Human
    - Fixed a bad sequence in the vassalization event pool (was fifo, should be lifo)
    - Fixed the reset of the barbary pirates for berbers
    - Fixed localization improvement in the spymasters
    - Cleared a flag that got set ad eternum in a spy mission
    - Fixed cores for Spain formation, both for Aragon as well as Castile
    - Fixed consequences for being caught under the payment of berber pirates
    - Fixed consequences for playing double agent for christians by the berbers
    - Fixed a broken event for Venice
    - Fixed Ottomans releasing anatolian minors
    - Fixed Chinese provinces (Thanks Weijun!)
    - Fixed the vanilla artillery bug
    - Fixed the localisation text for the Ukrainian and Greek national sentiment events
    - Set Ukrainian nationalism to appear only with conversion away from the Orthodox religion, not any specific date
    - Fixed the localisation for one option in the Invasion of Herat event
    - Fixed the triggers of the Proclamation event (which raises title)
    - Modernization should now only ever change sliders by 1 at a time.
    - Fixed a bug in the Witch hunt event.
    - Fixed a bug in the Confucian religious decisions where you would suffer a hidden -1 stability hit the first time you chose any decision
    - Fixed the modernization bug for certain this time. Isolated countries and asian nations slowed down on modernization
    - Fixed repeated base-tax increase in provinces for Jewish citizenship
    - Fixed missing flag needed for colonial gov. office, etc.
    - Event loop in the Imperial Crusade sequence fixed
    - Inconsistencies in the Personal Unions chain fixed
    - Using MMP files as the base, fixed some outdated code in revolution files
    - Inherited countries that had had ports or colonies used to ask the inheritor for an exemption from taxes for navy and colonies. Now fixed.
    - Supplying the updated code for Jewish advisor, to fix a bug reported on the forum
    - Fixes merchant nerf event code
    - Mitigated a Paradox minor bug in tooltip about releasing vassals by adapting the text to the unexpected result
    - Fixed a rare bug where in the Sengoku the Ashikaga could lose control of the shogunate
    - Fixed bugs in religion file. Among others Inti and Teotl were receiving tech bonuses instead of tech penalties.
    - Fixed a bug in A New Hope AI event
    - Fixed a bug in removing modifiers
    - Fixed a bug in civic decisions



    Gameplay:

    - Reduced maintenance for fleets
    - Increased starting fleet size to 100%
    - Increased the frequence of radical policies event pool
    - Changed scandinavia BoP to the tried and true formula of MMG2
    - NOR vs SWE vs DAN no more freetroops
    - New map by gregor_y
    - Changed the name of Teppi Ashigaru to Teppo Ashigaru
    - Upgraded ship names acording to Ship Names mod v.1.0
    - Some changes to Asian history, especially the Sengoku
    - Choosing not to begin a provincial campaign should now not cause the resulting modifier to be removed.
    - Players will now see their own government listed as an empire if they have become one
    - Added to triggered modifiers a bunch of new economic bonuses based on trade goods
    - Added "monopolies" based on Vari's suggestion on the terranova forum a while back
    - Made it possible again for an Imperial Crusade to happen if the Ottomans are at the gate, even if the Imperial Army has not yet been created
    - Did I mention the new colonial decisions? Send a minority culture and a minority religion to the colonies
    - Personal Unions inherited in the HRE now give the inheritor instant beneficiary rights to the provinces
    - War does not stop the organization of next meeting in Estates of the Realm. Now a modifier only.
    - Resettlement will now not be enabled for autonomous provinces
    - Electors will no longer support a rival, if he is at war with him
    - Stability balance for the AI
    - Gave new shiny fangs to "Support Revolt" spy mission
    - To attain Ecumenistm now one needs to have Humanist Tolerance






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  2. #2
    John I Tzimisces's Avatar Get born again.
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    Default Re: Magna Mundi Platinum 1.20 - RELEASED!

    Am I reading this right? Send minorities to the colonies? Get minority cultures there, then minority colonial culture? I could have a basque florida? :O :O And finally be able to populate australia with armenians??

    (not save game compatible I'd wager?)

  3. #3
    Dayman's Avatar Romesick
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    Default Re: Magna Mundi Platinum 1.20 - RELEASED!

    Another fine release ubik.

    I'd buy you a beer if you ever make your way to Philadelphia!

  4. #4

    Default Re: Magna Mundi Platinum 1.20 - RELEASED!

    Thanks!


    Regarding sending minorities to colonies, you one can do it...but it is balanced, as you might guess!

  5. #5
    Romanos IV's Avatar The 120th Article, § 4
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    Default Re: Magna Mundi Platinum 1.20 - RELEASED!

    It's for 3.1, right?
    Under the noble patronage of Jimkatalanos

  6. #6
    CanOmer's Avatar Centenarius
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    Default Re: Magna Mundi Platinum 1.20 - RELEASED!

    It's for 3.1, right?
    Yes.
    My Submods For Europa Barbarorum II Clean Campaign Mini Map for EB 2.3 ;

  7. #7
    jnecros's Avatar Miles
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    Default Re: Magna Mundi Platinum 1.20 - RELEASED!

    does anyone remember what version of this mod is for EUIII with no expansions packs? I am going to give the game another shot at some point and would rather it be mod'd, I hear this is one of the best.

  8. #8
    CanOmer's Avatar Centenarius
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    Default Re: Magna Mundi Platinum 1.20 - RELEASED!

    One screen from the mod;
    Spoiler Alert, click show to read: 
    My Submods For Europa Barbarorum II Clean Campaign Mini Map for EB 2.3 ;

  9. #9
    Campidoctor
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    Default Re: Magna Mundi Platinum 1.20 - RELEASED!

    I have the last released version of MM for EUIII: minus the expansions and that map looks much crisper. Guess I'll have to by the recently released EUIII: Complete.

  10. #10

    Default Re: Magna Mundi Platinum 1.20 - RELEASED!

    Quote Originally Posted by CDMan477 View Post
    I have the last released version of MM for EUIII: minus the expansions and that map looks much crisper. Guess I'll have to by the recently released EUIII: Complete.


    Yes. it is worth it.

  11. #11
    John I Tzimisces's Avatar Get born again.
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    Default Re: Magna Mundi Platinum 1.20 - RELEASED!

    I am ridiculously proud of myself that I've managed to make Naples into a colonial power with more holdings than England by 1600 in v 1.2
    Had to take out a couple of loans to get an explorer, as I don't have the high exploration tag, but made good use of that, and I got a natural discovery of inland provinces after that.
    Spain seems to be doing much better with beating the natives of Mexico but they haven't completely done it yet. The Cherokee are modernizing very rapidly, but aren't quite at the old world level yet.

    Basically the modern states of New Jersey, Virginia, West Virginia, Maryland, Delaware, Ohio, and Pennsylvania, and then, maybe Florida will be next...

    What IS unusual about the game is that Poland is orthodox now (only Warsaw is orthodox, plus all the lithuanian provinces they inherited). What is even MORE unusual is that Sweden converted to orthodoxy, and now are an "Administrative Empire" I do believe. They used to be a Tsardom but I don't know what happened there. Russia exists as a Merchant republic (in empire form I think), as Moscow was inherited by sweden in personal union, and later got it's independence (as a merchant republic), proceeding to beat the snot out of novgorod and trigger inheritance events there.

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