MAGNA MUNDI PLATINUM V.1.20 (26/10/2008)
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v.1.20
Bugs:
- Fixed localization improvements in the NI event pool
- Fixed localization improvements in the HRE event pool
- Fixed localization improvements in the Religion event pool
- Colonial nations now properly receive Naval Provisioning through event
- Fixed a missing combination from a high level Idea
- Fixed minor inconsistency in NI event pool
- Fixed a bug in consequences for changed taxes in neighbouring provinces
- Fixed Academies prestige trigger in relation with prestige gain
- Fixed Granada help if played by a Human
- Fixed a bad sequence in the vassalization event pool (was fifo, should be lifo)
- Fixed the reset of the barbary pirates for berbers
- Fixed localization improvement in the spymasters
- Cleared a flag that got set ad eternum in a spy mission
- Fixed cores for Spain formation, both for Aragon as well as Castile
- Fixed consequences for being caught under the payment of berber pirates
- Fixed consequences for playing double agent for christians by the berbers
- Fixed a broken event for Venice
- Fixed Ottomans releasing anatolian minors
- Fixed Chinese provinces (Thanks Weijun!)
- Fixed the vanilla artillery bug
- Fixed the localisation text for the Ukrainian and Greek national sentiment events
- Set Ukrainian nationalism to appear only with conversion away from the Orthodox religion, not any specific date
- Fixed the localisation for one option in the Invasion of Herat event
- Fixed the triggers of the Proclamation event (which raises title)
- Modernization should now only ever change sliders by 1 at a time.
- Fixed a bug in the Witch hunt event.
- Fixed a bug in the Confucian religious decisions where you would suffer a hidden -1 stability hit the first time you chose any decision
- Fixed the modernization bug for certain this time. Isolated countries and asian nations slowed down on modernization
- Fixed repeated base-tax increase in provinces for Jewish citizenship
- Fixed missing flag needed for colonial gov. office, etc.
- Event loop in the Imperial Crusade sequence fixed
- Inconsistencies in the Personal Unions chain fixed
- Using MMP files as the base, fixed some outdated code in revolution files
- Inherited countries that had had ports or colonies used to ask the inheritor for an exemption from taxes for navy and colonies. Now fixed.
- Supplying the updated code for Jewish advisor, to fix a bug reported on the forum
- Fixes merchant nerf event code
- Mitigated a Paradox minor bug in tooltip about releasing vassals by adapting the text to the unexpected result
- Fixed a rare bug where in the Sengoku the Ashikaga could lose control of the shogunate
- Fixed bugs in religion file. Among others Inti and Teotl were receiving tech bonuses instead of tech penalties.
- Fixed a bug in A New Hope AI event
- Fixed a bug in removing modifiers
- Fixed a bug in civic decisions
Gameplay:
- Reduced maintenance for fleets
- Increased starting fleet size to 100%
- Increased the frequence of radical policies event pool
- Changed scandinavia BoP to the tried and true formula of MMG2
- NOR vs SWE vs DAN no more freetroops
- New map by gregor_y
- Changed the name of Teppi Ashigaru to Teppo Ashigaru
- Upgraded ship names acording to Ship Names mod v.1.0
- Some changes to Asian history, especially the Sengoku
- Choosing not to begin a provincial campaign should now not cause the resulting modifier to be removed.
- Players will now see their own government listed as an empire if they have become one
- Added to triggered modifiers a bunch of new economic bonuses based on trade goods
- Added "monopolies" based on Vari's suggestion on the terranova forum a while back
- Made it possible again for an Imperial Crusade to happen if the Ottomans are at the gate, even if the Imperial Army has not yet been created
- Did I mention the new colonial decisions? Send a minority culture and a minority religion to the colonies
- Personal Unions inherited in the HRE now give the inheritor instant beneficiary rights to the provinces
- War does not stop the organization of next meeting in Estates of the Realm. Now a modifier only.
- Resettlement will now not be enabled for autonomous provinces
- Electors will no longer support a rival, if he is at war with him
- Stability balance for the AI
- Gave new shiny fangs to "Support Revolt" spy mission
- To attain Ecumenistm now one needs to have Humanist Tolerance
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