Page 8 of 52 FirstFirst 12345678910111213141516171833 ... LastLast
Results 141 to 160 of 1029

Thread: Ideas for ancillaries/traits

  1. #141
    Mithrandir's Avatar Flame of Anor
    Join Date
    May 2008
    Location
    Sweden
    Posts
    8,540

    Default Re: Ideas for ancillaries

    I guess I'll have to learn how to remove certain units and ancillaries, then.


    Under the patronage of
    Code_Knight

  2. #142
    Krechet(SiCh)'s Avatar Primicerius
    Join Date
    Jul 2008
    Location
    Kharkov, Ukraine
    Posts
    3,516

    Default Re: Ideas for ancillaries

    Eriador is my faction ). So you can't say me to remove this or that unit from line :p

    Master of Guild of Modemakers on site SiCh
    3d artist and 3d modeller
    Translator, PR-specialist of site SiCh

  3. #143
    Varjon's Avatar Praepositus
    Join Date
    Jan 2008
    Location
    Finland
    Posts
    5,739

    Default Re: Ideas for ancillaries

    I think there's three of them actually. Shire was divided into two parts so I named upper part as Shire and settlement in there as Michel Delving. Lower part I named as Southfarthing and settlement in there as Longbottom.

  4. #144
    Mithrandir's Avatar Flame of Anor
    Join Date
    May 2008
    Location
    Sweden
    Posts
    8,540

    Default Re: Ideas for ancillaries

    Quote Originally Posted by Krechet(SiCh) View Post
    Eriador is my faction ). So you can't say me to remove this or that unit from line :p
    I meant "remove them from my own modfolder".


    Under the patronage of
    Code_Knight

  5. #145
    Swagger's Avatar Imperial Coffee-Runner
    Join Date
    Apr 2007
    Location
    Portugal
    Posts
    12,453

    Default Re: Ideas for ancillaries

    no one saw this soo:

    my rabbit (i have a rabbit yeah..)bitted the batery wires (i use a laptop to mod, play etc), and now i can't turn it on due the super low battery level (it has no energy), i've contacted the company (toshiba), to see if it's possible to get a new cables, they said it is, becouse im still i the guarantee, but it takes alot time becouse it must come from the factory, etc. It will take a couple of weeks, or even a month, and becouse all modding stuff is in the pc, while i can't turn it on, i can't mod..

    read it carefully
    Under the Patronage of the Dreadful cedric37!
    Ancs Guide, Emergent Factions , Yes/No Events |L'Outremer for Modders| Swagger's Skymod


  6. #146
    The Doge of Venice's Avatar Senator
    Join Date
    Oct 2008
    Location
    London, Ontario, Canada
    Posts
    1,009

    Default Re: Ideas for ancillaries

    yeah a hobbit ancillary isn't really all that justified, I think it's possible to make some, like for example a turncoat and i doubt anyone evil would take a hobbit as a personal slave, maybe someone good would have a servant. Any Uruk-hai or orc would probably just eat them and a Nazgul needs no such thing. But putting in some just for the heck of it because they were such a big part of LOTR doesnt make much sense.

  7. #147
    Krechet(SiCh)'s Avatar Primicerius
    Join Date
    Jul 2008
    Location
    Kharkov, Ukraine
    Posts
    3,516

    Default Re: Ideas for ancillaries

    We decide to add few hobbit things actually because they there big part of LOTR and it's bad to totally exclude them. Only two team members are opposite them and users. Some want them some opposite but i don't think it would be baad if vthe include some hobbits in game

    Master of Guild of Modemakers on site SiCh
    3d artist and 3d modeller
    Translator, PR-specialist of site SiCh

  8. #148
    The Doge of Venice's Avatar Senator
    Join Date
    Oct 2008
    Location
    London, Ontario, Canada
    Posts
    1,009

    Default Re: Ideas for ancillaries

    Quote Originally Posted by Krechet(SiCh) View Post
    We decide to add few hobbit things actually because they there big part of LOTR and it's bad to totally exclude them. Only two team members are opposite them and users. Some want them some opposite but i don't think it would be baad if vthe include some hobbits in game
    I agree they should have a presence where it's justified and canon which really isn't all that much in the grand scale of it.

  9. #149
    Mithrandir's Avatar Flame of Anor
    Join Date
    May 2008
    Location
    Sweden
    Posts
    8,540

    Default Re: Ideas for ancillaries

    Quote Originally Posted by Krechet(SiCh) View Post
    We decide to add few hobbit things actually because they there big part of LOTR and it's bad to totally exclude them.
    Not really. Four specific hobbits were a big part of the trilogy's plot. However, we're not implementing their little quest, so having hobbits would be more against canon than anything else.


    Under the patronage of
    Code_Knight

  10. #150
    The Count(er)'s Avatar Protector Domesticus
    Join Date
    May 2008
    Location
    Canada
    Posts
    4,134

    Default Re: Ideas for ancillaries

    Quote Originally Posted by Mithrandir the Istari View Post
    Not really. Four specific hobbits were a big part of the trilogy's plot. However, we're not implementing their little quest, so having hobbits would be more against canon than anything else.
    which is mostly why I've been against the idea in the first place, that and the Dwarves make enough midgets for one mod
    Quote Originally Posted by Chaigidel View Post
    everyone but me is wrong.
    Ego's are fun

  11. #151
    Krechet(SiCh)'s Avatar Primicerius
    Join Date
    Jul 2008
    Location
    Kharkov, Ukraine
    Posts
    3,516

    Default Re: Ideas for ancillaries

    From team only yopu two against them. So stop discussing. If you don't want them - exclude them from your mod version. But stop excluding them everythere. Some people want them. Why we should create hMiddleearth without hobbits only because they are quite passive as for you

    Master of Guild of Modemakers on site SiCh
    3d artist and 3d modeller
    Translator, PR-specialist of site SiCh

  12. #152

    Default Re: Ideas for ancillaries

    The hobbits were there - why not put them in? Although they were somewhat passive, that's still no reason to exclude them totally.

    Gameplay beats total, 100% lore-based realism anyway, as long as it feels realistic. And adding hobbits, even if it's only as some sort of ancillary would certainly make the mod feel more LotR-esque.
    Curious Curialist curing the Curia of all things Curial.

  13. #153
    Swagger's Avatar Imperial Coffee-Runner
    Join Date
    Apr 2007
    Location
    Portugal
    Posts
    12,453

    Default Re: Ideas for ancillaries

    they're going to be added as ancillaries (by moi)


    i just don't know how, like, this ancillary (like one named Frodo, Sam, Pippin, Merry etc...) can't be in game for the 900 turns, i must play with the triggers..


    and for god sake read this:

    Spoiler Alert, click show to read: 

    my rabbit (i have a rabbit yeah..)bitted the batery wires (i use a laptop to mod, play etc), and now i can't turn it on due the super low battery level (it has no energy), i've contacted the company (toshiba), to see if it's possible to get a new cables, they said it is, becouse im still i the guarantee, but it takes alot time becouse it must come from the factory, etc. It will take a couple of weeks, or even a month, and becouse all modding stuff are in the pc, while i can't turn it on, i can't mod..
    Under the Patronage of the Dreadful cedric37!
    Ancs Guide, Emergent Factions , Yes/No Events |L'Outremer for Modders| Swagger's Skymod


  14. #154
    Krechet(SiCh)'s Avatar Primicerius
    Join Date
    Jul 2008
    Location
    Kharkov, Ukraine
    Posts
    3,516

    Default Re: Ideas for ancillaries

    Balchoth Tribesman
    Description: Wild man of Balchoth tribe from Rhun
    Factions: Any evil
    Effects: +to personal security
    Triggers: 10% chance while travelling Rhun

    Dale Capitan
    Description: High-rank commander of Dale army
    Factions: Any good
    Effects: +1 to Command then commanding infantry, +1 to Authority
    Triggers: 15% chance when staying in city of Dale or Esgaroth

    Master of Guild of Modemakers on site SiCh
    3d artist and 3d modeller
    Translator, PR-specialist of site SiCh

  15. #155
    Varjon's Avatar Praepositus
    Join Date
    Jan 2008
    Location
    Finland
    Posts
    5,739

    Default Re: Ideas for ancillaries

    I think it's pretty much insane to add hobbits such as Frodo, Samwise, Meriadoc and Peregrin as ancillaries to game, after all this is Total War mod, not RPG even we are using some elements from RPG.

  16. #156
    Swagger's Avatar Imperial Coffee-Runner
    Join Date
    Apr 2007
    Location
    Portugal
    Posts
    12,453

    Default Re: Ideas for ancillaries

    we discussed that, isthari of mithndil said it was better to have them as ancillaries..lol
    Under the Patronage of the Dreadful cedric37!
    Ancs Guide, Emergent Factions , Yes/No Events |L'Outremer for Modders| Swagger's Skymod


  17. #157
    Varjon's Avatar Praepositus
    Join Date
    Jan 2008
    Location
    Finland
    Posts
    5,739

    Default Re: Ideas for ancillaries

    In my opinion we should leave hobbit characters compeletely out.

  18. #158
    Mithrandir's Avatar Flame of Anor
    Join Date
    May 2008
    Location
    Sweden
    Posts
    8,540

    Default Re: Ideas for ancillaries

    Quote Originally Posted by Swagger View Post
    we discussed that, isthari of mithndil said it was better to have them as ancillaries..lol
    If you're talking about me, I said I don't want them at all.


    Under the patronage of
    Code_Knight

  19. #159
    Krechet(SiCh)'s Avatar Primicerius
    Join Date
    Jul 2008
    Location
    Kharkov, Ukraine
    Posts
    3,516

    Default Re: Ideas for ancillaries

    Midlearth without hobbits is not Middlearth

    Master of Guild of Modemakers on site SiCh
    3d artist and 3d modeller
    Translator, PR-specialist of site SiCh

  20. #160
    Varjon's Avatar Praepositus
    Join Date
    Jan 2008
    Location
    Finland
    Posts
    5,739

    Default Re: Ideas for ancillaries

    There can be hobbit units but I'm totally against hobbit characters as ancillaries who had pretty much nothing to do with battles.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •