Like the topics name says: The idea is about placing another quasi rebel faction in the game,
which, in contrary to the Rebels, are not hostile to anyone, until you declare war on them.
They shouldn´t be able to build diplomats ( though i´ve seen Rebels negotiating with own diplomat,
asking for ceasefire after i lost londinium to a revolt, playing as Juli! - and i accepted, after
that, i had peace with all the rebells on the campaign map^^ ).
With this shadow Rebel faction, it could be possible to simulate all
the independent citys, wich weren´t hostile to whom ever, untill one didn´t try to conquer them.
A human player could make a trade proposal to them, so could the AI. One even could make an alliance
with the faction, especially intersting for human players, wich would keep this citys save from
invasions, couse one could help them out ( immovable garrisons and family members should be
the norm for this faction, like the rebels exist now ). The faction should have no option of
building ships, they do represent independent colonies, even put in one faction for game play,
they don´t act like "one faction", and got no power, to expand etc.
This "shadow" Rebel faction could recruit troops though, but not sending them around. As they aren´t
hostile to anyone, even not to Rebels, they are a valuable trade partners for each empire. Especially,
because i was thinking on making only the coastal cities like Massila, Syrakuse, Messana, well... most
of the greek colonys in mediterran sea, including those on crime ( i.e. chersones ), maybe some others
on islands...
Because this faction can not really expand and behave like any other one, it could still represent
a non hostile part of the Rebells ( maybe even the bigger part of them ). So no ability for them, to take
a diplomatic initiative, but the possibility of making treatys. Whith they quite large income due to the
profitable sea trade, they would be able to defend their cities much more effective against invasions, and
the "big empires" could protect them. One even could integrate a single city in the own empire, when the
gouverner can be removed ( this is possible by assasinating a rebel family member, though i never tried to
bribe this city afterwards, but it should work, i think ).
The present Rebells would still represent the pirates and brigants, terrifying the sea and raiding the trade routes
everywhere. This Rebells could have kind of enduring peace to their shadow faction, though there should not be any
contacts between them - the Rebells got ships, the shadow ones do not, the Rebells roam around with brigants, the
garrisons of the independent cities are immoveable. Both make no use of diplomats or spies.
Using this indepenent city faction could make it easier, to direct the AI expansions properly, quasi more historicaly. And though the name of this game is Total War, it´s still about the simulating of the ancient world, and the RTR stand for realism, so does ExRM of course.
I know, there are to few slots for all relevant nations of this period of history, but even if there would be none for the shadow rebell faction, why not remove the rebells at all and replace them. What would we loose? The damn overpowered pirates or the cannon meat of rebells, spawning somewhere and nerfing AI and human player, without an real need?
Well... this is only an idea, i got it today after drinking my first coffee ( i usually need to, to really wake up )