Originally Posted by
danova
I could help with cultural specified buildings. What kind of buildings could the celtic, normans or vikings have?
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I suggested one for the saxons in the saxon buildings thread.
Another suggestion I was thinking is the devastation script for the vikings.
The vikings were known for raiding and pillaging. The best way the Total War engine represents this is by the devastation feature, on which the tile an army is standing (on the campaign map) starts to turn black, representing the burning of crops, the destruction of villages and the general loot that army makes in the area. The bigger the army, the greater the devastation.
So, why not making a script that gives a certain quantity of money to the viking player, when his viking army is on an enemy tile? As it happened historically. Regrettably, in RTW the size of the army couldn`t be a conditional for the amount of money that the script gave to the faction. Instead, it only counted how many generals were devastating the enemy tile per turn.
This is not a new idea, it`s already been made by the EB team for the Sweboz and Steppe Factions (Saka, Sauromatae). It would be good to see it on the 3 current Viking factions (the Danes and both Jarldoms).
What do you think?
EDIT: The script in EB was like this:
Code:
monitor_event GeneralDevastatesTile FactionType Faction
console_command add_money Faction, Money
end_monitor
I don`t know if the script language is the same on M2TW, but it can be done pretty easily. The question could be what amount of money do you want to give per devastating general.