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Thread: Post Marian Project: Marius Message Triggering Method

  1. #1
    Suppanut's Avatar Idea-O-Matic
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    Icon4 Post Marian Project: Marius Message Triggering Method

    I'm quite sure that our project are now at about 40% complete so now I think it's time to think seriously on how to trigger the message for Reformed for all factions.

    As everyone known, currently, marius event trigger message to roman factions only. This is hardcoded and no direct open method to change it. But for indirect method there are many way. Thanks for DimeBagHo that he create "Marius" ancillaries which trigger at condition of Marius reform which it open our way to coded event's text messages triggeration which as far as I think, it has 2 ways.

    1) Triggered via script.
    Pro:
    - can have original event's picture for messages.
    - can have original event's name for messages.
    Con:
    - our team have no able scripter.

    2) Triggered via Trait gain message.
    Pro:
    - has team member which able to do(me)
    Con:
    - can't have original event's picture for messages.
    - can't have original event's name for messages as all name as new traits recieved


    What do you think? Do you have any idea?
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  2. #2

    Default Re: Post Marian Project: Marius Massage Triggering Method

    I don't like the script idea, so I guess the second one is best. Can anybody shed more light on how the reforms work, when they happen, will it be for all factions, will different faction's have different reforms at different times etc?

  3. #3
    Suppanut's Avatar Idea-O-Matic
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    Default Re: Post Marian Project: Marius Massage Triggering Method

    EB's method to made several minor reform came through huge script which is unmentioning forbidden in XGM. Everyone who play XGM want the light one.

    Other thing. What I concern about triggering not reform trigger which have been discuss since at start of project to use one same marius trigger (but if it could be done without script so it would nice to try so but as far as I know scripting and restructuring like BI is quite conventional for it). What I concern now is to trigger message to inform player about reform if player not play as roman as now only the roman gain the message.
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  4. #4
    DimeBagHo's Avatar Praeses
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    Default Re: Post Marian Project: Marius Massage Triggering Method

    An easier method might be to have the advisor pop up and say that the reforms have ocurred, plus a brief explanation of what that means. There's no need to add a script and a special event message.

  5. #5
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    Default Re: Post Marian Project: Marius Massage Triggering Method

    Thanks for the sound advice DimeBagHo. The rest are what other in team think about method.

    Oh, do anyone know how to use advice text and triggeration?
    Last edited by Suppanut; October 17, 2008 at 08:53 PM.
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  6. #6
    DimeBagHo's Avatar Praeses
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    Default Re: Post Marian Project: Marius Massage Triggering Method

    There is a basic guide to adding advice threads here. Modding advice is quite similar to modding traits and ancilaries. You add an advice thread in the first half of expprt_descr_advice.txt, one or more triggers in the second half, and any text you want displayed in text/export_advice.txt. If you want to fire a script then you need to add the scripts in scripts/show_me/.

  7. #7
    Suppanut's Avatar Idea-O-Matic
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    Default Re: Post Marian Project: Marius Message Triggering Method

    I think I would like try to combine both background script and and advice script to get best outcome as possible but this must be after I finish my business with traits, ancillaries and mercenary issues as well as I spend some times to learn how to do it as now I think I understand about scripting a little bit better than before.
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  8. #8
    Suppanut's Avatar Idea-O-Matic
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    Default Re: Post Marian Project: Marius Message Triggering Method

    I have create gross flow chart for whole trigger during "Marius reform" as outline.

    Here is flow chart for "Post Marian Event Text trigger".

    1)Reform message
    ->Create Marius Unique ancillaries
    --->Ancillaries "marius" detected
    --->Background Script-->trigger event "An age of changes"-->end of background script
    ----->event "An age of changes" detected
    ----->Advisor script-->show advisor message "Faction military reform have been issued"(context of messages different according to factions)-->end of scripts
    ------->Click "show me how"
    ------->Trigger Message describe faction tactical change(message different according to faction)

    2)Post-Reformed Environment
    ->Create Marius Unique ancillaries
    --->Ancillaries "marius" detected with hidden attribute "Electability 10"
    ----->high "Electability" attribute detected from "marius"
    ----->Give trait "Reformed" to roman faction leader
    --->Ancillaries "marius" detected
    --->Created ancillaries "Reformer"(name and context may varies or unique according to factions) with hidden attribute "Electability 10"(may varied according to factions) to all faction leaders
    ----->high "Electability" attribute detected
    ----->Give trait "Reformed" to all faction leaders
    ------->FactionLeaderTrait "Reformed" detected
    ------->Give trait "Reformed" to all character in faction
    ------->Conditioning to give trait "Reformed" to all future character
    ----->Give trait "PartialCivilized" to spain, thrace, scythia
    ------->Give trait "PartialCivilized" to all character in faction
    ------->Conditioning to give trait "PartialCivilized" to all future character

    "Reformed", "PartialCivilized", etc are using as condition of traits and ancillaries which will appear only after reformed.


    Text1 (By Zarax at the beginning of project)
    Title: An age of changes
    Body: The turmoil caused by the new rising powers in the Mediterranean and the far east means that the tactics used in the age of Alexander are starting to fade away. Roman and Parthian success over the Celtic and Hellenistic military traditions pushed changes in all the surviving powers, either by imitation or by innovations of their own, bringing a new pace in the endless race for survival and domination.\n\nNew troop types are now available and some others became obsolescent reflecting the changes brought by time. Check the recruitment scroll to view the details.


    Need more text message for each factions.
    1) What would advisor said in advisor scripts
    2) Each factions reform's description to "show me how" composed of
    - History context according to reform and post reform rosters
    - Description on further reform with post-reformed monument.
    - Tactical change
    - Introduction to new key units, especially key units

    What is your opinion? Is it a good idea?
    Last edited by Suppanut; October 27, 2008 at 11:30 AM.
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  9. #9

    Default Re: Post Marian Project: Marius Message Triggering Method

    That looks pretty good to me. I don't think there needs to be a whole block of text for any of the factions. A simple "Times are changing" with maybe a bit more than what Zarax has already put would be good.

    Expand your borders, a mod based on XGM 5.

  10. #10
    Suppanut's Avatar Idea-O-Matic
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    Default Re: Post Marian Project: Marius Message Triggering Method

    Quote Originally Posted by CaesarVincens View Post
    That looks pretty good to me. I don't think there needs to be a whole block of text for any of the factions. A simple "Times are changing" with maybe a bit more than what Zarax has already put would be good.
    This is why I try to put a whole block of text in advisor script as you can easy to ignore them but you can also read about historical context as well as introduction to new changing roster if player like to.

    Here is topic for each factions introduction to post-reform era.

    Here are quite satisfy topics
    Roman: Marius' Reform
    Carthage: The Liby-Phoenicians
    Scythia: The Rise of Sarmatians
    Spain: Effect of Rome to Iberian Paninsula
    Thrace: Civilization of Dacia
    Germans: Effect of Roman on Germans peoples and the Age of Migrations to Come
    Gauls: Effect of Rome to The Celtic World
    Baktria: Indo-Greek, The Sakae, and The Yuezhi
    Seleucid: Orientalization of the Seleucid Empire
    Ptolemaic: The Machimoi and Its Important in Lated Ptolemaic Army

    Here may need better topics
    GCS: Greek Cities States and Roman World
    Macedonia: Macedonia After Alexander The Great
    Pontus: Hellenization And Diversity In Anatolia
    Armenia: Armenia as The True Heir of The Archimenids
    Saba: The Arabs and Arabian Paninsula Before Age of Islam
    Parthia: Parthia During Era of Empire (upto Sassanid)

    Feel free to add, give opinions about changing factions' topic, or write the article if you like as I know that some topic I can't write by myself.
    Last edited by Suppanut; October 28, 2008 at 11:09 AM.
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  11. #11

    Default Re: Post Marian Project: Marius Message Triggering Method

    One thing I would change is to change Iberia's message to the same type as Gaul's, that is the effect of Rome on Iberia, as Rome won't have colonized Iberia necessarily.

    Expand your borders, a mod based on XGM 5.

  12. #12
    Suppanut's Avatar Idea-O-Matic
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    Default Re: Post Marian Project: Marius Message Triggering Method

    Thanks for correct me, Caesar. At first I think about Iberia is that they are the region with many famous romans in the area in later era so I ask about romanization of it but as you correct me so I will change according to you.
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  13. #13
    Suppanut's Avatar Idea-O-Matic
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    Default Re: Post Marian Project: Marius Message Triggering Method

    Here is Background Script for activated Reform message

    Code:
    script
    
    monitor_event FactionTurnStart WorldwideAncillaryExists marius true
    and not I_LocalFaction romans_julii
            console_command event historic An_age_of_changes
    terminate_monitor
    end_monitor
    Please correct me if I'm wrong.
    Last edited by Suppanut; October 28, 2008 at 12:13 PM.
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  14. #14
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    Default Re: Post Marian Project: Marius Message Triggering Method

    Trigger Part of Advice script

    Code:
    ;------------------------------------------
    Trigger Reform_roman
        WhenToTest FactionTurnStart
    
        Condition WorldwideAncillaryExists marius
              and I_LocalFaction romans_julii
    
        AdviceThread Introduction_To_Reform_roman_Thread  0
    
    ;------------------------------------------
    Trigger Reform_macedon
        WhenToTest IncomingMessage
    
        Condition IncomingMessageType An_age_of_changes
              and I_LocalFaction macedon
    
        AdviceThread Introduction_To_Reform_macedon_Thread  0
    
    ;------------------------------------------
    Trigger Reform_egypt
        WhenToTest IncomingMessage
    
        Condition IncomingMessageType An_age_of_changes
              and I_LocalFaction egypt
    
        AdviceThread Introduction_To_Reform_egypt_Thread  0
    
    ;------------------------------------------
    Trigger Reform_seleucid
        WhenToTest IncomingMessage
    
        Condition IncomingMessageType An_age_of_changes
              and I_LocalFaction seleucid
    
        AdviceThread Introduction_To_Reform_seleucid_Thread  0
    
    ;------------------------------------------
    Trigger Reform_carthage
        WhenToTest IncomingMessage
    
        Condition IncomingMessageType An_age_of_changes
              and I_LocalFaction carthage
    
        AdviceThread Introduction_To_Reform_carthage_Thread  0
    
    ;------------------------------------------
    Trigger Reform_parthia
        WhenToTest IncomingMessage
    
        Condition IncomingMessageType An_age_of_changes
              and I_LocalFaction macedon
    
        AdviceThread Introduction_To_Reform_parthia_Thread  0
    
    ;------------------------------------------
    Trigger Reform_pontus
        WhenToTest IncomingMessage
    
        Condition IncomingMessageType An_age_of_changes
              and I_LocalFaction pontus
    
        AdviceThread Introduction_To_Reform_pontus_Thread  0
    
    ;------------------------------------------
    Trigger Reform_gauls
        WhenToTest IncomingMessage
    
        Condition IncomingMessageType An_age_of_changes
              and I_LocalFaction gauls
    
        AdviceThread Introduction_To_Reform_gauls_Thread  0
    
    ;------------------------------------------
    Trigger Reform_germans
        WhenToTest IncomingMessage
    
        Condition IncomingMessageType An_age_of_changes
              and I_LocalFaction germans
    
        AdviceThread Introduction_To_Reform_germans_Thread  0
    
    ;------------------------------------------
    Trigger Reform_britons
        WhenToTest IncomingMessage
    
        Condition IncomingMessageType An_age_of_changes
              and I_LocalFaction britons
    
        AdviceThread Introduction_To_Reform_britons_Thread  0
    
    ;------------------------------------------
    Trigger Reform_armenia
        WhenToTest IncomingMessage
    
        Condition IncomingMessageType An_age_of_changes
              and I_LocalFaction armenia
    
        AdviceThread Introduction_To_Reform_armenia_Thread  0
    
    ;------------------------------------------
    Trigger Reform_dacia
        WhenToTest IncomingMessage
    
        Condition IncomingMessageType An_age_of_changes
              and I_LocalFaction dacia
    
        AdviceThread Introduction_To_Reform_dacia_Thread  0
    
    ;------------------------------------------
    Trigger Reform_greek_cities
        WhenToTest IncomingMessage
    
        Condition IncomingMessageType An_age_of_changes
              and I_LocalFaction greek_cities
    
        AdviceThread Introduction_To_Reform_greek_cities_Thread  0
    
    ;------------------------------------------
    Trigger Reform_scythia
        WhenToTest IncomingMessage
    
        Condition IncomingMessageType An_age_of_changes
              and I_LocalFaction scythia
    
        AdviceThread Introduction_To_Reform_scythia_Thread  0
    
    ;------------------------------------------
    Trigger Reform_spain
        WhenToTest IncomingMessage
    
        Condition IncomingMessageType An_age_of_changes
              and I_LocalFaction spain
    
        AdviceThread Introduction_To_Reform_spain_Thread  0
    
    ;------------------------------------------
    Trigger Reform_thrace
        WhenToTest IncomingMessage
    
        Condition IncomingMessageType An_age_of_changes
              and I_LocalFaction thrace
    
        AdviceThread Introduction_To_Reform_thrace_Thread  0
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  15. #15
    Suppanut's Avatar Idea-O-Matic
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    Default Re: Post Marian Project: Marius Message Triggering Method

    Here is AdviceThread part of Advisor scripts.

    Code:
    ;------------------------------------------
    AdviceThread Introduction_To_Reform_roman_Thread
        GameArea Campaign
    
        Item Introduction_To_Reform_roman_Text_01
            Uninhibitable
            Verbosity  0 
            Threshold  1 
            MaxRepeats  0
            RepeatInterval  1
            Attitude Normal
            Presentation Default
            Title Introduction_To_Reform_roman_Text_01_Title
            Script scripts\show_me\reform_roman.txt
            Text Introduction_To_Reform_roman_Text_01_Text1
    
    ;------------------------------------------
    AdviceThread Introduction_To_Reform_macedon_Thread
        GameArea Campaign
    
        Item Introduction_To_Reform_macedon_Text_01
            Uninhibitable
            Verbosity  0 
            Threshold  1 
            MaxRepeats  0
            RepeatInterval  1
            Attitude Normal
            Presentation Default
            Title Introduction_To_Reform_macedon_Text_01_Title
            Script scripts\show_me\reform_macedon.txt
            Text Introduction_To_Reform_macedon_Text_01_Text1
    
    ;------------------------------------------
    AdviceThread Introduction_To_Reform_egypt_Thread
        GameArea Campaign
    
        Item Introduction_To_Reform_egypt_Text_01
            Uninhibitable
            Verbosity  0 
            Threshold  1 
            MaxRepeats  0
            RepeatInterval  1
            Attitude Normal
            Presentation Default
            Title Introduction_To_Reform_egypt_Text_01_Title
            Script scripts\show_me\reform_egypt.txt
            Text Introduction_To_Reform_egypt_Text_01_Text1
    
    ;------------------------------------------
    AdviceThread Introduction_To_Reform_seleucid_Thread
        GameArea Campaign
    
        Item Introduction_To_Reform_seleucid_Text_01
            Uninhibitable
            Verbosity  0 
            Threshold  1 
            MaxRepeats  0
            RepeatInterval  1
            Attitude Normal
            Presentation Default
            Title Introduction_To_Reform_seleucid_Text_01_Title
            Script scripts\show_me\reform_seleucid.txt
            Text Introduction_To_Reform_seleucid_Text_01_Text1
    
    ;------------------------------------------
    AdviceThread Introduction_To_Reform_carthage_Thread
        GameArea Campaign
    
        Item Introduction_To_Reform_carthage_Text_01
            Uninhibitable
            Verbosity  0 
            Threshold  1 
            MaxRepeats  0
            RepeatInterval  1
            Attitude Normal
            Presentation Default
            Title Introduction_To_Reform_carthage_Text_01_Title
            Script scripts\show_me\reform_carthage.txt
            Text Introduction_To_Reform_carthage_Text_01_Text1
    
    ;------------------------------------------
    AdviceThread Introduction_To_Reform_parthia_Thread
        GameArea Campaign
    
        Item Introduction_To_Reform_parthia_Text_01
            Uninhibitable
            Verbosity  0 
            Threshold  1 
            MaxRepeats  0
            RepeatInterval  1
            Attitude Normal
            Presentation Default
            Title Introduction_To_Reform_parthia_Text_01_Title
            Script scripts\show_me\reform_parthia.txt
            Text Introduction_To_Reform_parthia_Text_01_Text1
    
    ;------------------------------------------
    AdviceThread Introduction_To_Reform_pontus_Thread
        GameArea Campaign
    
        Item Introduction_To_Reform_pontus_Text_01
            Uninhibitable
            Verbosity  0 
            Threshold  1 
            MaxRepeats  0
            RepeatInterval  1
            Attitude Normal
            Presentation Default
            Title Introduction_To_Reform_pontus_Text_01_Title
            Script scripts\show_me\reform_pontus.txt
            Text Introduction_To_Reform_pontus_Text_01_Text1
    
    ;------------------------------------------
    AdviceThread Introduction_To_Reform_gauls_Thread
        GameArea Campaign
    
        Item Introduction_To_Reform_gauls_Text_01
            Uninhibitable
            Verbosity  0 
            Threshold  1 
            MaxRepeats  0
            RepeatInterval  1
            Attitude Normal
            Presentation Default
            Title Introduction_To_Reform_gauls_Text_01_Title
            Script scripts\show_me\reform_gauls.txt
            Text Introduction_To_Reform_gauls_Text_01_Text1
    
    ;------------------------------------------
    AdviceThread Introduction_To_Reform_germans_Thread
        GameArea Campaign
    
        Item Introduction_To_Reform_germans_Text_01
            Uninhibitable
            Verbosity  0 
            Threshold  1 
            MaxRepeats  0
            RepeatInterval  1
            Attitude Normal
            Presentation Default
            Title Introduction_To_Reform_germans_Text_01_Title
            Script scripts\show_me\reform_germans.txt
            Text Introduction_To_Reform_germans_Text_01_Text1
    
    ;------------------------------------------
    AdviceThread Introduction_To_Reform_britons_Thread
        GameArea Campaign
    
        Item Introduction_To_Reform_britons_Text_01
            Uninhibitable
            Verbosity  0 
            Threshold  1 
            MaxRepeats  0
            RepeatInterval  1
            Attitude Normal
            Presentation Default
            Title Introduction_To_Reform_britons_Text_01_Title
            Script scripts\show_me\reform_britons.txt
            Text Introduction_To_Reform_britons_Text_01_Text1
    
    ;------------------------------------------
    AdviceThread Introduction_To_Reform_armenia_Thread
        GameArea Campaign
    
        Item Introduction_To_Reform_armenia_Text_01
            Uninhibitable
            Verbosity  0 
            Threshold  1 
            MaxRepeats  0
            RepeatInterval  1
            Attitude Normal
            Presentation Default
            Title Introduction_To_Reform_armenia_Text_01_Title
            Script scripts\show_me\reform_armenia.txt
            Text Introduction_To_Reform_armenia_Text_01_Text1
    
    ;------------------------------------------
    AdviceThread Introduction_To_Reform_dacia_Thread
        GameArea Campaign
    
        Item Introduction_To_Reform_dacia_Text_01
            Uninhibitable
            Verbosity  0 
            Threshold  1 
            MaxRepeats  0
            RepeatInterval  1
            Attitude Normal
            Presentation Default
            Title Introduction_To_Reform_dacia_Text_01_Title
            Script scripts\show_me\reform_dacia.txt
            Text Introduction_To_Reform_dacia_Text_01_Text1
    
    ;------------------------------------------
    AdviceThread Introduction_To_Reform_greek_cities_Thread
        GameArea Campaign
    
        Item Introduction_To_Reform_greek_cities_Text_01
            Uninhibitable
            Verbosity  0 
            Threshold  1 
            MaxRepeats  0
            RepeatInterval  1
            Attitude Normal
            Presentation Default
            Title Introduction_To_Reform_greek_cities_Text_01_Title
            Script scripts\show_me\reform_greek_cities.txt
            Text Introduction_To_Reform_greek_cities_Text_01_Text1
    
    ;------------------------------------------
    AdviceThread Introduction_To_Reform_scythia_Thread
        GameArea Campaign
    
        Item Introduction_To_Reform_scythia_Text_01
            Uninhibitable
            Verbosity  0 
            Threshold  1 
            MaxRepeats  0
            RepeatInterval  1
            Attitude Normal
            Presentation Default
            Title Introduction_To_Reform_scythia_Text_01_Title
            Script scripts\show_me\reform_scythia.txt
            Text Introduction_To_Reform_scythia_Text_01_Text1
    
    ;------------------------------------------
    AdviceThread Introduction_To_Reform_spain_Thread
        GameArea Campaign
    
        Item Introduction_To_Reform_spain_Text_01
            Uninhibitable
            Verbosity  0 
            Threshold  1 
            MaxRepeats  0
            RepeatInterval  1
            Attitude Normal
            Presentation Default
            Title Introduction_To_Reform_spain_Text_01_Title
            Script scripts\show_me\reform_spain.txt
            Text Introduction_To_Reform_spain_Text_01_Text1
    
    ;------------------------------------------
    AdviceThread Introduction_To_Reform_thrace_Thread
        GameArea Campaign
    
        Item Introduction_To_Reform_thrace_Text_01
            Uninhibitable
            Verbosity  0 
            Threshold  1 
            MaxRepeats  0
            RepeatInterval  1
            Attitude Normal
            Presentation Default
            Title Introduction_To_Reform_thrace_Text_01_Title
            Script scripts\show_me\reform_thrace.txt
            Text Introduction_To_Reform_thrace_Text_01_Text1
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  16. #16
    Suppanut's Avatar Idea-O-Matic
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    Default Re: Post Marian Project: Marius Message Triggering Method

    Script for trigger reform description(show me how).

    scripts\show_me\reform_roman.txt
    Code:
    script
        declare_show_me                        ; This is a show me script
        suspend_unscripted_advice true
        console_command event historic roman_reform
        wait 3
    
        suspend_unscripted_advice false
    end_script
    scripts\show_me\reform_macedon.txt
    Code:
    script
        declare_show_me                        ; This is a show me script
        suspend_unscripted_advice true
        console_command event historic macedon_reform
        wait 3
    
        suspend_unscripted_advice false
    end_script
    scripts\show_me\reform_egypt.txt
    Code:
    script
        declare_show_me                        ; This is a show me script
        suspend_unscripted_advice true
        console_command event historic egypt_reform
        wait 3
    
        suspend_unscripted_advice false
    end_script
    scripts\show_me\reform_seleucid.txt
    Code:
    script
        declare_show_me                        ; This is a show me script
        suspend_unscripted_advice true
        console_command event historic seleucid_reform
        wait 3
    
        suspend_unscripted_advice false
    end_script
    scripts\show_me\reform_carthage.txt
    Code:
    script
        declare_show_me                        ; This is a show me script
        suspend_unscripted_advice true
        console_command event historic carthage_reform
        wait 3
    
        suspend_unscripted_advice false
    end_script
    scripts\show_me\reform_parthia.txt
    Code:
    script
        declare_show_me                        ; This is a show me script
        suspend_unscripted_advice true
        console_command event historic parthia_reform
        wait 3
    
        suspend_unscripted_advice false
    end_script
    scripts\show_me\reform_pontus.txt
    Code:
    script
        declare_show_me                        ; This is a show me script
        suspend_unscripted_advice true
        console_command event historic pontus_reform
        wait 3
    
        suspend_unscripted_advice false
    end_script
    scripts\show_me\reform_gauls.txt
    Code:
    script
        declare_show_me                        ; This is a show me script
        suspend_unscripted_advice true
        console_command event historic gauls_reform
        wait 3
    
        suspend_unscripted_advice false
    end_script
    scripts\show_me\reform_germans.txt
    Code:
    script
        declare_show_me                        ; This is a show me script
        suspend_unscripted_advice true
        console_command event historic germans_reform
        wait 3
    
        suspend_unscripted_advice false
    end_script
    scripts\show_me\reform_britons.txt
    Code:
    script
        declare_show_me                        ; This is a show me script
        suspend_unscripted_advice true
        console_command event historic britons_reform
        wait 3
    
        suspend_unscripted_advice false
    end_script
    scripts\show_me\reform_armenia.txt
    Code:
    script
        declare_show_me                        ; This is a show me script
        suspend_unscripted_advice true
        console_command event historic armenia_reform
        wait 3
    
        suspend_unscripted_advice false
    end_script
    scripts\show_me\reform_dacia.txt
    Code:
    script
        declare_show_me                        ; This is a show me script
        suspend_unscripted_advice true
        console_command event historic dacia_reform
        wait 3
    
        suspend_unscripted_advice false
    end_script
    scripts\show_me\reform_greek_cities.txt
    Code:
    script
        declare_show_me                        ; This is a show me script
        suspend_unscripted_advice true
        console_command event historic greek_cities_reform
        wait 3
    
        suspend_unscripted_advice false
    end_script
    scripts\show_me\reform_scythia.txt
    Code:
    script
        declare_show_me                        ; This is a show me script
        suspend_unscripted_advice true
        console_command event historic scythia_reform
        wait 3
    
        suspend_unscripted_advice false
    end_script
    scripts\show_me\reform_spain.txt
    Code:
    script
        declare_show_me                        ; This is a show me script
        suspend_unscripted_advice true
        console_command event historic spain_reform
        wait 3
    
        suspend_unscripted_advice false
    end_script
    scripts\show_me\reform_thrace.txt
    Code:
    script
        declare_show_me                        ; This is a show me script
        suspend_unscripted_advice true
        console_command event historic thrace_reform
        wait 3
    
        suspend_unscripted_advice false
    end_script
    I need people who have knowledge enough to write historical background for each faction specific descriptions such as LucretiusTC, Archbaker, and Zarax as well as adviser responsed text.

    I hope it will comeplete soon. If I made something wrong then please correct me.
    Last edited by Suppanut; October 28, 2008 at 07:46 PM.
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  17. #17
    Suppanut's Avatar Idea-O-Matic
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    Default Re: Post Marian Project: Marius Message Triggering Method

    I already PM to ask for some of my friends to help me write the description of reform in historical background part of advisor's show me how messages but still wait for their response that they will help me in this part or not.

    Asking Zarax
    Roman: Marius' Reform
    Carthage: The Liby-Phoenicians
    Pontus: Hellenization And Diversity In Anatolia
    Armenia: Armenia as The True Heir of The Archimenids
    Saba: The Arabs and Arabian Paninsula Before Age of Islam(include roman effort to conquer Arabia Felix)

    Asking Archbaker
    Scythia: The Rise of Sarmatians
    Germans: Effect of Roman on Germans peoples and the Age of Migrations to Come
    Gauls: Effect of Rome to The Celtic World & Britannia

    Asking Scutarii
    Spain: Effect of Rome to Iberian Paninsula

    Asking Kara Kolyo
    Thrace: Civilization of Dacia
    Parthia: Parthia During Era of Empire (upto Sassanid)

    Asking LucretiusTC
    Baktria: Indo-Greek, The Sakae, and The Yuezhi
    Seleucid: Orientalization of the Seleucid Empire
    Ptolemaic: The Machimoi and Its Important in Lated Ptolemaic Army
    GCS: Greek Cities States and Roman World
    Macedonia: Macedonia After Alexander The Great
    Last edited by Suppanut; October 29, 2008 at 08:24 AM.
    Is proudly patroned by the Great Balikedes.



  18. #18
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Post Marian Project: Marius Message Triggering Method

    Quote Originally Posted by Suppanut View Post
    I already PM to ask for some of my friends to help me write the description of reform in historical background part of advisor's show me how messages but still wait for their response that they will help me in this part or not.

    Asking Zarax
    Roman: Marius' Reform
    Carthage: The Liby-Phoenicians
    Pontus: Hellenization And Diversity In Anatolia
    Armenia: Armenia as The True Heir of The Archimenids
    Saba: The Arabs and Arabian Paninsula Before Age of Islam(include roman effort to conquer Arabia Felix)
    Roman:

    - The Late Republic:

    The republic's expansion showed the weaknesses of the Polybian era recruitment system.
    Longer campaigns often meant falling in poverty for the small landowners that made the bulk of the army and resulted in social unrest.
    Marius reformed the army so that now most conscripts comes from the lower urban class and are paid by the generals, meaning more effective armies but with somewhat questionable loyalties. The way for the empire is now paved.

    Carthage:

    - Liby-phoenicians and colonial expansion:

    Carthage's historical reluctance of sending native punics to fight meant that a reliable source of troops had to be found elsewhere.
    While locally recruited troops and mercenaries often augmented most carthaginian armies, the liby-phoenicians were always the core.
    Meaning more "of mixed parentage" than a strictly ethnic term, this second class citizens' only chance of scaling the social ladder was through the army and in the colonies.
    Well equipped and trained to stand up to most enemies, the liby phoenician were the heart of Carthage's colonial empire, guaranteeing military prowess and political stability

    Pontus:

    - Hellenization And Diversity In Anatolia

    While the Pontus Euxinus was always heavily influenced by greek colonists, it's only the Mythridatic dynasty that harnessed the true potentian of the various cultures present in Anatolia.
    Melting together hellenic, steppe, celtic, thracian and eastern fighting styles gave Pontus an incredible military flexibility that allowed them to thrive even with powerful neighbours such as the seleucid empire first and Rome later.

    Armenia:

    - The restoration of the Achmeneid empire

    Armenians always saw themselves as the true heirs to the achmeneids as they were one of their most important satrapies and related to royalty.
    While the hellenistic influences took their part in military tradition, Armenia strived to appear to be the restorer of the persian empire.
    Their usage and evolution of traditional achmeneid military tactics reflects this proud stance and gives them a powerful military machine.

    Saba: TBD
    The Best Is Yet To Come:

  19. #19
    Suppanut's Avatar Idea-O-Matic
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    Default Re: Post Marian Project: Marius Message Triggering Method

    Thank you, Zarax.
    Is proudly patroned by the Great Balikedes.



  20. #20
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Post Marian Project: Marius Message Triggering Method

    BTW, descriptions may have a few inaccuracies, feel free to review and correct them.
    The Best Is Yet To Come:

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