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Thread: Help How to change this?

  1. #1
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    Default Help How to change this?


    Help How to change that stuff thats inside that circle
    Last edited by Prince Nuada; October 16, 2008 at 06:27 AM.

  2. #2

    Default Re: Help How to change this?

    A list of all files where a faction's banner appears and where each one is used. The one you want is the red one, but you will have to change all of them if you mean to do a thorough job. If you ahve not unpacked the UI pak files, you will need to do that first, then rename the .pak files and then work with the unpacked data.

    Data\banners\symbols1 (up to symbols5)
    = symbols included in banners for 4 factions in campaign map (index referenced by Data/descr_sm_factions.txt)
    Data\banners\symbols6 (and symbols7)
    = the same for the rebels (depending on culture, index referenced in Data/descr_cultures.txt)

    Data\loading_screen\symbols\symbol128_factionname
    = loading screens (name can be changed, referenced in Data/descr_sm_factions.txt)

    Data\menu\symbols\FE_buttons_48\factionname

    = button for faction selection in campaigns and battles

    Data\menu\symbols\FE_buttons_48\factionname_grey
    = the same when cursor is on button
    Data\menu\symbols\FE_buttons_48\factionname_roll
    = the same when it is selected
    Data\menu\symbols\FE_buttons_48\factionname_select
    = with the previous one makes the symbol to flash

    Data\menu\symbols\FE_buttos_24\factionname
    = symbol that appears on the left of each faction in the faction selection menu
    Data\menu\symbols\FE_buttons_24\factionname_grey
    = the same when cursor is on button
    Data\menu\symbols\FE_buttons_24\factionname_roll
    = the same when it is selected
    Data\menu\symbols\FE_buttons_24\factionname_select
    = with the previous one makes the symbol to flash

    Data\models\textures\standard_factionname
    = battle standards for units (name can be changed, referenced in Data/descr_banners.txt)
    Data\models\textures\standard_factionname_ally
    = not sure when it is used (referenced in Data/descr_banners.txt)
    Data\models\textures\standard_culturename_rebels
    = battles standards for rebels (coded by culture, and also possible by faction, in Data/descr_banners.txt)

    Data\models_building\textures\##standard_factionname
    = standards appearing in buildings in battle maps (e.g. walls, plaza)
    Data\models_building\textures\##standard_culturename_rebels
    = the same for rebel buildings in battle map

    Data\models_strat\textures\#banner_symbol_factionname
    = strat-map when settlements are empty
    Data\models_strat\textures\#banner_symbol_culturename_rebel
    = strat-map when settlements are empty

    Data\ui\CAPTAIN_BANNERS\captain_card_factionname
    = battle-map (pre-battle pannel) when no family member present
    Data\ui\CAPTAIN_BANNERS\captain_card_factionname_rebel
    = battle-map (pre-battle pannel) when no family member present, rebel army
    Data\ui\CAPTAIN_BANNERS\captain_portrait_factionname
    = appears in some pannels (pre-battle and perhaps in other ocassions)
    Data\ui\CAPTAIN_BANNERS\captain_portrait_factionname_rebel
    = appears in some pannels (pre-battle and perhaps in other ocassions)
    Data\ui\CAPTAIN_BANNERS\DEAD\captain_card_factionn ame
    = battle-map when no family member present and general died
    Data\ui\CAPTAIN_BANNERS\DEAD\captain_card_factionn ame_rebel
    = battle-map when no family member present and general died, rebel army

    Data\ui\culturename\INTERFACE\STRATPAGE_02

    = many places in campaign (diplomacy pannel, right-bottom corner of UI, end of turn...)
    Data\ui\culturename\INTERFACE\SHAREDPAGE_01
    = many places (battle results, diplomacy pannel...)



    Credit for the list goes to MonkWarrior (ITW)

  3. #3
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    Default Re: Help How to change this?

    Quote Originally Posted by Aradan View Post
    A list of all files where a faction's banner appears and where each one is used. The one you want is the red one, but you will have to change all of them if you mean to do a thorough job. If you ahve not unpacked the UI pak files, you will need to do that first, then rename the .pak files and then work with the unpacked data.

    Data\banners\symbols1 (up to symbols5)
    = symbols included in banners for 4 factions in campaign map (index referenced by Data/descr_sm_factions.txt)
    Data\banners\symbols6 (and symbols7)
    = the same for the rebels (depending on culture, index referenced in Data/descr_cultures.txt)

    Data\loading_screen\symbols\symbol128_factionname
    = loading screens (name can be changed, referenced in Data/descr_sm_factions.txt)

    Data\menu\symbols\FE_buttons_48\factionname
    = button for faction selection in campaigns and battles
    Data\menu\symbols\FE_buttons_48\factionname_grey
    = the same when cursor is on button
    Data\menu\symbols\FE_buttons_48\factionname_roll
    = the same when it is selected
    Data\menu\symbols\FE_buttons_48\factionname_select
    = with the previous one makes the symbol to flash

    Data\menu\symbols\FE_buttos_24\factionname
    = symbol that appears on the left of each faction in the faction selection menu
    Data\menu\symbols\FE_buttons_24\factionname_grey
    = the same when cursor is on button
    Data\menu\symbols\FE_buttons_24\factionname_roll
    = the same when it is selected
    Data\menu\symbols\FE_buttons_24\factionname_select
    = with the previous one makes the symbol to flash

    Data\models\textures\standard_factionname
    = battle standards for units (name can be changed, referenced in Data/descr_banners.txt)
    Data\models\textures\standard_factionname_ally
    = not sure when it is used (referenced in Data/descr_banners.txt)
    Data\models\textures\standard_culturename_rebels
    = battles standards for rebels (coded by culture, and also possible by faction, in Data/descr_banners.txt)

    Data\models_building\textures\##standard_factionname
    = standards appearing in buildings in battle maps (e.g. walls, plaza)
    Data\models_building\textures\##standard_culturename_rebels
    = the same for rebel buildings in battle map

    Data\models_strat\textures\#banner_symbol_factionname
    = strat-map when settlements are empty
    Data\models_strat\textures\#banner_symbol_culturename_rebel
    = strat-map when settlements are empty

    Data\ui\CAPTAIN_BANNERS\captain_card_factionname
    = battle-map (pre-battle pannel) when no family member present
    Data\ui\CAPTAIN_BANNERS\captain_card_factionname_rebel
    = battle-map (pre-battle pannel) when no family member present, rebel army
    Data\ui\CAPTAIN_BANNERS\captain_portrait_factionname
    = appears in some pannels (pre-battle and perhaps in other ocassions)
    Data\ui\CAPTAIN_BANNERS\captain_portrait_factionname_rebel
    = appears in some pannels (pre-battle and perhaps in other ocassions)
    Data\ui\CAPTAIN_BANNERS\DEAD\captain_card_factionn ame
    = battle-map when no family member present and general died
    Data\ui\CAPTAIN_BANNERS\DEAD\captain_card_factionn ame_rebel
    = battle-map when no family member present and general died, rebel army

    Data\ui\culturename\INTERFACE\STRATPAGE_02
    = many places in campaign (diplomacy pannel, right-bottom corner of UI, end of turn...)
    Data\ui\culturename\INTERFACE\SHAREDPAGE_01
    = many places (battle results, diplomacy pannel...)



    Credit for the list goes to MonkWarrior (ITW)
    wow thanks a lot Aradan and Monkwarrior

  4. #4

    Default Re: Help How to change this?

    We are talking about the symbols or the description? Sorry, got confused there, what I posted above applies if you want to change the symbols.



    To change the mouseover text, you need to go to data/text/expanded_bi.txt, find the "{BRITONS_DESCR}" entry and change the text on the right side. NOT the one on the left.

    Let me know which one and I'll move/edit the thread appropriately.
    Last edited by Aradan; October 16, 2008 at 10:53 AM.

  5. #5
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    Default Re: Help How to change this?

    Quote Originally Posted by Aradan View Post
    We are talking about the symbols or the description? Sorry, got confused there, what I posted above applies if you want to change the symbols.



    To change the mouseover text, you need to go to data/text/expanded_bi.txt, find the "{BRITONS_DESCR}" entry and change the text on the right side. NOT the one on the left.

    Let me know which one and I'll move/edit the thread appropriately.
    yep that one to Thanks man

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