Originally Posted by
Aradan
A list of all files where a faction's banner appears and where each one is used. The one you want is the red one, but you will have to change all of them if you mean to do a thorough job. If you ahve not unpacked the UI pak files, you will need to do that first, then rename the .pak files and then work with the unpacked data.
Data\banners\symbols1 (up to symbols5)
= symbols included in banners for 4 factions in campaign map (index referenced by Data/descr_sm_factions.txt)
Data\banners\symbols6 (and symbols7)
= the same for the rebels (depending on culture, index referenced in Data/descr_cultures.txt)
Data\loading_screen\symbols\symbol128_factionname
= loading screens (name can be changed, referenced in Data/descr_sm_factions.txt)
Data\menu\symbols\FE_buttons_48\factionname
= button for faction selection in campaigns and battles
Data\menu\symbols\FE_buttons_48\factionname_grey
= the same when cursor is on button
Data\menu\symbols\FE_buttons_48\factionname_roll
= the same when it is selected
Data\menu\symbols\FE_buttons_48\factionname_select
= with the previous one makes the symbol to flash
Data\menu\symbols\FE_buttos_24\factionname
= symbol that appears on the left of each faction in the faction selection menu
Data\menu\symbols\FE_buttons_24\factionname_grey
= the same when cursor is on button
Data\menu\symbols\FE_buttons_24\factionname_roll
= the same when it is selected
Data\menu\symbols\FE_buttons_24\factionname_select
= with the previous one makes the symbol to flash
Data\models\textures\standard_factionname
= battle standards for units (name can be changed, referenced in Data/descr_banners.txt)
Data\models\textures\standard_factionname_ally
= not sure when it is used (referenced in Data/descr_banners.txt)
Data\models\textures\standard_culturename_rebels
= battles standards for rebels (coded by culture, and also possible by faction, in Data/descr_banners.txt)
Data\models_building\textures\##standard_factionname
= standards appearing in buildings in battle maps (e.g. walls, plaza)
Data\models_building\textures\##standard_culturename_rebels
= the same for rebel buildings in battle map
Data\models_strat\textures\#banner_symbol_factionname
= strat-map when settlements are empty
Data\models_strat\textures\#banner_symbol_culturename_rebel
= strat-map when settlements are empty
Data\ui\CAPTAIN_BANNERS\captain_card_factionname
= battle-map (pre-battle pannel) when no family member present
Data\ui\CAPTAIN_BANNERS\captain_card_factionname_rebel
= battle-map (pre-battle pannel) when no family member present, rebel army
Data\ui\CAPTAIN_BANNERS\captain_portrait_factionname
= appears in some pannels (pre-battle and perhaps in other ocassions)
Data\ui\CAPTAIN_BANNERS\captain_portrait_factionname_rebel
= appears in some pannels (pre-battle and perhaps in other ocassions)
Data\ui\CAPTAIN_BANNERS\DEAD\captain_card_factionn ame
= battle-map when no family member present and general died
Data\ui\CAPTAIN_BANNERS\DEAD\captain_card_factionn ame_rebel
= battle-map when no family member present and general died, rebel army
Data\ui\culturename\INTERFACE\STRATPAGE_02
= many places in campaign (diplomacy pannel, right-bottom corner of UI, end of turn...)
Data\ui\culturename\INTERFACE\SHAREDPAGE_01
= many places (battle results, diplomacy pannel...)
Credit for the list goes to MonkWarrior (ITW)