Hi guys, I wanted to propose that the next hotseat game follow one simple rule to make it more interesting:
SPIES MUST NOT OPEN THE GATES
I believe that in hotseat mode the spies are completely overpowered. Even if in history lots of cities were taken by the use of “spies” it adds nothing to gameplay. The idea will be that you can train spies if you want to take a look at enemy territory, but you can’t use spies to open the gates.
If we follow this rule we will win some kind of strategical flavour to the game since now you have to wait at least a turn to build siege equipment (although you should be able to carry your own catapults); in this turn your army will be completely exposed to the movements of the opponent.
The main problem here will be the use of forts to block certain river passages. I also believe that this kind of behaviour should be prohibited since it’s completely illogical that a full army can’t pass near a fort guarded by a single peasant unit. Forts shouldn’t be used at all.
Since this rule is difficult to control in the wars between the player and an AI faction I believe we should limit it to human vs human wars.
What do you think of this idea?
Be warned that I am not applying for gamemaster of this proposal. I have no interests of being a GM in mind at the moment.
Best regards


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