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October 27, 2008, 04:56 AM
#21
Campidoctor
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October 27, 2008, 05:19 AM
#22
Re: Battle of Ascalum
Pfff....just played Epirus yesterday. This battle of Escalum is pretty hard.
Still havent figured out how you rotated the battlefield to your own benefit.
Did you move your troops towards left side of field? Or did you move em more towards the road ( right side )?
Cuz your screenshots show that you fight pretty much in the middle area ( the open field ). How did you draw those Romans towards that?
When I fight them, they always retreat back to that watchtower on top of the hill.
Those Roman guys are really tough! Especially principes, they are menacing. I will give this battle a shot again today....cuz I chose Epirus to start out with XGMD. And I definately dont want to lose this battle.
I play on H/H btw.
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October 27, 2008, 06:00 AM
#23
Campidoctor
Re: Battle of Ascalum
Gargantua, during the deployment move your army to the left of your starting position as much as you can. Prepare your army to march (phalanx should be off, do not waste time with formations, just arrange them in a compact group). Then, start battle and immediately march your army uphill. You can make them run, even with fatigue "on" they will not get tired (in XGMD most units have a higher stamina).
They will be marching up. So, by turning 90 deg I meant that when they climbed high enough you turn them 90 deg clockwise, arrange them in a battle line and march towards Romans in good order.
You can even try to go higher and turn your battle line even more than 90 deg clockwise and walk down on Romans at an angle. Usually, defending AI armies try to keep their battle line parallel with yours. So, Romans could turn their line as well. Keep turning your line clockwise very slowly . Romans will likely accept your "invitation" to dance. So, you could even find yourself attacking Romans downhill. But, you have to keep distance and watch Romans. Importantly place your archers and slingers on the left (uphill), this will give them good range.
Look at the screenshot. You could place your battle line somewhat higher and do the clockwise turning, right?
Make it a heroic victory, Gargantua.
Last edited by Stilgar CG; October 27, 2008 at 06:25 AM.
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October 27, 2008, 09:13 AM
#24
Re: Battle of Ascalum
Thanks for the strategy tip, Magister.
However, I tried it three times today...but I failed every time. Those Romans cut through my Phalanx like they are little children. And once they get too close, the Phalanx switches over to swords and makes em totally useless.
I thought the Phalanx would hold them off...being the main core of my army, but I find them to be very very disappointing in battle so far.
Also, if I rotate in angles, the Romans never leave that watchtower at all. And if I get to close in the end, I must march my troops through the uphills with forest ( which lies on the left side of watchtower ). After that, the Romans always start to attack my army because I get to close.
I truly dont understand how you get them so far away of that watchtower. I keep sending my units to the left side....but like i said, the romans NEVER leave that watchtower. Smart b@stardz!!
Heroic victory? Hah! What a joke
I think im just a terrible general. Or maybe I am not used to the gameplay of this mod yet since I played a lot of Medieval 2 : Total War ( mod Stainless Steel ) lately.
Then again, I'm no quitter either....so I will try some more today. But its getting to be frustrated. I make sure I make a screenshot ONCE I get a heroic victory.
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October 27, 2008, 09:30 AM
#25
Campidoctor
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October 27, 2008, 09:46 AM
#26
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October 27, 2008, 10:18 AM
#27
Campidoctor
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October 27, 2008, 11:33 AM
#28
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October 27, 2008, 12:10 PM
#29
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October 27, 2008, 12:15 PM
#30
Re: Battle of Ascalum
Well, I personally find the Phalangites a rather fearsome weapon to have - they really rip a new one if you know how to use them. It is very important to maintain a solid line of pikes against the enemy, or the phalanx will fail miserably with their short daggers.
Again though, elephants shouldn't really do all the killing here - in my battle it was usually the general and the cavalry that did most of the killing.
Besides, even if you loose this battle by a close margin, you can still win the campaign, though it will take much much longer.
After we finish the new Romans with Maraxus, I will release the next patch which will hopefully boast some less rampaging elephants (not as lethal, but die as much).
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October 27, 2008, 12:16 PM
#31
Re: Battle of Ascalum
Thanks, Magister! I tried to +rep you for helping me out on several occasions. But the forum doesnt allow me to +rep you until I spread it out to other people first. Grrr.....restrictions.
*game's saved* : So I will soon play the game some more, maybe make an AAR out of it. The battle of Asculum is a great start for an AAR.
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October 27, 2008, 02:52 PM
#32
Re: Battle of Ascalum
If you want a better gameplay experience, I recommend using bigger unit size. xgmD has been balanced for the "Large" unit size (80-120 men per unit). Other unit sizes maybe often seem unbalanced.
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