Navigateable Rivers
Author: J@mes
Last Update: n/a
Platform and Version: M2TW/Kingdoms v1.05
Difficulty: Medium
Content Overview: Here our goal is to create a river which is sailable .
Required Tools: Photoshop, Gimp any application with layers that can open .TGA's
Optional Tools:
Files to be changed:
map_heights.tga
map_ground_types.tga
map_features.tga
Base folder:
map_heights.tga
map_ground_types.tga
map_features.tga
Content:
Open you favorite TGA editor and open both map_heights and map_features
Click to view content:
Take note of map_heights image size since i am using the british_isles campaign to create this river the sizes are H: 273 W:343 write these down and they will be needed to increase the size of map_features.
Click to view content:
now select map_features and open the image size box and write down the value in the H\W boxes this will also be needed for later, now enter the parameter H: 273 W:343 (the value from map_heights)
Click to view content:
click OK, The map_feature TGA will now be the Size of map_height if this is not the case check the Height and Width again.
Click to view content:
now select the move tool from the toolbar.
Click to view content:
click and drag the map_features.tga onto the map_heights.tga.
Click to view content:
now align the map_feature with the map_height you may have to zoom out
with the CTRL+ - key
Click to view content:
once aligned select the map_feature layer (the dragged one) and drop the opacity to around 50% this works best for me but you can drop it to what you feel comfortable with.
Click to view content:
now with the map_height layer selected open the color box and enter the value 0,0,253 RGB.
Click to view content:
Now on the map_heights layer trace over the river that is visitable from the map_features layer, when tracing the color may change but this is ok.
Click to view content:
Once you finished tracing your river right click on the mpa_features layer and select delete.
Click to view content:
You can now see you river in the map_heights.tga (looking good )
Click to view content:
now close the map_features file without saving but save and close the map_heights.tga
Click to view content:
delete map.rwm file inside the base folder and restart the campaign.
Click to view content:
And before anyone mentions it i will show you how to remove the shore lines.