Here are the changes I've made, which sets the faction up nicely for a human player:
- Added aor_scyth to Campus Scythii
- Modified the law bonus on government buildings to 20% in aor_scyth, 10% in aor_dacia and not aor_scyth, 5% elsewhere. This gives a somewhat higher law bonus to the Crimean towns and Thracian lands that Sarmatia should expand into.
- Added a port and a stables to Tanais. Since Tanais was historically a trade port, this makes sense. The stable is there to provide a location for building generals at the start of the game. Since general production is pretty much the only value of the stable to Sarmatia (they get their cavalry from their base barracks), the 4k price tag is too high for them to pay for a long time.
- Added Campus Sakae to their starting territory.
- Added a new commander, Haldita (Partatua's 16 year old son), as governor of Campus Sakae.
- Gave Zipoetes Warlord 2 and Partatua Warlord 1 at the start of the game. I'm planning on giving Warlord at some level to most faction leaders and faction heirs as I work my way through the barb factions.
- Made Tanais the starting capital.
These changes bring the base income of the faction to around 800. If you maximize all taxes, the income goes to around 2500 (probably not the best plan given your low starting population). For a human player, that gives you the ability to either build your army and start conquering or sit tight and build your settlements, but not both. I'm about to start testing how the AI responds to these changes.
EDIT: Here are Haldiata's start stats:
Code:
character Haldita, named character, age 16, , x 249, y 152
traits GoodAdministrator 1, Intelligent 1, HarshJustice 1, Handsome 1, Bloodthirsty 1, Leader_Bonus 1
ancillaries tribal_elder