Hmm I thinking though that the hammers would be better to replace one of the already included units with axes, either the one handed or two handed ones. Because there's 6 units that are so very similar, and thats the only reason why I stopped playing the Darthmod back in RTW, because it was too hard to remember which of the 8 sword fighting units for the Gauls were good and which ones were bad etc, then multiply that by 10 different factions, and the game felt repetitive and more like a chor than fun.