I'm unacquainted with LOTR, but units are perfect so i'm waiting for this mod.![]()
I'm unacquainted with LOTR, but units are perfect so i'm waiting for this mod.![]()
Will the dwarven axe throwers have alot of ammo or will they be more like the Frankish axe throwers in Rome- BI where they will do most fighting hand to hand?
And will they be able to effectively throw the axes over the heads of there own troops if they stand behind them?
They would be like frankish axe throwers.
Probably they would be able...
Master of Guild of Modemakers on site SiCh
3d artist and 3d modeller of Third Age: Total War, Middle-earth TW and Time of Changes TW
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2 Mithrandir the Istari: we planned whart Dwarves would be able tiio Recruit Dale Archers and Northmen Cavalry as alliesdc regular troops not mercs. Smth changed?
Master of Guild of Modemakers on site SiCh
3d artist and 3d modeller of Third Age: Total War, Middle-earth TW and Time of Changes TW
ITranslator, PR-specialist of site SiCh
KK don't include them cause Dale isn't ready yet. BUt as I know they called mercenarieas but they would be able for recruiting nt hirenig
Master of Guild of Modemakers on site SiCh
3d artist and 3d modeller of Third Age: Total War, Middle-earth TW and Time of Changes TW
ITranslator, PR-specialist of site SiCh
I don't agree. The add them to unit list cause dwarves don't have cavalry and archers. As mercenaries anyone could recruit them as I know.
Master of Guild of Modemakers on site SiCh
3d artist and 3d modeller of Third Age: Total War, Middle-earth TW and Time of Changes TW
ITranslator, PR-specialist of site SiCh
They weren't really Mercenaries, they were close allies, it's the same with most of the Byzantine units that are part of there roster.
Exactly
Master of Guild of Modemakers on site SiCh
3d artist and 3d modeller of Third Age: Total War, Middle-earth TW and Time of Changes TW
ITranslator, PR-specialist of site SiCh
As you think in such case, we could give special building to Dwarves. Smth like Dale Embassy )
Master of Guild of Modemakers on site SiCh
3d artist and 3d modeller of Third Age: Total War, Middle-earth TW and Time of Changes TW
ITranslator, PR-specialist of site SiCh
If well balanced, particulary with unique ballista, crossbowmen and axethrowers (+their impressive infantry of course) i think that dwarves do not need cavalry to be balanced.
I am slightly obsessed with longbows
One of the biggest aspects of cavalry is not only flanking but running down routing enemy's, as far as field battles go cavalry charging flanks is primarily what secures victories, I don't think that they can manage without cavalry unless they have obscenely powerful other troops, try fighting a M2tw battle without cavalry and you'll know the frustration. I can see very little ways to make them even close to balanced in the field without cavalry, unless they have siege equipment like the Mongols- Heavens wrath Mortar from the Mongolphobia mod, which works similar to mangonel and I used 19 of in one battle and killed a whole 20 stack of enemy's to 98% dead in one shot from them and lagged up the game with the explosions!
what about dale archer cavalry???
dont you think that something like Turcoman is necessary for dwarves?
Agreed, cavalry and flanking is hardly a way to secure victory. I usually concentrate on archers and infantry devastating the enemy with very little cavalry. Faster foot troops can sustain the enemy rout, and precise unique long range artillery can keep fire on them as they rout for some time to ensure they continue running. If u remember the caridge ballistae from BI u know what powerful artillery means.
I am slightly obsessed with longbows
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