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Thread: RTJ news

  1. #101
    Lord Wiffleby's Avatar Decanus
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    Default Re: RTJ news

    May I ask if you might be interested in another project after this one? Python Total War has no actual staff yet, and I'd like to see it happen.

    Either way, here is a legitimate question: just how many religious orders will there be in the game.



  2. #102

    Default Re: RTJ news

    for now 3 Templar Hospitaller St.Lazarus
    maybe teutonic too
    Under the patronage of Nakharar
    DM Multi modding project

  3. #103

    Default Re: RTJ news

    we working hard soon we will have something great to show
    Under the patronage of Nakharar
    DM Multi modding project

  4. #104
    Laetus
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    Default Re: RTJ news

    Hi! I´m Eduardo from Argentina. I was wondering if you could tell me something about the game because I am a little bit lost. The game is released? There´s someone working on? Thx

  5. #105
    y2day's Avatar TWC STORE NOW OPEN!
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    Default Re: RTJ news

    Previous versions of RTJ where released. Now a new team is developing a all new Road To Jerusalem. Take a look at the preview thread in this forum to learn more.

    y




    TWC Graphics Workshop Art Competition!!!
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  6. #106

    Default Re: RTJ news

    hi
    if i can say the my opinion there are a historical error in the mod
    1)in the crusader states don't exist militia units and exist only trained and professional units
    and we can add specific unit for all crusader state ( for exemple the country of tripoli knights of tripoli, dismounted knights of tripoli, men at arms of tripoli, archer of tripoli and ecc)
    2)Acri in the year 1197 is under teutonic control
    3) in the country of tripoli there are the presence of the hospitaller order in the south and the main base is krak de chevallie and the presence of the templar order in the north of the tripoli states
    the information are true because the crusader age is one the my favourite historical period and are controlled by my parent (is a history teacher) and are true
    hi

  7. #107

    Default Re: RTJ news

    hi
    1)in the crusader states don't exist militia units and exist only trained and professional units
    and we can add specific unit for all crusader state ( for exemple the country of tripoli knights of tripoli, dismounted knights of tripoli, men at arms of tripoli, archer of tripoli and ecc)
    without militia tw game is impossible to play
    for interesting gameplay we added it

    each state already have speciffic units

    2)Acri in the year 1197 is under teutonic control
    ok

    3) in the country of tripoli there are the presence of the hospitaller order in the south and the main base is krak de chevallie and the presence of the templar order in the north of the tripoli states
    yes we know it

    thanks for your help
    but it better to post in disscussion thread not in news ok?

    good things coming stay tuned
    Last edited by Master Zuma; August 13, 2009 at 01:00 PM.
    Under the patronage of Nakharar
    DM Multi modding project

  8. #108

    Default Re: RTJ news

    Any News??



  9. #109

    Default Re: RTJ news

    Any News??
    sad but no news(
    Under the patronage of Nakharar
    DM Multi modding project

  10. #110

    Default Re: RTJ news

    Quote Originally Posted by Master Zuma View Post
    sad but no news(


    sad ,I heard That There was Beta testing , so Its Strange that there are no progress ....


    Thanks

  11. #111

    Default Re: RTJ news

    sad ,I heard That There was Beta testing , so Its Strange that there are no progress ....
    hmm
    beta testing stopped
    because all testers didn't post anything(
    but we will finish mod anyway but later
    Under the patronage of Nakharar
    DM Multi modding project

  12. #112

    Default Re: RTJ news

    Quote Originally Posted by Master Zuma View Post
    hmm
    beta testing stopped
    because all testers didn't post anything(
    but we will finish mod anyway but later
    Oh.... Thats Why

    yeah , take Your Time To Finish it

  13. #113

    Default Re: RTJ news

    Quote Originally Posted by Master Zuma View Post
    hmm
    beta testing stopped
    because all testers didn't post anything(
    but we will finish mod anyway but later
    They must be killed for that
    Keep up good work guys
    Last edited by zmv; October 05, 2009 at 05:57 AM.

  14. #114

    Default Re: RTJ news

    it has Passed more than 1 month ... Hope you Have some Good news for me guys .... ?
    Last edited by Lord Willy; November 03, 2009 at 06:48 AM.

  15. #115

    Default Re: RTJ news

    Yes
    but not now
    St.Lasarus order updated preview
    soon
    Under the patronage of Nakharar
    DM Multi modding project

  16. #116

    Default Re: RTJ news

    Great

  17. #117

    Default Re: RTJ news

    sorry if this is a stupid question but u will be able to download from here right?
    its not on some other forum

  18. #118

    Default Re: RTJ news

    Quote Originally Posted by The Unknown Knight View Post
    sorry if this is a stupid question but u will be able to download from here right?
    its not on some other forum
    you are asking ithat when this mod will be released if you can download it on TWC ...?
    if you are asking this , well Surely yes

  19. #119

    Default Re: RTJ news

    k another question,will the templars be playable in the new this release or furture ones?
    im all for them being playable but it just seems a liitle late in dev for a whole new faction.
    Last edited by The Unknown Knight; November 05, 2009 at 11:49 PM.

  20. #120

    Default Re: RTJ news

    Hey Master

    I was Thinking , the Map Its not a little bit too small...?
    I mean only 2 Region in Egypt and in the Jordan desert !? ... The map is ok like this , but i think it will be more cooler if you can add some settlements , I have counted 41 settlemets and the max is 199 so why dont add more ...

    just an opinion

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