No, I didn't know about that. Where can I find map.rwm? Thanks you've been a ton of help!
No, I didn't know about that. Where can I find map.rwm? Thanks you've been a ton of help!
It's all working now, thanks! All I will need to do in the future is change the look of the buildings.
Im having a bit of trouble with this, im modding kingdoms grand campaign so i can play as wales wtih a diff religion etc ive maneged to get it workign just fine but the problem is i cant do all of this
----------------------
building temple_buddhist
{
convert_to temple_buddhist_castle
religion buddhist
levels small_buddha_shrine buddha_shrine buddhist_temple monastery great_monastery
{
small_buddha_shrine city requires factions { england,}
{
convert_to 0
capability
{
agent priest 0 requires factions { england,}
happiness_bonus bonus 1
religion_level bonus 2
agent_limit priest 1
}
material wooden
construction 1
cost 800
settlement_min town
upgrades
{
buddha_shrine
}
}
buddha_shrine city requires factions { england,}
{
convert_to 1
capability
{
agent priest 0 requires factions { england,}
happiness_bonus bonus 1
religion_level bonus 4
agent_limit priest 1
}
material wooden
construction 2
cost 1600
settlement_min large_town
upgrades
{
buddhist_temple
}
}
buddhist_temple city requires factions { england,}
{
capability
{
agent priest 0 requires factions { england,}
happiness_bonus bonus 2
religion_level bonus 6
agent_limit priest 2
}
material wooden
construction 3
cost 3200
settlement_min city
upgrades
{
monastery
}
}
monastery city requires factions { england,}
{
capability
{
agent priest 0 requires factions { england,}
happiness_bonus bonus 2
religion_level bonus 8
agent_limit priest 2
}
material wooden
construction 4
cost 6400
settlement_min large_city
upgrades
{
great_monastery
}
}
great_monastery city requires factions { england,}
{
capability
{
agent priest 0 requires factions { england,}
happiness_bonus bonus 3
religion_level bonus 10
agent_limit priest 2
}
material wooden
construction 6
cost 10000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_buddhist_castle
{
convert_to temple_buddhist
religion buddhist
levels c_small_buddha_shrine c_buddha_shrine
{
c_small_buddha_shrine castle requires factions { england,}
{
convert_to 0
capability
{
agent priest 0 requires factions { england,}
happiness_bonus bonus 1
religion_level bonus 4
agent_limit priest 1
}
material wooden
construction 1
cost 800
settlement_min town
upgrades
{
c_buddha_shrine
}
}
c_buddha_shrine castle requires factions { england,}
{
convert_to 1
capability
{
agent priest 0 requires factions { england,}
happiness_bonus bonus 1
religion_level bonus 6
agent_limit priest 1
}
material wooden
construction 2
cost 1600
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
---------------------------
for some reason i can only do the first part of the code and every time i try to do the whole code my game just seems to shut off on the first loading screen. any help would be nice thanks .
im having problems finding some of the files mentioned (the pip files for example)
i do hav all files unhidden (yes i just checked again...) so i realy dont know what the problem is -.-
Last edited by TheEvilEike; November 11, 2011 at 06:00 PM.
You need to unpack the game first mate to see those files.![]()
i know i have to unpack it, did that and still didnt find them....
had the same problem with some files i needed to make a new COA/skin for my faction general (i know that doesnt realy belong here)
What ended up being jp1747's exact issue? I'm getting the exact same issue, where the game will crash when loading, but works fine if I delete the export_descr_buildings entry.
Well, fine as in the game loads and plays.
How do I change the images for my new religious buildings. They are are default and I want them to have the same images already in the game as the other similar religions. Is it a case of copy and paste? If so where do look?
I'm still have trouble with this i just cant figure out what im doing wrong I've got everything to work exept for the building upgrade i do this but the game just crashes on startup:
building temple_celtic
{
convert_to celtic_small_church_castle
religion celtic
levels celtic_small_church celtic_large_church
{
celtic_small_church city requires factions { wales, }
{
convert_to 0
capability
{
agent priest 1 requires factions { wales, }
religion_level bonus 1
happiness_bonus bonus 1
agent_limit priest 1
}
material wooden
construction 2
cost 800
settlement_min town
upgrades
{
celtic_large_church
}
}
celtic_large_church city requires factions { wales, }
{
convert_to 1
capability
{
agent priest 1 requires factions { wales, }
religion_level bonus 1
happiness_bonus bonus 1
agent_limit priest 1
}
material wooden
construction 4
cost 1600
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
be great if anyone could help me out
I'l give it a go thanks
Just tested it, works perfectly now thanks
One more questions :
If I leave the priest as default (using catholic priest) will it still convert population to my religion ?
Last edited by Gigantus; April 30, 2012 at 10:25 AM. Reason: merging multiple posts
The recruitment line is connected to your definition of the priest model in the descr_characters file, which means that kind of priest model will be used.
Priests will always convert using their faction's religion, this is independent from the building that they get recruited in. You could make a priest recruitable in a brothel and he would still convert according to the faction's religion.![]()
A priest from a brothel lol, least I know now![]()
I'm modding Custom_campaign2, and trying to make Poland Protestant, I have done everything but there is no \data\export_descr_buildings_enums.txt in this current mod. I would try to use the vanilla version, but I'm afraid I'll screw everything up. Can I just create one with my buildings in it?
Thanks Irishron. Now I have no excuse not to finish this project.
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