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Thread: Ran No Jidai - FAQ, Mission Statement, and Team Roster

  1. #81

    Default Re: Ran no Jidai Team-list and mission statement

    Welcome, ur guys have the best jobs as u get a lot of credit showing stuff off
    ...Opportunities multiply as they are seized....

  2. #82
    Turtules's Avatar Campidoctor
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    Default Re: Ran no Jidai Team-list and mission statement

    Thank you but we give credit where it's due.

  3. #83

    Default Re: Ran no Jidai Team-list and mission statement

    Quote Originally Posted by Turtules Brutus Maximus View Post
    Thank you but we give credit where it's due.
    No kidding
    ...Opportunities multiply as they are seized....

  4. #84
    DAVIDE's Avatar QVID MELIVS ROMA?
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    Default For Jidai Team

    For Jidai team: if u are interested

    http://www.twcenter.net/forums/showthread.php?t=190942

  5. #85
    Turtules's Avatar Campidoctor
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    Default Re: For Jidai Team

    Thank you very much but unfortunately we cannot use the sword because we already have all the ones we need but, thank you once again. +rep.

  6. #86
    Wundai's Avatar Artifex
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    Default Re: For Jidai Team

    Wow looking beautiful though!

  7. #87
    DAVIDE's Avatar QVID MELIVS ROMA?
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    Default Re: For Jidai Team

    Quote Originally Posted by Turtules Brutus Maximus View Post
    Thank you very much but unfortunately we cannot use the sword because we already have all the ones we need but, thank you once again. +rep.
    no problem

  8. #88

    Default Ran no Jidai team

    Hello, I just found this forum of Ran no Jidai.

    It has been a dream for me for years to see and play a remake of Shogun Total War with a newer game-engine, extra features etc.

    And now I've found it. I just want to express my thanks for taking the effort in making this mod. I don't understand how far the mod is or how much work is involved yet, but I hope sincerely that you guys finish it. The screenshots and images of the clans etc look great.



    Thanks!

  9. #89
    Seijitai's Avatar Biarchus
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    Default Re: Ran no Jidai Team-list and mission statement

    Thanks Pergamum007 !

    And welcome to Garve, the great composer from Paeninsula Italica who will create some songs for us, and to Byzantine Knight from Inca Total War, who will help Wundai to code buildings ingame... Welcome to both of you !

  10. #90

    Default Re: Ran no Jidai Team-list and mission statement

    i also only stumbled upon this mod recently, but having watched a couple of japanese films lately was looking for something to play but BOA has no campaign so i started looking at mods in production which i dont stray into very often. But i am so glad that i did , as what you have so far looks awsome and very polished.
    I was a Roma Surrectum 2.0 Beta Tester

    Total War Veteran

  11. #91
    Taneda Santôka's Avatar Artifex
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    Icon4 Ran No Jidai - FAQ


    GENERAL OVERVIEW
    • What is Ran no Jidai ?
    • What are your main goals ?
    • Why Ran no Jidai (Times of Chaos) ?
    • What's the starting/ending date of the game ?
    • How many factions will be playable ?
    • How far do you go in terms of historical accuracy ?
    • How does contacts with westerners will be displayed ingame ?
    • How many religions will be ingame ?
    • Will each clan have its own units ?
    • When will it be released ?
    • Why is it taking so long ?

    SUPPORT
    • How can I help you ?
    • Do you plan to have it translated to another language ?
    • Do you plan to have it released on the M2TW engine ?
    • Do you plan to have provincial campaigns focusing on famous Daimyos like Nobunaga, Hideyoshi,… ?


    VARIOUS
    • How come that Clan XXX is not ingame ?
    • Where is Hokkaidō ?
    • Why didn’t you included Korea to play the Imjin War ?
    • I can't see famous Generals like Oda Nobunaga, Toyotomi Hideyoshi, etc ? Where are they ?
    • Where are Kensaï, Battlefield ninjas,… ?

    REQUIREMENTS
    • What does I need to play your mod ?
    • My computer hardly run RTW-BI, will I be able to play Ran no Jidai ?






    GENERAL OVERVIEW


    What is Ran no Jidai ?

    • Ran no Jidai (Times of Chaos) is a total conversion project for Rome Total War – Barbarian Invasion that tries to go back to Total War series origin : Shogun total War.


    What are your main goals ?

    • To convert the original game in an entertaining, historically accurate re-enactment of the Sengoku Jidai, the Japanese Age of Warring States.


    Why Ran no Jidai (Times of Chaos) ?

    • Because it sounds good and accurate to the general turmoil of the Era. And because naming it “Shogun 2” was forbidden by CA.


    What's the starting/ending date of the game ?

    • The starting date is 1524 and the ending is set in 1615. The game is set on a 4-turns-per-year script.


    How many factions will be playable ?



    How many provinces does the map held ?



    How far do you go in terms of historical accuracy ?

    • We translate our informations directly from Japanese historical online databases, or from Sengoku Era specialists to keep the highest possible level of accuracy combined with a good gameplay. This accuracy is highly regarded by the members, as samurais are a common source of misconceptions.


    How does contacts with westerners will be displayed ingame ?

    • Once contacts established with an european ship and trade conditions accepted, Missionaries will start preaching in the player’s provinces, building churchs, converting population… The converted Lords will receive bonus from European trade (muskets,…) but will encounter the anger of local Buddhists sects…


    How many religions will be ingame ?

    • Three. Christianity, and two different kinds of Buddhists sects. Shinto was a core part of japanese life since so long that it is useless to have it as an own religion. Buddhism was much more recent in Japan, and it’s different sects were sometimes at war against each others…


    Will each clan have its own units ?

    • During the Sengoku Era, Japan was already united culturally, militarily and technologically since long, so there is no reason for factions to have different rosters. But some regions will have their own unique units, and Clans who deals with the Europeans will have a kind of boni as well… HERE are some images of the units.



    When will it be released ?

    • When it will be ready. Converting the whole game to a different timeframe, a different culture and a different gameplay takes a lot of time. Stay tuned for the official release...



    Why is it taking so long ?

    • We are not a professional company. We work for free, when we want, when we can. We all have families, relatives, jobs, and our lives does not belong to the mod. Patience is a virtue highly valued among us.




    SUPPORT


    How can I help you ?

    • By supporting us, keeping the forum alive and advertising us to your friends gamers... If you're skilled in modding, please take contact with a team member... Your help could be greatly appreciated !


    Do you plan to have it translated to another language ?
    • Currently, there is no other version planned than English.


    Do you plan to have it released on the M2TW engine ?

    • There is no other version planned than the RTW-BI. We prefer to focus on finishing it first before planning anything else.


    Do you plan to have provincial campaigns focusing on famous Daimyos like Nobunaga, Hideyoshi,… ?

    • If the feedback from players is good, and if we have enough hands to work on it, we could think about a “Provincial Campaign” centered around Nobunaga’s ambition.




    VARIOUS



    How come that Clan XXX is not ingame ?

    • There was two major factors for choosing clans : Importance of these clans in Sengoku Era, and their hometowns on the map, to have the whole map covered, and not only Honshū Island.


    Where is Hokkaidō ?

    • As Hokkaidō island didn’t play any role in the Sengoku Era, it wasn’t included ingame.


    Why didn’t you included Korea to play the Imjin War ?

    • Including Korean peninsula caused CTD, as the Land/Sea ratio was too unbalanced to be correctly supported by the game.


    I can't see famous Generals like Oda Nobunaga, Toyotomi Hideyoshi, etc ? Where are they ?

    • As the game start in 1524, most of the well know characters of the Sengoku Era were either not yet born, or small infants at that time… But you’ll have direct controls of their fathers as well as of their full family and major retainers from that time…


    Where are Kensaï, Battlefield ninjas,… ?

    • As we head for historical accuracy, units like these ones have no place ingame… A single samurai holding a bridge wouldn’t have lasted long in battle, nor does black pajamas guys would have… The only exception we made was for No-dachi units. Although these never fought in full, compact units, we allowed them ingame to have a full assault based unit.




    REQUIREMENTS


    What does I need to play your mod ?

    • You need a fresh installation of both Rome Total War and it's expansion, Barbarian Invasion.



    My computer hardly run RTW-BI, will I be able to play Ran no Jidai ?
    • Probably not. Our textures are twice the size and our 3D models are much more detailed than the vanilla ones, so a computer running closer to the best requirements would work better on it.





    ©Written by Seijitai, stolen, edited and posted by Santôka!
    Last edited by Taneda Santôka; November 21, 2008 at 12:35 PM.

  12. #92
    Turtules's Avatar Campidoctor
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    Default Re: Ran No Jidai - FAQ

    WooT! finally no more answering when will it be released questions (I hope)

  13. #93
    Tooki's Avatar Foederatus
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    Default Re: Ran No Jidai - FAQ

    Will you be including music in this mod, or will there be a way to import your own music (from Shogun Total War for example)?

  14. #94
    Turtules's Avatar Campidoctor
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    Default Re: Ran No Jidai - FAQ

    Hey dude welcome to the TWcenter, and yes music will be coming in with the mod, it will be a fully finished mod.

  15. #95

    Default Re: Ran No Jidai - FAQ

    Snazzy write-up, Taneda! Very handy. Twenty playable factions is pretty awesome, I can't wait to start conquering/burning things with the Otomo!
    Last edited by Eushayson; September 21, 2008 at 11:55 PM.
    -Eushayson

  16. #96
    Wundai's Avatar Artifex
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    Default Re: Ran No Jidai - FAQ

    Good job putting it up Mister Santoka

    And no it was not the ninja that ate your sandwich, it was an Canadian Icehockey supporter, passing by

  17. #97

    Default Re: Ran No Jidai - FAQ

    Important question remains:

    What are the current units and unit stats/abilities?

    Edit: Anyway thx for the FAQ!

  18. #98

    Default Re: Ran No Jidai - FAQ

    Quote Originally Posted by Wundai View Post
    And no it was not the ninja that ate your sandwich, it was an Canadian Icehockey supporter, passing by
    I always knew those Canadians were up to no good...


    -"I'll take care of him..."
    Last edited by Eushayson; September 22, 2008 at 05:29 AM.
    -Eushayson

  19. #99
    Wundai's Avatar Artifex
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    Default Re: Ran No Jidai - FAQ

    hahaha

  20. #100
    Taneda Santôka's Avatar Artifex
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    Default Re: Ran No Jidai - FAQ

    Well, it's Seijitai's FAQ, so praises go to him, I only added some editing funk and minor corrections.
    <I can't believe WBK ate my tuna-sandwich...

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