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Thread: Fire

  1. #1

    Icon5 Fire

    Sirs,
    I see in the FAQ how one goes to put secondary fire back into the game but my question is this: How do I adjust the Americas campaign to do what has been done in this Mod whereby the archers, etc. do not have the ability to use fiery projectiles? I know this is probably a dumb question but I tried pasting the desc_projectiles.txt file (sp) into the Americas folder and deleting the descr_geography.db and descr_geography_new.txt (forgive me if I didn't put the exact filename as my brain is shutting down right now) out of the data folder.

    Great Mod (the best I've seen so far!)

    BOB

  2. #2

    Default Re: Fire

    Hi Bob,

    If you like my changes to missile units feel free to add the descr_projectile.txt (found in the mod data folder) to SEGA\Medieval II Total War\mods\americas\data.

    Glad to hear you enjoy KGCM

    Dave

  3. #3

    Default Re: Fire

    Thanks and I did just that but the game didn't change one lick! Add to that, I tried your changes with regards to lowering the rewards for missions and it didn't change as well! Do I need to uninstall Americas, reinstall it and then make the file changes?
    BOB

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