A light hearted or very serious survey on the worst crimes a modder can commit...
Gahh, was going to add a poll which was very amusing but I have to catch a plane...
A light hearted or very serious survey on the worst crimes a modder can commit...
Gahh, was going to add a poll which was very amusing but I have to catch a plane...
Last edited by Halie Satanus; September 12, 2008 at 05:49 AM.
are you creating one or asking what the crimes are?
No.1 Crime - Not finishing what they start.
"One of the most sophisticated Total War mods ever developed..."
The Fourth Age: Total War - The Dominion of Men
Not proofreading! I hate not understanding what someone is trying to tell me in the install instructions or stop reading a delight comment on a certain unit because they cannot spell or bother to find someone who can.
Devoirs The Empress
The Lordz Modding Collective
"The LMC expects every modder to do his Duty" - not by Lord Nelson
"Blow it out your arse." - Halie Satanus
The Eagle Standard
Starting a new mod instead of helping a similar one that needs help and eventually ending up with two dead mods instead of a released one.
This might go under 'finishing what you start' but;
Offering help, doing some work, then slowly disappearing as you go to help out on another mod. If your not happy, no longer interested, have other obligations, or have problems with the way the mod is progressing, tell someone. Just don't disappear with work half done and without an explanation.
Under the Patronage of Lord Condormanius
not setting up CGF error logging to trace is a crime.
Changing more than one thing in a mod then upon testing hitting the dreaded unspecified error. Gah! The time I've wasted going back & starting all over again, this time more circumspectly.
Proud Patron of derdrakken, dave scarface, J@mes & irishron
Indulging in the insight & intelligence of imb39
Indeed, after a while you get to feeling that you have the changes down pat and can make 5 or 10 at a time that have potential for completely unrelated and unspecified errors, and then you don't capitalize something in an obscure file and POW! RIGHT IN THE KISSER!
I think the biggest crime a modder can commit is not documenting their progress for future modders to build upon. Some information about M2TW areas are still lacking, even though they're included in prolific released mods .
Number two would have to be not backing up your files. I make daily backups and in most cases back up individual text files, and will .rar a full version of the mod folder after significant changes have been made and it is determined to be stable. If I hadn't backed up files I might have torn my hair out by now.
Other offenses:
3) Asking for help BEFORE trying to find the answer on your own, I don't mind other people needing help, which is why one of the few areas I check is Mod Workshop, and I ask a good bit of questions, but only after an hour toying with the search function.
4) Spreading your self too thin. People that work on 7 different mods, even if their work is semi-quality, should spend some of that time having a life.
5) Making a new mod because your idea differs slightly from someone else. If we have an RTR, and EB, and an RS for E:TW they are all going to die out. The breadth of work needed to make a mod doesn't lend weight to mods that are theoretically the same, so if we have the same "Well EB has heavier scripting", "Well RS has named legions", "Well RTR has history", or whatever, we may not have a rome mod to cherish any time soon. People have done more as a mini-mod than the difference overall is between a lot of the existing mods.
Cheers,
Augustus
Last edited by Augustus Lucifer; September 12, 2008 at 02:43 PM.
House of Ward ~ Patron of Eothese, Mythic_Commodore, Wundai, & Saint Nicholas
Not bothering to modfolder their mod. This makes me think that they do not believe their downloaders wish to play any mod but their own, or that they expect their players to setup multiple copies of RTW et. al. and use up their HDD space - or it leads me to believe they do not have a good coder (who could convert it in 3 days) which makes me suspect how well the mod is coded in the first place.
And I agree with all the above especially the point about intuitive coding and build management. I hopefully always code with the thought that, should I die, someone could understand easily what I was doing...
And I might die after making this post
"One of the most sophisticated Total War mods ever developed..."
The Fourth Age: Total War - The Dominion of Men
hmmm, how about using other's work without permission?
Ερωτηθεὶς τι ποτ' αυτώ περιγέγονεν εκ φιλοσοφίας, έφη, «Το ανεπιτάκτως ποιείν ά τινες διά τον από των νόμων φόβον ποιούσιν.
Under the professional guidance of TWC's Zone expert Garbarsardar
Patron of Noble Savage, Dimitri_Harkov, MasterOfThessus, The Fuzz, aja5191, Furin, neoptolemos, AnthoniusII, Legio, agisilaos, Romanos IV, Taiji, Leo, Jom, Jarlaxe
Spoiler Alert, click show to read:
Ερωτηθεὶς τι ποτ' αυτώ περιγέγονεν εκ φιλοσοφίας, έφη, «Το ανεπιτάκτως ποιείν ά τινες διά τον από των νόμων φόβον ποιούσιν.
Under the professional guidance of TWC's Zone expert Garbarsardar
Patron of Noble Savage, Dimitri_Harkov, MasterOfThessus, The Fuzz, aja5191, Furin, neoptolemos, AnthoniusII, Legio, agisilaos, Romanos IV, Taiji, Leo, Jom, Jarlaxe
Spoiler Alert, click show to read:
-Accepting too many historians and not enough modders
That's true for a lot of mods, though to be honest, on our mod right now we don't really need more modders, it might help, might not, but we have the Coding and GFX generally covered, along with a couple outsourced areas. However we only have one historian, a good one, but only one. Which means we currently have to spend half our time researching and debating research, rather than just taking submitted research and coding it. I'd be good with another 9 talented historians.
But I agree about the sentiment. It's more like "Any mod that is founded by a historian", because people who can't mod asking for others to do the work for them = . Also increases the chances the people who do help in the modding area don't know what they're doing, because if they were extremely credible they'd be busy on another mod that actually has hope to succeed.
Cheers,
Augustus
House of Ward ~ Patron of Eothese, Mythic_Commodore, Wundai, & Saint Nicholas
This point is valid, but you also need to know when to market. There is also the danger of marketing too early without much work done and having no idea when you'll possibly have anything released. This is definitely a trap we fell into in try to garner excitement and then having nothing to show for it because the work on the actual mod was progressing slowly.Poor marketing, no screens, no readme file, nothing, at least not in one easily accessible place. PEOPLE YOU NEED TO PROMOTE YOUR MOD TO GAIN FANS!
But you do need to update your forums regularly to let people know that the mod is still alive and work is being done.
Under the Patronage of Lord Condormanius