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Thread: PRO DEO ET REGE II: Unit Previews [W.I.P.]

  1. #41
    Socal_infidel's Avatar PDER Piper
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    Default Re: PRO DEO ET REGE 2.0: Unit Previews [W.I.P.]


  2. #42
    Socal_infidel's Avatar PDER Piper
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    Default Re: PRO DEO ET REGE 2.0: Unit Previews [W.I.P.]

    Special thanks to MADTAO for axe & round shield models and textures. Bdotward for leg textures on Krayishnici & Slavic Warband units, whitewolf for shield textures for upgraded Voynuk spearmen, DisgruntledGoat for Krayishnici shield textures. Matko for the cross on the Krayishnici axemen.
    Last edited by Socal_infidel; September 30, 2008 at 04:39 PM.

  3. #43
    Boztorgai_Khan's Avatar Domesticus
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    Default Re: PRO DEO ET REGE 2.0: Unit Previews [W.I.P.]

    Nice Good WORK. Brother,



    MOD's: >>> K-MTW2 & EW MOD & BC MOD <<< BoZToRGai KHaN

    Official Web Site: http://www.djeak.com/boztorgaikhan/ (Coming Soon..!!!)

    Website: http://www.cumankipchaksgroup.com/ (Coming Soon..!!!)


  4. #44
    Brewskii's Avatar Senator
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    Default Re: PRO DEO ET REGE 2.0: Unit Previews [W.I.P.]

    once again,excelent!

    Spoiler Alert, click show to read: 
    Nothing, just wanted to see if you'd open it.

  5. #45
    romy's Avatar Semisalis
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    Default Re: PRO DEO ET REGE 2.0: Unit Previews [W.I.P.]

    Beautiful units , I just love it...
    Your work you putt in these is just awesome...

  6. #46

    Default Re: PRO DEO ET REGE 2.0: Unit Previews [W.I.P.]

    great units

  7. #47

    Icon14 Re: PRO DEO ET REGE 2.0: Unit Previews [W.I.P.]

    Cool units Socal_infidel.

    Looking forward to play PDER 2.0

  8. #48
    renegade765's Avatar Civis
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    Default Re: PRO DEO ET REGE 2.0: Unit Previews [W.I.P.]

    Great units! Looking forward as always..!

  9. #49
    Zmaj od Noćaja's Avatar Miles
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    Default Re: PRO DEO ET REGE 2.0: Unit Previews [W.I.P.]

    great work!!

  10. #50

    Default Re: PRO DEO ET REGE 2.0: Unit Previews [W.I.P.]

    awesome

    The more sand has escaped from the hourglass of our life, the clearer we should see through it.
    Niccolo Machiavelli

  11. #51
    KaerMorhen's Avatar Vicarius
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    Default Re: PRO DEO ET REGE 2.0: Unit Previews [W.I.P.]

    Excellent work Socal as usual, keep up with such performance as long as you can!!!

  12. #52
    Violator's Avatar Centenarius
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    Default Re: PRO DEO ET REGE 2.0: Unit Previews [W.I.P.]

    This seems really nice mate i will definitely try it

  13. #53
    Socal_infidel's Avatar PDER Piper
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    Default Re: PRO DEO ET REGE 2.0: Unit Previews [W.I.P.]

    Kavallarioi: These horsemen combine the role of both horse archer and light lancer on the battlefield. They will form the cavalry backbone of the early Komnenan army.







    Special thanks to Argent Usher for the Real Horse Project and DisgruntledGoat for the shield textures.

  14. #54
    HannibalExMachina's Avatar Just a sausage
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    Default Re: PRO DEO ET REGE 2.0: Unit Previews [W.I.P.]

    very nice! daring to challenge CBUR, arent you.
    it would be a nice touch to add a bow quiver, would complete the "interactive" spear.
    Last edited by HannibalExMachina; October 13, 2008 at 10:43 AM.

  15. #55
    Indefinitely Banned
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    Default Re: PRO DEO ET REGE 2.0: Unit Previews [W.I.P.]

    Between PDER, CBUR and Broken Crescent, the Romans are being done proud.

  16. #56
    Boztorgai_Khan's Avatar Domesticus
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    Default Re: PRO DEO ET REGE 2.0: Unit Previews [W.I.P.]

    nice work.



    MOD's: >>> K-MTW2 & EW MOD & BC MOD <<< BoZToRGai KHaN

    Official Web Site: http://www.djeak.com/boztorgaikhan/ (Coming Soon..!!!)

    Website: http://www.cumankipchaksgroup.com/ (Coming Soon..!!!)


  17. #57
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: PRO DEO ET REGE 2.0: Unit Previews [W.I.P.]

    Realy nice work!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  18. #58
    Senator
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    Default Re: PRO DEO ET REGE 2.0: Unit Previews [W.I.P.]

    Niiiiiice work, Socal. Love these new units!

  19. #59
    aarronpeake's Avatar Civis
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    Default Re: PRO DEO ET REGE 2.0: Unit Previews [W.I.P.]

    not been on in a while but your progress look awesome

  20. #60

    Default Re: PRO DEO ET REGE 2.0: Unit Previews [W.I.P.]

    Very good looking units.Nice job.played the version 1.0 and added my agenda.

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