A mighty post there Pies, and a happy new year to all... Now, even if I - due to various reasons - disagree with or
remain sceptical to plenty of it, thanks for your thoughts and the post all the same. This place would be better off
if we had more of those, or so I believe...
I'll edit in some replies and comments for you later on (when time allows)...
Anyway, I’m happy to hear more ideas on units - but - try to come up with stuff that are A: clearly can be argued warranted somehow, B: has not been covered already somehow in tactical capacity or have a interesting niche that is yet to be filled (or poorly covered) in the unit-matrix, C: is practically possible without 6 tons additional work (think GFX and animations for instance). If you or anybody has such ideas, by all means let’s hear them and what GFX to use on it etc. As it is, I just don’t really see that, so far, in your suggestion here. If it is, then you will have to sell it better somehow and make me a believer in it as well - then the chances of future inclusions in Redux become far more likely as a result.
Some final notes on portraits of Catholic kings, princes and generals (which are what this is about, as I understand it)…. Kings need 50 portraits to function 100% within the game without any sort of fuss. Redux has 15 stock alternatives made by me, thus you need 35 to get a fully functional game with the randomness you want. I won’t do it but it is very possible to get there – and you have already started it seems, thus pick your 35 best remixed/edited portraits and add my 15 and you got your 50 random king portraits. As for princes, the game don’t use them so you can ignore princes altogether as they will never show up in the game anyway. Then there was the generals, the game needs a minimum of 24 (and has a max of 57) portraits to be 100% functional without fuss. Now I have made, if we include everything in “RX template_Factions” (20 portraits), “RX template_Orders” (6 portraits) and “RX stock_Heroes” (32 portraits) a total of 58, which means that Redux already have the capacity to fill the generals section to max capacity if so desired – thus no or little work is needed for the achieving full random portraits on that note – this with the RX-stock portraits already included.
At any rate, kings in Redux are never fat or skinny – ever – they are constantly “royally athletic” as to remain properly majestic and impressive. It’s stylized and unreal. It’s just like the Marvel/DC notion on superheroes that has found its way to Redux because I can’t help myself. I like it and think it’s cool. Just as I think it cool to have needlessly sexy and yummy princesses everywhere in Redux (which also totally unreal - but yummy). If that is wrong somehow then I don't want to be right...
Well Pies, there you have it... I would love to throw some rep your way - for trying to help out and your general input - but as I am to poor at spreading it around, it is a no go... Sorry for that.