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Thread: Sons of the Huns / EuroAsian MOD

  1. #21
    Boztorgai_Khan's Avatar Domesticus
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    Default Re: Sons of the Huns / EuroAsian MOD





    Start date & End date : 552 AD - 827 AD



    FACTIONS ::


    PLAYABLE ::

    Gokturks Khaganate
    Avar Khaganate
    Khazar Khaganate
    Dulo Bulgars ( Onogurs )
    Sui Dynasty
    Tang Dynasty
    Islamic Caliphate
    Byzantines ( Eastern Roman Empire )
    Sassanids
    Armenians
    Berbers
    Tibetan Kingdoms & Tribes - ?
    Alania - ?
    Crimean Goths - ?
    Ghassanid
    Lakhmid
    Makuria - ?
    Gupta Empire - ?
    Hephthalite Khanate- ?
    Lombards
    Bavaria - ?
    Sindh
    -


    Emergent Faction ::

    Uighur Khanate - 742 AD
    -



    MORE COMING SOON.. HELP ME WITH FACTIONS ??
    Last edited by Boztorgai_Khan; September 11, 2008 at 10:05 PM.



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  2. #22
    Babur's Avatar ز آفتاب درخشان ستاره می
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    Default Re: Sons of the Huns / EuroAsian MOD

    Will you have the Uighurs as an emergent faction?.
    Last edited by Babur; September 10, 2008 at 08:24 AM.
    Under the patronage of Gertrudius!

  3. #23
    Plonkdog's Avatar Tiro
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    Default Re: Sons of the Huns / EuroAsian MOD

    map 3, otherwise it doesn't stick to sons of huns, but goes right out to britain! keep it small and focused on your goal
    Dh'aindeoin co'theireadh e - Gainsay Who Dare

  4. #24

    Default Re: Sons of the Huns / EuroAsian MOD

    i agree with PlonkDog stay focused on the steppes and Asia maybe you could include China too

  5. #25
    Babur's Avatar ز آفتاب درخشان ستاره می
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    Default Re: Sons of the Huns / EuroAsian MOD

    Well the Uighurs aided the Tang Dynasty when it was undergoing political problems
    Under the patronage of Gertrudius!

  6. #26
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    Default Re: Sons of the Huns / EuroAsian MOD

    Okay, Map 3

    And I add Uighur Khanate too as Emergent Faction.



    MOD's: >>> K-MTW2 & EW MOD & BC MOD <<< BoZToRGai KHaN

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  7. #27

    Default Re: Sons of the Huns / EuroAsian MOD

    This mod is going to be great however it would be alot better if you just focused on Asia rather then having a map from Italy to Asia that way you have less factions which means less time and work

    also it would be better having total combat in the steppes, i would be more intrested in taking Gokturks on ome type offaction like that against China rather then the Lombards

    and by fighting Chinese i mean conquering Beijing getting past the Great Wall going to the coast with my Barbarians

    what about Juan Juans were they dead by this time??
    Last edited by Nakharar; September 11, 2008 at 02:12 AM.

  8. #28
    Babur's Avatar ز آفتاب درخشان ستاره می
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    Default Re: Sons of the Huns / EuroAsian MOD

    Cultures are the main problem for such a mod

    The Ruan Ruan still existed at this time in the form of the Avar Khaganate in Europe.They were driven from the Mongolian steppe by Bumin Khagan,who became the first Gokturk Khagan.

    The Hephthalites existed until 565AD when they were destroyed by a joint Sassanid and Gokturk alliance.

    Also I would like to see Sha'To Turks,Khitans and Toba Turks in such a mod.

    It would be interesting to have Istämi and Mu'han as yabghu as well.
    Last edited by Babur; September 11, 2008 at 08:37 AM.
    Under the patronage of Gertrudius!

  9. #29
    Boztorgai_Khan's Avatar Domesticus
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    Default Re: Sons of the Huns / EuroAsian MOD

    Quote Originally Posted by Nakharar View Post
    This mod is going to be great however it would be alot better if you just focused on Asia rather then having a map from Italy to Asia that way you have less factions which means less time and work

    also it would be better having total combat in the steppes, i would be more intrested in taking Gokturks on ome type offaction like that against China rather then the Lombards

    and by fighting Chinese i mean conquering Beijing getting past the Great Wall going to the coast with my Barbarians

    what about Juan Juans were they dead by this time??


    Juan Juan's is Avars ( Avar Khaganate ) Thank You.. Maybe with Help. is this greatest MOD. With Combat on Steppes and Great Wall.



    MOD's: >>> K-MTW2 & EW MOD & BC MOD <<< BoZToRGai KHaN

    Official Web Site: http://www.djeak.com/boztorgaikhan/ (Coming Soon..!!!)

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  10. #30
    Boztorgai_Khan's Avatar Domesticus
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    Default Re: Sons of the Huns / EuroAsian MOD

    Quote Originally Posted by Chaghatai Khan View Post
    Cultures are the main problem for such a mod

    The Ruan Ruan still existed at this time in the form of the Avar Khaganate in Europe.They were driven from the Mongolian steppe by Bumin Khagan,who became the first Gokturk Khagan.

    The Hephthalites existed until 565AD when they were destroyed by a joint Sassanid and Gokturk alliance.

    Also I would like to see Sha'To Turks,Khitans and Toba Turks in such a mod.

    It would be interesting to have Istämi and Mu'han as yabghu as well.


    Cultures ? I have a idea

    Yep, Yep, That is right.

    Khitans come under Gokturks and Toba Turks too.
    Sha'To Turks, I want as Mercenaries + in unit list of Tang Dynasty.

    Hehe You know the story.



    MOD's: >>> K-MTW2 & EW MOD & BC MOD <<< BoZToRGai KHaN

    Official Web Site: http://www.djeak.com/boztorgaikhan/ (Coming Soon..!!!)

    Website: http://www.cumankipchaksgroup.com/ (Coming Soon..!!!)


  11. #31

    Default Re: Sons of the Huns / EuroAsian MOD

    very nice idea
    you want help i can help you.

  12. #32
    Boztorgai_Khan's Avatar Domesticus
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    Default Re: Sons of the Huns / EuroAsian MOD

    Quote Originally Posted by Cuman View Post
    very nice idea
    you want help i can help you.

    Thank You..
    Sure I want help.



    MOD's: >>> K-MTW2 & EW MOD & BC MOD <<< BoZToRGai KHaN

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  13. #33

    Default Re: Sons of the Huns / EuroAsian MOD

    This is a great time period!

  14. #34
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    Default Re: Sons of the Huns / EuroAsian MOD

    Quote Originally Posted by Armatus View Post
    This is a great time period!

    Thank You.. But I Think That I Change the Time Period from 552 to 632 :hmmm:

    And I Need Help.



    MOD's: >>> K-MTW2 & EW MOD & BC MOD <<< BoZToRGai KHaN

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  15. #35

    Default Re: Sons of the Huns / EuroAsian MOD

    632 so it ends just after the Avar-Persian siege of the Constantinople?

  16. #36
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    Default Re: Sons of the Huns / EuroAsian MOD

    Quote Originally Posted by Armatus View Post
    632 so it ends just after the Avar-Persian siege of the Constantinople?

    626 was the start date of siege, but I dont know maybe I use 552 or 632.
    first I want Mongol Invasion MOD to bring Release.



    MOD's: >>> K-MTW2 & EW MOD & BC MOD <<< BoZToRGai KHaN

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  17. #37

    Default Re: Sons of the Huns / EuroAsian MOD

    Any more interest in this mod? This is one I'm looking forward to.

  18. #38

    Default Re: Sons of the Huns / EuroAsian MOD

    I have interest, but been busy this week. I think the leader is working on another mod at the moment.

  19. #39
    Boztorgai_Khan's Avatar Domesticus
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    Default Re: Sons of the Huns / EuroAsian MOD

    Hi Arktouros, I Promised This MOD will RELEASED.

    Armatus my Brother have Right. This Moment I'm Busy with my First Idea MOD. MONGOL INVASION. And I help other peoples with Research's of Ural-Altaic peoples. And I'm Learn How I Can Make My MODS to Release. And I Need Help For All This MODS.
    More People then is this More WORK Faster to Release.

    Regards,
    Boztorgai Khan



    MOD's: >>> K-MTW2 & EW MOD & BC MOD <<< BoZToRGai KHaN

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  20. #40

    Default Re: Sons of the Huns / EuroAsian MOD

    When you say you want this historical do you want the player to feel like he is a king experiencing the game for the first time or like a history student sitting in a class room? It always annoys me when great mods lose the atomosphere of the era, but talking about things like units and building descriptions as if they were writing for a school book. I prefer to give a touch of wonder as if we lived in the time experiencing all these things happen. Were they the will of heaven? Who knows?

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