no probs...... i actually think your cavalry look perfect.
The tartan is most likely ahistorical, however I think some artistic license is hardly going to break the game.
Cheers
are you modifying existing figures or making your own from scratch? and are you doing the earl of levens lifeguard,because it boasted a kettledrummer in its ranks!the first ever recorded in uk armys.
It's about 60/40 new/old. All of the objects, weapons, helmets, armour etc are scratch made. The basic human mesh has been inherited and heavily modified from Med2. All textures are new.are you modifying existing figures or making your own from scratch?
With the adding of burgonets to the lancers the Covenanters are finished. I've now moved on to adding some extra details like cavalry cornets and drummers for foote.and are you doing the earl of levens lifeguard,because it boasted a kettledrummer in its ranks!the first ever recorded in uk armys.
Cheers
Yep no doubt about it you must be the best and fastest working modeler for mtw2!
No offense Antiochus but the mod is 95% complete so I doubt these will be of use.
Thanks for posting Antiochus, always happy to see images of the period. I presume these chaps are Austrian?
Cheers
I read somewhere about you (AD) producing some new artillery models for a future patch, I have a suggestion that might help with your options for units/seiges, I've only seen Rams available so far in the campaigns I've played.
How about the poor old petard man?
Game mechanics wise he's only really a single man ram, a bit quicker getting to the door and erm.. he only knocks once.
Give him a bit of armour and speed to increase survivability. Build time during the seige would quite quick, just long enough to find a bucket of powder a fuse and somebody stupid enough to carry it!
Think it would be fun, with the defender hoping that his muskets can shoot him from the wall before he gets close enough.
Maybe model his smoking shoes by the gate if he's successful..or not.
Hard to find a reference, atleast this guy has the right helmet on!
Yeah I've been thinking about how to implement a petard. It's not easy and would require an awful lot of trial and error, plus new meshes and animations.
there were basically 3 types of petard used in the civil war,one was a big wooden plate with a charge on it,carried by 1 or 2 men who ran up to the door,stuck it on with hooks,lit it and ran like buggery.the second looked like a ladder on wheels with the charge on the end,only this one they had to light first and then place{!}.the third,and peculiar to england was the sow.this was basically a large box on wheels,with room enough inside for about 15 musketeers.it had loopholes so they could shoot out,it was ALSO used to convey a petard to a gate.its shape varied but its quite close to the battering rams currently in the game.it may be a way of getting rid of them,as you know they wernt used.could you perhaps "convert"them as something more accurate (and entertaining!).i have references for them if you need it.the sealed knot made 3 of these beasts some years ago,and they worked very well.
I´ve got a question regarding the dragoons. Having played quite some time now, I´ve hardly found any use for them in the game. However, as far as the principal idea of the dragoon goes, playing the Royalist camapign I´ve found a unit that works quite the way I´d expect dragoons to work: the Royal Harquebusier. They can move fast to any point on the field and can provide fire support, which is precisely what dragoons are supposed to do, isn´t it? The Harquebusiers don´t actually dismount to shoot, which the engine simply doesn´t allow, but otherwise they do the job very, very well. Only, they´re far to shiny to be the supposedly "lowly" dragoons.
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