Originally Posted by
Bwian
I have not tried with M2TW, but I recall on RTW that trying to put a mounted melee unit on the elephants resulted in a crash. I think ther eis a conflict between the actual unit attacking, and the mount attacking. The horse doesn't actually make an attack...there is just an animation to play when the rider is attacking. I really can't see this being different, sadly. In all honesty, though, charioteers tended to be archer or javelin armed anyway. For direct impact, just CHAAAAARGE!!!!
Best bit is that you have a chariot driver. Currently, the stock ones animate to an awkward pose to fit on an elephant, but since the legs don't actually move, all we would need would be a model with the leg vertices assigned to the pelvis, so they would remain in the same pose. No need to re-design the animations to do it. Then you get an animated, degtachable charioteer.
This weekend I plan to complete phase 2 of the plan and clean up the horse animations some. If you have a quick way of doing this ( or can let me know which figures I need to adjust in the text files ( I know it was just the fingerbase ones....but I am not sure which column to change or what values to put in ) then it will be easy to sort.
Then I will re-site the bulk of the horse, leaving the root where it is, add in a 'correction' bone, chariot pole and axle bones, and re-build the animations. A proper chariot and double horse model then needs to be added for eye-candy value.
Hopefully, KE can then talk me through cancelling out the wobble factor, and I can do the wheels.
Fingers crossed I can get most of this done over the weekend!