Core Units
Auxiliary Units
Core Units
Auxiliary Units
Last edited by Ishan; November 05, 2011 at 04:47 AM.
Added the general and captain. Now it's time to work on standard bearers!
EDIT: standard bearer is done!
Two symbols:
The Deraf?-e K?v??n standard:
And the lion symbol on the chest of the bearer:
Last edited by Ishan; November 05, 2011 at 04:47 AM.
UPDATE: add persian Kardaka and Cyrtian axemen
Last edited by Ishan; November 05, 2011 at 04:46 AM.
I have tested the early campaign and there are some differences with RTR and current version of my mod:
- While AI parthians get scripted money to recruit all the expensive cataphracts, a human player would find them impossible to afford even after he conquers some like 6-7 mining regions.
- Infantry are too weak and too slow to maintain defense on these large provinces. The only regions with high-quality AOR infantry (kardaka) available are media and babylonia and other southern provinces, which you cannot take in early campaign - if you do you'd drag yourself into a full-scale war with Seleucid and Armenia!
- Horse archers have been made much more expensive. Because they're lesser nobles not nomadic levies. They're also given basic melee skill and can be used to kill generals or heavy cavalry if the numbers are like 3:1 or 4:1.
- Seleucid are at war with you in the beginning (because you're occupying their lands!), and they just wouldn't accept cease-fire and give you trade right - which worth a lot of $$$, even if they don't bother to attack in the first 10 or 15 years.
- Bactrians are busy with saka rebels and they're always friendly to you due to forced diplomacy. But since you cannot afford to fight seleucid, bactria is the only choice... Just do it quick and be careful of their heavy-armoured horse archers.
- The financial status is very bad and treasury is always low. Spend your money wisely because you would never have enough money to develop all towns at the same time, at least until they upgrade to minor cities (boost trade & mining) or you somehow get the impossible cease-fire with seleucid. Your cities will become very rich later, but not in the beginning.
Last edited by Ishan; November 05, 2011 at 04:46 AM.
wow, i love what you have done with the kardaka hoplights
also i see that you have improved on diffrentiating your units.
mind if i critique?
the sore thumb of the parthians to me are the lesser captians. he dosent even look iranian to me, more roman. you might want to give the model long hair, sort of how your horse archers are(which as ive said scythians/saka>dahae>parthians).
also experiment with layering when your skinning, its helluva lot easyer to add shadows with them, and to focus on one part of the skin without hitting the rest of the skin.
also, wrinkles and textures you could add in your clothing as well.
hope that helps
Umm are you sure their nobles have long hair? I searched for a few pics and all of them seem to have short hair style, like this =>
and
They look weird though, and I dunno how to make that style...
Last edited by Ishan; November 05, 2011 at 04:45 AM.
UPDATE: add a new super-heavy cataphract to be recruited outside of persia and asia AORs:
Last edited by Ishan; November 05, 2011 at 04:45 AM.
UPDATE: late-period cataphract archer
The faction parts are done, now I just need to make more AOR units
Last edited by Ishan; November 05, 2011 at 04:45 AM.
Wow.
I like these new Parthians
But thinking about what you wrote - I don't know what would schock me more: the "battle capabiliteis" of these troops or their upkkep cost:hmmm:
"He will die, but you will be destroyed" - Marion. From the AAR "Sword of Albion" by Theodotos I.
Their cavalry are cheaper than Hellenistic cataphracts, but overrall the military upkeep in early times is much higher than when I play other factions - and still I couldn't afford to recruit heavy cavalry until I invaded Seleucid's well developed provinces
The high upkeep is compensated by very rich cities; the economics will get better and better overtime once you establish trade routes - for example, in my current campaigh the initial capital was a poor town with less than $2,000 income, which can barely support more than 4-5 HAs; but now (230BC; 200 turns) it's fully-developed large city and give me more than 15,000 denarii per turn under some professional city governor (which costs $1,000).
Last edited by Ishan; November 05, 2011 at 04:45 AM.
Yes of course. I'm adding new AOR infantry units
Last edited by Ishan; November 05, 2011 at 04:45 AM.
We've been talking about the lack of axe wielding units in ExRM. Since I have a somewhat irrational liking for axes, I'd like to hear about the historical evidence that lead you to making the Cyrtian axemen.
Last edited by Ishan; November 05, 2011 at 04:44 AM.
Should you not release it instead of describing about it? Just as the Bosphorian Mod...
Yes but it's only a small part of next version
Last edited by Ishan; November 05, 2011 at 04:44 AM.
Come on don't leave us hanging instead of having fun
Last edited by Ishan; November 05, 2011 at 04:44 AM.