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Thread: Mediaeval Weapons

  1. #1
    Copperknickers II's Avatar quaeri, si sapis
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    Default Mediaeval Weapons

    I decided to put this in Twcenter because i though the fans might like to see the answer.

    Will the european armies feature weapons such as the characteristic medieval weapons such as the hand-and-a-half sword, morning star, flail, mace and polearms such as the billhook, halberd and glaive? I certainly hope that these slightly less commonly known but just as effective and authentic are included. Plus they look cool.

    A new mobile phone tower went up in a town in the USA, and the local newspaper asked a number of people what they thought of it. Some said they noticed their cellphone reception was better. Some said they noticed the tower was affecting their health.

    A local administrator was asked to comment. He nodded sagely, and said simply: "Wow. And think about how much more pronounced these effects will be once the tower is actually operational."

  2. #2

    Default Re: Mediaeval Weapons

    Well they say a pic is worth a 1.000 words. So I'm basically gonna write a novel here:





    To sum it up: probably.

    Author of the ---== Knights Templar Mod ==---
    Creator of the ---== Lord Calidor's Weapon Pack 1 ==---
    Member of the ---== Dominion of the Sword ==--- and ---== C.B.U.R.P ==---

  3. #3
    jmack's Avatar Civis
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    Default Re: Mediaeval Weapons

    hopefully you guys might mix wepons im tired of seeing units with just swords. i think it would be acurate to mix some like swords and maces or somethin like that

  4. #4
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    Default Re: Mediaeval Weapons

    Quote Originally Posted by Lord_Calidor View Post
    Well they say a pic is worth a 1.000 words. So I'm basically gonna write a novel here:





    To sum it up: probably.
    haha
    nice pics + rep

  5. #5
    Subuatai de Bodemloze's Avatar No rest for the wicked
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    Default Re: Mediaeval Weapons

    Good job, only thing missing are Flails... Does the engine even support flails?

    Glad to see the Flamberge in there.

  6. #6
    Copperknickers II's Avatar quaeri, si sapis
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    Default Re: Mediaeval Weapons

    Quote Originally Posted by Suboutai View Post
    Good job, only thing missing are Flails... Does the engine even support flails?

    Glad to see the Flamberge in there.

    Flails are possible, but they require a good bit of animation know-how.

    On another note, look what i found






    Last edited by Copperknickers II; September 02, 2008 at 12:16 PM.
    A new mobile phone tower went up in a town in the USA, and the local newspaper asked a number of people what they thought of it. Some said they noticed their cellphone reception was better. Some said they noticed the tower was affecting their health.

    A local administrator was asked to comment. He nodded sagely, and said simply: "Wow. And think about how much more pronounced these effects will be once the tower is actually operational."

  7. #7

    Default Re: Mediaeval Weapons

    Hey, don't steal my pics, sir.


    Edit: Flails are doable, but they would be stiff, ie. no independent chain & head swinging. Fully functional flails require new skeleton (new bone for flail heads), and besides currently having no clue how to do that, I'm not even sure that M2TW engine could handle it.
    Would love to make them, though. Hussites & German peasants without 2H flails are just not right.
    Last edited by Lord_Calidor; September 02, 2008 at 05:21 PM.

    Author of the ---== Knights Templar Mod ==---
    Creator of the ---== Lord Calidor's Weapon Pack 1 ==---
    Member of the ---== Dominion of the Sword ==--- and ---== C.B.U.R.P ==---

  8. #8
    Copperknickers II's Avatar quaeri, si sapis
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    Default Re: Mediaeval Weapons

    Amod for rtw had flails, ill go and find it...
    A new mobile phone tower went up in a town in the USA, and the local newspaper asked a number of people what they thought of it. Some said they noticed their cellphone reception was better. Some said they noticed the tower was affecting their health.

    A local administrator was asked to comment. He nodded sagely, and said simply: "Wow. And think about how much more pronounced these effects will be once the tower is actually operational."

  9. #9
    Subuatai de Bodemloze's Avatar No rest for the wicked
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    Default Re: Mediaeval Weapons

    Quote Originally Posted by Copperknickers View Post
    Amod for rtw had flails, ill go and find it...
    That would be a juicy addition if you could find it and get it in to DoTS..

  10. #10
    No, that isn't a banana
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    Default Re: Mediaeval Weapons

    Weren't flails a little too complicated to be handled by peasants? First they were difficult to make, and second they were just as difficult to master, no?

  11. #11
    Copperknickers II's Avatar quaeri, si sapis
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    Default Re: Mediaeval Weapons

    Quote Originally Posted by OTZ View Post
    Weren't flails a little too complicated to be handled by peasants? First they were difficult to make, and second they were just as difficult to master, no?
    Peasants, yes, but knights had a few of them.
    A new mobile phone tower went up in a town in the USA, and the local newspaper asked a number of people what they thought of it. Some said they noticed their cellphone reception was better. Some said they noticed the tower was affecting their health.

    A local administrator was asked to comment. He nodded sagely, and said simply: "Wow. And think about how much more pronounced these effects will be once the tower is actually operational."

  12. #12

    Default Re: Mediaeval Weapons

    In fact, flails were developed from farming tools to beat straw or something like that. It was primarily a peasant weapon (like war fork, guisarme, morgenstern, fauchard and the like), however when knights and men-at-arms realised itīs potential to hit enemy even behind shields, they quickly adopted it.

    Author of the ---== Knights Templar Mod ==---
    Creator of the ---== Lord Calidor's Weapon Pack 1 ==---
    Member of the ---== Dominion of the Sword ==--- and ---== C.B.U.R.P ==---

  13. #13

    Default Re: Mediaeval Weapons

    what a noob. flail IS peasant weapon :/.. hussites without flails arent hussites at all.

  14. #14
    Copperknickers II's Avatar quaeri, si sapis
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    Default Re: Mediaeval Weapons

    Quote Originally Posted by mayhem87 View Post
    what a noob. flail IS peasant weapon :/.. hussites without flails arent hussites at all.
    There is a difference between a farming flail and a mace-flail (i dont know what its name is)
    A new mobile phone tower went up in a town in the USA, and the local newspaper asked a number of people what they thought of it. Some said they noticed their cellphone reception was better. Some said they noticed the tower was affecting their health.

    A local administrator was asked to comment. He nodded sagely, and said simply: "Wow. And think about how much more pronounced these effects will be once the tower is actually operational."

  15. #15

    Default Re: Mediaeval Weapons

    do you think this one? http://en.wikipedia.org/wiki/War_flail
    or do you think classic agricultural flail forged with spikes and edges??
    Coz i thought that classic one.. hussites used those classic but enhanced with spikes and edges.
    That war flail (stick+chain+ball with spikes) was knight weapon

  16. #16

    Default Re: Mediaeval Weapons

    I meant this one but with forged spikes - hussite national weapon http://en.wikipedia.org/wiki/Flail

  17. #17
    Walkman810i's Avatar Biarchus
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    Default Re: Mediaeval Weapons

    Not rly national lol. But yes, Hussites used a simple farming tool, the flail, enhanced with spikes that were added to it.
    So final question? Will you add flails in DotS?


  18. #18

    Default Re: Mediaeval Weapons

    See post #7.

    Author of the ---== Knights Templar Mod ==---
    Creator of the ---== Lord Calidor's Weapon Pack 1 ==---
    Member of the ---== Dominion of the Sword ==--- and ---== C.B.U.R.P ==---

  19. #19
    Copperknickers II's Avatar quaeri, si sapis
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    Default Re: Mediaeval Weapons

    Quote Originally Posted by Lord_Calidor View Post
    See post #7.
    So basically all we need to do is find that RTW mod and we will have flails.
    A new mobile phone tower went up in a town in the USA, and the local newspaper asked a number of people what they thought of it. Some said they noticed their cellphone reception was better. Some said they noticed the tower was affecting their health.

    A local administrator was asked to comment. He nodded sagely, and said simply: "Wow. And think about how much more pronounced these effects will be once the tower is actually operational."

  20. #20
    \Vazul's Ghost/'s Avatar Senator
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    Default Re: Mediaeval Weapons

    Awesome models and textures. it will be both great and gritty to see them in action.
    γνῶθι σεαυτόν ~ μηδὲν ἄγαν

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