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Thread: Great Mod!

  1. #1

    Default Great Mod!

    Just got some questions. Not sure all have been asked.

    1. What is the difference between the Main Campaign and the Alternative Campaign. I tried both but seems the same. I only tried syracause at the moment.

    2. Why does the main menu lags so much?

    3. When defending in guard mode with shieldwall, you can be sometimes easily push back and broke formation by attacks of the enemy. Is it intentionally?

    4. when engaging in a melee fight between 2 units, they sometimes overlap each other creating a messy battle scene, which looks cool. Was it made intentionally? Cause never experienced it with RTW and other mods.

    Might have more questions coming, because I will play more.


  2. #2
    Hister's Avatar Domesticus
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    Default Re: Great Mod!

    1. What is the difference between the Main Campaign and the Alternative Campaign. I tried both but seems the same. I only tried syracause at the moment.
    No difference at all!

    2. Why does the main menu lags so much?
    Go to installation instruction in this forum to fix it, it's a bug.

    3. When defending in guard mode with shieldwall, you can be sometimes easily push back and broke formation by attacks of the enemy. Is it intentionally?
    No, it's a vanilla RTW feature - will be making it better in next patch.

    4. when engaging in a melee fight between 2 units, they sometimes overlap each other creating a messy battle scene, which looks cool. Was it made intentionally? Cause never experienced it with RTW and other mods.
    Dunno, I guess it was an unintended side effect
    PROUD MEMBER OF PAENINSULA ITALICA TEAM

    For M2TW PI forum click here.
    For RTW PI forum click here.

  3. #3

    Default Re: Great Mod!

    "C:\RTW_BI_ALX_Vanilla\Activision\Rome - Total War\RomeTW-BI.exe" -show_err -modI -nm"

    This was my target line which still lags. Anything wrong with it?

  4. #4
    HouseOfHam's Avatar Primicerius
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    Default Re: Great Mod!

    Try editing preferences/preferences.txt and settings DISABLE_BACKGROUND_FVM:TRUE
    RTR website/SVN admin

    - Settlement coordinate locator -for RTW/M2TW
    - EDB Validator v1.2.8 (Oct 16, 2012) - for RTW/M2TW
    - RTW scripting tutorials
    - n-turns per year script generator

  5. #5

    Default Re: Great Mod!

    Ok thanks, I will try that one.

  6. #6

    Default Re: Great Mod!

    Hello everybody, after two users in the IB forum gave me the heads up I decided to try your mod and I've been really impressed. I haven't had too much time to play it as much as I'd like to, but what I've seen so far is really good. The campaign map is great, I love it!!!! I just wanted to congratulate you for a very good job! May I have the names of all the modders so I can rep you all?

  7. #7
    Hister's Avatar Domesticus
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    Default Re: Great Mod!

    Quote Originally Posted by PSEUDO ROMANUS View Post
    Hello everybody, after two users in the IB forum gave me the heads up I decided to try your mod and I've been really impressed. I haven't had too much time to play it as much as I'd like to, but what I've seen so far is really good. The campaign map is great, I love it!!!! I just wanted to congratulate you for a very good job! May I have the names of all the modders so I can rep you all?
    Many thanx! You can see the names of all the contributors below:

    TEAM MEMBERS
    - Luciano B (Project director, Units models & textures, map-making, 2D graphics, coding)
    - SigniferOne (units animations and settlement editing)
    - Mylae (2D graphics)
    - Hister (coding & units stats)
    - Garve (music & soaunds)
    - Kali (2D Grahpics)
    - Publio Fabio Atinio (2D graphics)

    EXTERNAL CONTRIBUTORS

    - Zenith Darksea (ancient Greek names translation)
    - Topus Magnus (parts of units models and textures)
    - mcantu (units stats balancing)
    - Uranos (map finishing, battle-map textures)
    - cocobongoclub-DJ (2D graphics)
    - The "Roma Surrectum" team (knowledge on the mdding matters and part's of Tune's models and textures)
    - AspisA (Adaption of Sinuhet's AI formations)
    - HouseOfHam (scritping)
    - florin80 (general knowledge about the whole modding thing)
    - Benz282 (custom sky, EDU file development)
    - Goth (DMB file bug-fixing)

    FORMER TEAM MEMBERS at the early stages of the mod-development
    - Pertinax
    - Teucer
    - Rorarii
    - Sempronio Sabino
    - Il Persiano
    - Lusted

    BETA TESTERS
    - Gaius Baltar
    - Kamos32
    - CrownOfSwords
    - Lugotorix
    - Mackios
    - Valerius Tiberius
    - Monkeyman
    - mcantu
    - Leonidas480bc
    - Player1
    - Mr.Cursed
    - hellas1
    - Nullfied
    - MathiasOfAthens

    USED MATERIAL FROM THE MODDING COMMUNITY
    - Sinuhet'S AI battle formations
    - Myrddraal "four turns a year" script
    - Webbird skin packs (parts of Celtic units textures)
    - Prometheus' "Res Gaestae" mod (Gaulsh "Gaesatae" model & texture)
    PROUD MEMBER OF PAENINSULA ITALICA TEAM

    For M2TW PI forum click here.
    For RTW PI forum click here.

  8. #8
    HouseOfHam's Avatar Primicerius
    Join Date
    Apr 2007
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    Minnesota, USA
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    Default Re: Great Mod!

    *cough* scritping?
    RTR website/SVN admin

    - Settlement coordinate locator -for RTW/M2TW
    - EDB Validator v1.2.8 (Oct 16, 2012) - for RTW/M2TW
    - RTW scripting tutorials
    - n-turns per year script generator

  9. #9

    Default Re: Great Mod!

    Quote Originally Posted by HouseOfHam View Post
    *cough* scritping?
    Done. All typos fixed I think.

    TEAM MEMBERS
    - Luciano B (Project director, Units models & textures, map-making, 2D graphics, coding)
    - SigniferOne (units animations and settlement editing)
    - Mylae (2D graphics)
    - Hister (coding & units stats)
    - Garve (music & sounds)
    - Kali (2D Graphics)
    - Publio Fabio Atinio (2D graphics)

    EXTERNAL CONTRIBUTORS

    - Zenith Darksea (ancient Greek names translation)
    - Topus Magnus (parts of units models and textures)
    - mcantu (units stats balancing)
    - Uranos (map finishing, battle-map textures)
    - cocobongoclub-DJ (2D graphics)
    - The "Roma Surrectum" team (knowledge on the modding matters and part's of Tune's models and textures)
    - AspisA (Adaption of Sinuhet's AI formations)
    - HouseOfHam (scripting)
    - florin80 (general knowledge about the whole modding thing)
    - Benz282 (custom sky, EDU file development)
    - Goth (DMB file bug-fixing)

    FORMER TEAM MEMBERS at the early stages of the mod-development
    - Pertinax
    - Teucer
    - Rorarii
    - Sempronio Sabino
    - Il Persiano
    - Lusted

    BETA TESTERS
    - Gaius Baltar
    - Kamos32
    - CrownOfSwords
    - Lugotorix
    - Mackios
    - Valerius Tiberius
    - Monkeyman
    - mcantu
    - Leonidas480bc
    - Player1
    - Mr.Cursed
    - hellas1
    - Nullfied
    - MathiasOfAthens

    USED MATERIAL FROM THE MODDING COMMUNITY
    - Sinuhet's AI battle formations
    - Myrddraal "four turns a year" script
    - Webbird skin packs (parts of Celtic units textures)
    - Prometheus' "Res Gestae" mod (Gaulish "Gaesatae" model & texture)

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