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Thread: PAENINSULA ITALICA BETA VERSION DOWNLOAD

  1. #121
    HouseOfHam's Avatar Primicerius
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    Default Re: PAENINSULA ITALICA BETA VERSION DOWNLOAD

    Installation and configuration:

    - Copied the PI folder next to the BI folder.
    - I decided not to install the BI folder as the only thing in it is the intro video that does not work. Couldn't play it with either Windows Media Player, nor VLC player.
    - The shortcut that comes with the installation is designed for the newer sega version, so had to tweak the paths in the target line and starting directory. Also, had to set the icon for the shortcut manually.
    - As many people have already said, the main menu was extremely laggy. I added -nm to the target line
    - Also, since I play at the same resolution as my desktop, I added -ne for faster alt-tab switching
    - Edited preferences.txt to disable background fvm, cut scenes, green triangles on battle field, and tweaked a bunch of other things so it's what I'm used to

    Haven't actually had the time to play it yet, but I started a new campaign as SPQR and took a quick look around. First impression: There is still much left to be done.

    - 4tpy script - It works, but there are better ways to start it. Link to scripting tutorials: http://www.twcenter.net/forums/forumdisplay.php?f=353 (PM'd Luciano)
    - unit cost balancing - everything costs the same
    - movement points should probably be reduced to prevent steam-rolling 2-3 settlements per turn with a signle army
    - economy - There is too much money. Look at ExRM with how much more challenging it is because of how careful one has to be with their faction funds.
    - unit cards - It's kinda hard to tell the units apart. Perhaps, tweak them so each has a slightly different perspective?
    RTR website/SVN admin

    - Settlement coordinate locator -for RTW/M2TW
    - EDB Validator v1.2.8 (Oct 16, 2012) - for RTW/M2TW
    - RTW scripting tutorials
    - n-turns per year script generator

  2. #122
    Hister's Avatar Domesticus
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    Default Re: PAENINSULA ITALICA BETA VERSION DOWNLOAD

    Quote Originally Posted by Pode View Post
    Upkeep suggestion: a blanket 10% of the recruit cost for that unit. Almost as simple to implement as what you've got, but gives much more variety.

    Can't wait to get back home and try this out, I've been stoked for this since day one!
    Good idea although 10 % is to low. Units costing 600 to recruit would cost only 60 which is way too low. 30 to 40 % is more like it I would say.
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  3. #123

    Default Re: PAENINSULA ITALICA BETA VERSION DOWNLOAD

    Thus i surrender to thee!=)))
    I promise it wont be the Reds against everyone else....=PPPPPP

    BTW any screenshot thread around?
    Are the new Animations in game? like the standard bearers? i've been trying to find me some bearers to kill and drool over them standard animation featured in the previews, but i cant find standard bearers=(
    Last edited by Iberus_generalis; August 29, 2008 at 03:55 PM.

    [REL] Ig's Barbarian Culture Texture Pack V1:
    http://www.twcenter.net/forums/showt...49#post3654949

  4. #124
    Hister's Avatar Domesticus
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    Default Re: PAENINSULA ITALICA BETA VERSION DOWNLOAD

    Thank you a lot HouseOfHam - you've made good tutorial, will come in handy!

    Iberus_generalis - we have new animations in but no standard bearers. Sorry.
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  5. #125

    Default Re: PAENINSULA ITALICA BETA VERSION DOWNLOAD

    Quote Originally Posted by Luciano B View Post
    Fixed

    It seems that I had ereased the text strings related to the male and female peasants in DMB file. Thanks a lot.
    lol, i didnt know there were both male and female peasants in rtw?

  6. #126
    Legio's Avatar EMPRESS OF ALL THINGS
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    Default Re: PAENINSULA ITALICA BETA VERSION DOWNLOAD

    Quote Originally Posted by Woestelingh View Post
    lol, i didnt know there were both male and female peasants in rtw?
    Male peasants are trainable, female peasants are when you zoom in onto the city streets fully outside of a battle.

  7. #127
    Benz282's Avatar Vicarius
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    Default Re: PAENINSULA ITALICA BETA VERSION DOWNLOAD

    Quote Originally Posted by Woestelingh View Post
    lol, i didnt know there were both male and female peasants in rtw?
    You can only have male peasants in a unit (unless you change the model), but if you zoom into a city through the "View Settlement" feature, there will be male and female peasants roaming the streets.

    Funny thing is, the males always seem to travel in packs and follow the women around...

  8. #128
    Legio's Avatar EMPRESS OF ALL THINGS
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    Default Re: PAENINSULA ITALICA BETA VERSION DOWNLOAD

    Quote Originally Posted by Benz282 View Post
    You can only have male peasants in a unit (unless you change the model), but if you zoom into a city through the "View Settlement" feature, there will be male and female peasants roaming the streets.

    Funny thing is, the males always seem to travel in packs and follow the women around...
    Hey that is funny.

  9. #129

    Default Re: PAENINSULA ITALICA BETA VERSION DOWNLOAD

    Quote Originally Posted by Visitor13 View Post
    I have a similar problem with the Sabellian FM Uvis Stadfnis. The battle starts and once my troops have gone close enough to him, I get a CTD. I tried avoiding fighting him on the battle map, but here's the savegame:

    http://rapidshare.de/files/40339361/spqr1.sav.html
    Fixed.
    Wrong animation assigned to Sabellian general cavalry escort.

    PAENINSULA ITALICA project creator

  10. #130
    Benz282's Avatar Vicarius
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    Default Re: PAENINSULA ITALICA BETA VERSION DOWNLOAD

    On a side note, I know how to change sea color and the clouds that reflect off it. I can make the sea darker, lighter, and even give it an apocalyptic look. It really makes the strat map look better and adds a lot of atmosphere if done correctly.

    The only mods I know of that edits these files are EB (with the realistic clouds, etc) and EoD (but to a much lesser extent).

    If you guys are interested, I can try cooking up something for PI.

  11. #131
    Hister's Avatar Domesticus
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    Default Re: PAENINSULA ITALICA BETA VERSION DOWNLOAD

    Quote Originally Posted by Benz282 View Post
    On a side note, I know how to change sea color and the clouds that reflect off it. I can make the sea darker, lighter, and even give it an apocalyptic look. It really makes the strat map look better and adds a lot of atmosphere if done correctly.

    The only mods I know of that edits these files are EB (with the realistic clouds, etc) and EoD (but to a much lesser extent).

    If you guys are interested, I can try cooking up something for PI.
    SURE!!! GO AHEAD AND SHOW US THE RESULTS.
    PROUD MEMBER OF PAENINSULA ITALICA TEAM

    For M2TW PI forum click here.
    For RTW PI forum click here.

  12. #132
    Benz282's Avatar Vicarius
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    Default Re: PAENINSULA ITALICA BETA VERSION DOWNLOAD

    Just did a few simple modifications and this is how it showed up. It's basically done, but there's just ONE problem...let's see if you can find it :
    Spoiler Alert, click show to read: 

  13. #133
    HouseOfHam's Avatar Primicerius
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    Default Re: PAENINSULA ITALICA BETA VERSION DOWNLOAD

    Quote Originally Posted by Benz282 View Post
    Just did a few simple modifications and this is how it showed up. It's basically done, but there's just ONE problem...let's see if you can find it :
    Spoiler Alert, click show to read: 
    Looks tiled.
    RTR website/SVN admin

    - Settlement coordinate locator -for RTW/M2TW
    - EDB Validator v1.2.8 (Oct 16, 2012) - for RTW/M2TW
    - RTW scripting tutorials
    - n-turns per year script generator

  14. #134
    Benz282's Avatar Vicarius
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    Default Re: PAENINSULA ITALICA BETA VERSION DOWNLOAD

    Exactly...lol

    I'm fixing/changing the .dds now

  15. #135
    Hister's Avatar Domesticus
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    Default Re: PAENINSULA ITALICA BETA VERSION DOWNLOAD

    YEAH BENZ! I like it - can't wait to see it fixed and implemented. You can now be considered full member of the team if you want
    PROUD MEMBER OF PAENINSULA ITALICA TEAM

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  16. #136
    Hister's Avatar Domesticus
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    Default Re: PAENINSULA ITALICA BETA VERSION DOWNLOAD

    Will come back tomorrow CET.
    PROUD MEMBER OF PAENINSULA ITALICA TEAM

    For M2TW PI forum click here.
    For RTW PI forum click here.

  17. #137

    Default Re: PAENINSULA ITALICA BETA VERSION DOWNLOAD

    Quote Originally Posted by Benz282 View Post
    At faction selection, the Veneti symbol moves slightly when you place your mouse over it. If you click on it, the symbol will appear to move left and right as the yellow indicator fades in and out around the symbol. Same thing with the Poeni and Senones symbols.
    Fixed

    PAENINSULA ITALICA project creator

  18. #138

    Default Re: PAENINSULA ITALICA BETA VERSION DOWNLOAD

    Quote Originally Posted by Nullified View Post
    Ensiferi Etrusci hold their shields awkwardly, elbow strap isn't on you could say
    Fixed. Wrong bone assigned to the shield.

    PAENINSULA ITALICA project creator

  19. #139
    Benz282's Avatar Vicarius
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    Default Re: PAENINSULA ITALICA BETA VERSION DOWNLOAD

    Quote Originally Posted by Hister View Post
    YEAH BENZ! I like it - can't wait to see it fixed and implemented. You can now be considered full member of the team if you want
    Of course!

    And the tiling effect is done by the system automatically. The first couple of times I messed around with this it was with a dark sky on a blood-red sea . As you can probably imagine, I didn't notice the tiles . Anyways, I'm working on it now, so I guess it's just a little lesson learned.

    Btw, all I did was edit two files; "\PI\data\world\campaigns\PI\water_surface" and "\RTW\data\terrain\sea\sky_environment_summer.tga". It's very simple to do, and really only took 5 mins to implement what is shown there. Getting rid of these tiles is taking a bit longer because I keep completely changing "sky_environment_summer.tga" just to see how to engine portrays different images.

  20. #140

    Default Re: PAENINSULA ITALICA BETA VERSION DOWNLOAD

    Quote Originally Posted by Luciano B View Post
    Thanks Polybios
    Do you know a way to resolve those issues?
    As far as I remember the AI behaviour is hardcoded. You can't modifiy it in a way like to one from MTW 2. But you can take influence on it by giving them regions as victory conditions, change the dipolmatics, economics and so on.

    Cheers
    Polybios

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