Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
Chivalry I TW - The Original Medieval Total Conversion Mod (BI 1.6 Or RTW 1.5)
Under the Patronage of Atterdag
I go in AV, and restore all files it quarantined, but nothing..problem is that this never bothered me until patch; SV3.0 never required me to put this shortcut...but ok..
Anyway perhaps I don't know how to report some files to AV - maybe that's problem
awesome news SV downloading
Did the patch address the siege issues (i.e., siege engines not being able at all to knock down gates, walls, etc., especially the gunpowder variety?
Chivalry II: The Sicilian Vespers 3.2 has been uploaded:
Changelog SV 3.2:
- Fixed bug causing Late Era campaign not to start.
- Updated Siculo-Norman General/Captain battle model (Armed with Axe).
- Corrected some misnamed units.
Changelog SV 3.1:
- Added Norman Milites.
- Added Norman Sergents
- Added Norman Sergent Archers
- Updated Siculo-Norman General/Captain battle model (Armed with Mace).
- Added Upgrades for AOR levy units
- Reskinned AOR Levy Units
- Added "Monasteries" to maintain base religion in provinces.
- Increased populations of Palermo, Baghdad, and Cordoba.
- Adjusted unrest levels in Russian Steppe.
- Adjusted Cyprus starting position in Late.
- Adjusted Benevento Darkage starting situation.
- Add square formation back to Phalanx units (pike).
- Added Soupdragons Stone Watchtower.
The following bugs have been corrected:
- False Positive Virus report in launcher.
- Mangonel Barrel projectile invisible.
- Danish Darkage battle general/captain invisible.
- No victory conditions for Moravia in DA campaign.
- Faction selection screen says Europe 1080 A.D. across top.
- Magyar Archers unlocalized in early/high era.
- Inconsistent governor titles between eras (vernacular vs english).
- Inconsistent province names between eras (vernacular vs english).
- Permanent stone fort cost not updated.
- Incorrect AOR hidden resources in Anatoilia.
- Trick riding Anglo-Saxon captains/general.
- Serb Darkage bodyguard Magnates, but should be Druzhina.
- Fixed AS Trebuchet in campaign script.
- Citadels not buildable.
- Fixed inability to build Chuches in some areas.
- Lowed Pirate spawn level.
- Fixed new Sicilian Banners not showing up in battle mode.
- Fixed CTD stopping darkage progression to later ages (DA playable all the way to the renaissance)
See first post.
Last edited by SicilianVespers; November 09, 2008 at 11:17 PM.
Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
Chivalry I TW - The Original Medieval Total Conversion Mod (BI 1.6 Or RTW 1.5)
Under the Patronage of Atterdag
When i finaly download this mod, it does not work, when i tried the 3.0 a small page come forward and says that press enter and . And when i installed the patch then my anti virus starts ing
i am trapt whit S.S 6.1 forever buhuhuhuuhuhuh
Your AV blocked the 3.2 exe as well?
If so, please try this:
http://www.twcenter.net/forums/showthread.php?t=194451
Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
Chivalry I TW - The Original Medieval Total Conversion Mod (BI 1.6 Or RTW 1.5)
Under the Patronage of Atterdag
To mod leader:
pls use www.zshare.net. its faster & free. thank you
Possible to host the patch somewhere else?
no matter what I do, I can't download from filefront (and so other people I'm sure)
Hmmm, can't see this anywhere so I thought I'd ask here; the section on running with other mods seems to peter off without a definite answer one way or the other. I'm currently using Stainless Steel 6.1 and I'd to try out SV...I assume since SV doesn't overwrite anything vanilla, is it possible to install this mod and use it without either mod conflicting with the other?
Yes, as long you have mods installed that do not mess around with the original M2TW data, you can install mods parallel.
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Ah ok, managed to play a couple turns last night before realising I forgot to download the 3.2 patch.
One important question: where can I find information on unit/roster composition? i.e. the changes in armies between the periods...
Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
Chivalry I TW - The Original Medieval Total Conversion Mod (BI 1.6 Or RTW 1.5)
Under the Patronage of Atterdag
Hey. has anyone been able to play a hotseat campaign in Sicilian Vespers? I've tried so many different things to try to enable it. Even if it's just darkage and does not continue to the next age. I know there is an issue with the multiple campaigns and I have tried to move, edit and delete files to make the darkage campaign into the only campaign and it still comes up with an unspecified error.
why I cannot download anything from Dawnloads Section of TWC?
Last edited by Diocle; November 27, 2008 at 07:44 AM.
Now all is OK! Mod downloaded. SV3.2 is one of the more iteresting Mods around thank you for your excellent work.
PS: Excuse me for my bad english.
Agree!!!
very interesting...
I'm trying the Dark Age with Eastern Franks...
Very good job!!!
I've installed the mod sv3.0 with patch 3.2 and when I were about to start it the lovely falseviruslauncher-thing happened. I found the fix and followed given instructions but it still is'nt working. can someone please tell me EXACTLY what I need to do to fix the launcher? thanks
Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
Chivalry I TW - The Original Medieval Total Conversion Mod (BI 1.6 Or RTW 1.5)
Under the Patronage of Atterdag