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Thread: Kingdom of the Scots 3 - FAQ (Updated 28AUG08)

  1. #1
    The Border Reiver's Avatar Artifex
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    Default Kingdom of the Scots 3 - FAQ (Updated 28AUG08)



    There are literally hundreds of minor changes that have been made which thinking back are impossible to recount, as I can no longer recall the Vanilla Version. I think I have added the major changes below, but you will still find some.

    Kingdom of the Scots 3 is a modification of the British Isles Campaign for Kingdoms and includes the following:

    New Factions:

    - 5 New Factions (Clan MacDonald, Clan MacKenzie, Clan MacLeod, Clan MacDougall and Clan Comyn). These have been fully skinned, with icons and banners.
    - 1 new culture (Highland)

    Unit Changes:

    - New Highland Units (Clan Spearmen, Highland Cavalry with sword, Highland Horsemen with spear, Highland Rabble replaced by Highlander with sword and targe) all created by Lord Condormanius.
    - Added Arquebusiers to Scotland.
    - Added Halberd Militia to England.
    - Added Templars to Scotland and Comyns.
    - Added Lord Condormanius Irish Skin Pack.

    Campaign Map Changes:

    - The map size remains unchanged.
    - All islands are now inhabited.
    - 22 New Provinces to invade which include:

    Scotland
    Berwickshire
    Galloway
    Ross
    Kintyre
    North Uist
    Badenoch
    Sleat and the Small Isles
    Roxboroughshire
    Jura
    Rhum
    South Uist
    Harris
    Tiree & Coll

    Wales
    Anglesey

    England
    Isle of Wight
    Devon
    County Durham

    Ireland
    Ossory
    Airgialla
    Briefne

    - Added more climates (Alpine, temperate_deciduous_forest, temperate_coniferous_forest into Scotland & added highland into Ireland on the West Coast, so the landscapes are varied more.
    - Added the Tweed River
    - Added more forests to Scotland
    - Moved mountains in Annandale and Berwickshire to allow better movemnt of troops.
    - Reduced the amount of mountain area in Scotland and Islands to open up the campaign map.
    - Forged Glens through mountain areas in Scotland.
    - Changed Province Boundaries in Scotland (Striling, Perth, Lanark, Lothian etc).
    - Added Mod by Riczu which changes the siege, wagons, boats and blockade strat map models and textures.
    - Added many more forts to the campaign map.
    - Removed Watchtowers from the map.

    Battlefield Changes:

    - Custom Battle Map for Stirling Bridge playable in campaign.
    - Removed bobbing flags from battles
    - slowed down the wave of flags in battle.
    - Changed routing flags to white and fight to the death flag to red.
    - Added Deployment Field mod by Wolfslayer which mutes the colour of the boundaries.
    - Darkened Night skies (coming in Version 3.2)
    - Adjusted fog and weather effects.
    - Increased unit sizes especially for England and Barons Alliance.
    - Adapted firstly Naimads EDU stats and then Da Vinci's.
    - Increased morale thresholds of all units to fight longer and break less.
    - Decreased NE Bodyguard morale and size so they don't storm in and die too early.
    - Added Lusted Battle AI & Formations.
    - Gave Generals two hit points.
    - Penalised cavalry to fight in the woods.
    - Changed collison masses for infantry.
    - Gave pike formations the schiltrom.
    - Gave vikings and some Norse units the shield wall ability.
    - Added 1 or 2 captains to most infantry units.
    - Varied the heights and ratios of trees and rocks (coming in Version 3.2)
    - Increased boling oil smoke, steam and fire (coming in Version 3.2)

    Campaign Changes:

    - 2 Turns Per Year
    - The season (summer/winter) show on the HUD.
    - The Plague has been replaced by Famine, with the exception of the Great Plague which is still Plague.
    - Added a Heraldry Mod for Provinces and also Kingdom Titles
    - Inlcuded historically accurate English Family Tree
    - Added hundreds of name to all factions, escpecially Ireland and Wales, and removed Saxon names from England and Barons Alliance.
    - Added plenty of repeating names like Henry, Edward, Robert, James etc, to the relevant factions.
    - 10 free recruiting slots in forts.
    - Norway now speak German instead of Russian.
    - Increased brigand spawn level to 10.
    - Reduced Pirate spawn level to 100.
    - Adjusted starting incomes and kings purses for factions.
    - Start date still 1258, end date is 1450.
    - Added wine, cotton, and marble resources.
    - Adjusted resources costs.
    - Highlander units can only be recruited in Highland Provinces. (Controlled by hidden resources)
    - Lowland Scottish units can only be recruited in the lowlands/borders.(Controlled by hidden resources)
    - Pikemen not available unitl The Battle of Stirling in 1297.
    - Added Historical figure Sir Andrew Moray to Battle of Stirling
    - Added Historical figure Sir John Graham to Battle of Falikrk
    - Actually all historical custom battles have historical Generals leading them.
    - Added Pope deaths and elections for entire historical period
    - Doubled building times in most cases.
    - Doubled building costs in most cases, sometimes more.
    - Added expereince to diplomat, merchants and assassins depending on the level of building. no more inexperienced units created.
    - Severely limited recruitment of siege engines which the AI had a penchant for creating.
    - Added historical event for Provisions of Oxford.
    - Added historical event for Treaty of Paris.
    - Added historical event for Owain Glyndwyr uprising for Wales Faction (scripted)
    - Only certain towns grow past villages, they can be updated to castles though.
    - Only certain towns can build citadels
    - Only certain towns can build past shipwrights
    - Only certain towns can build the highest level walls
    - Lowered population growths all round
    - Made Dismounted & Mounted NE Bodyguards available to recruit
    - Made Dismounted Feudal Knights available to Scotland at Castle level to fix the lack of Sword Units for Lowland/Border Troops
    - Moved Percy Generals from Forts in Ireland to the Towns so the towns do not revolt.
    - Increased English culture in Irish Provinces to stop automatic rebellions when game starts.
    - Roads have been increased in cost and build times greatly to reflect the times and importance of.
    - Remove specialised units from Campaign choice screen and replaced with Royal Standards and or Tartans.
    - King is no longer penalised for hiring spies or assassins.
    - Added Campaign Difficulty levels for each faction.
    - Completely changed victory conditions for each faction.

    Campaign Script Changes:

    - Added Rhedds Welsh script fix for King Llewelyn.
    - Changed year when Wallace emerges to 1297.
    - Adjusted AI Cash handouts & Kings Purse.
    - Adjusted AI types for Scotland to Wales.
    - Corrected Vanilla typo on AI type for Norway it said defeault.
    - Added Irish Rebellions.
    - Added scripted custom battles for Largs, Otterburn, Falkirk, Stirling, Pilleth, Shrewsbury in the historical year (only appears if tile is free).
    - Added experienced troops to Edwards returning crusaders.
    - Added many English occupying troops to Scotland in the 1290's.
    - Added Diplomatic stance change to at war in 1295 for Scotland and England.
    - Re-added 3rd wave of Norse troops.
    - changed composition of Welsh troops for Welsh Rebllions.
    - Added Princess messages.
    - Added King Deaths and Investitures.
    - King of Norway now fights at the batle of Largs outside of Glasgow.

    --------------------------------------------------------------------
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    Last edited by The Border Reiver; January 21, 2010 at 07:58 PM.

  2. #2
    The Border Reiver's Avatar Artifex
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    Default Re: Kingdom of the Scots 3 - FAQ (Updated 28AUG08)

    Added FAQ.....well as much as I can remember changing anyway!!

  3. #3

    Default Compatible??

    Is this mod compatible with other mods like Stainless Steel?
    Havn't downloaded it because I don't want to lose me scottsch campain, have conquerd entire europa.. well almost
    | "I don't suffer from insanity, I enjoy every minute of it." |

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  4. #4
    aduellist's Avatar Push the button Max!
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    Default Re: Compatible??

    I'm running this, SS 6.1, KGCM 3.8, Thera v2, Ruisichi TW and PDER 1.0a. No issues with having these all installed at the same time.
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  5. #5

    Default Re: Compatible??

    Ok tnx Just wanted to be sure because downd a mod a while back and everything just stopped working
    | "I don't suffer from insanity, I enjoy every minute of it." |

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  6. #6

    Default Re: Kingdom of the Scots 3 - FAQ (Updated 28AUG08)

    KOTS is entirely compatible with all other mods (unless these other mods make changes to the main MTW2 installation, no mods should do this).

    Please don't ask the same question twice in different threads. Thanks.
    Last edited by The Bruce; April 01, 2009 at 05:05 PM.

  7. #7

    Default Re: Kingdom of the Scots 3 - FAQ (Updated 28AUG08)

    Ah ok, sorry about that,about the scottish faction in game, it says it can unite the clans under 1 banner? how can you do this?

    PS: Nice work on the mod!!
    Last edited by Ratbag; April 01, 2009 at 05:10 PM. Reason: Ps'd
    | "I don't suffer from insanity, I enjoy every minute of it." |

    My Workshop |The Graphics Workshop| Critic's Quill |Imperium Graecorum

  8. #8

    Default Re: Kingdom of the Scots 3 - FAQ (Updated 28AUG08)

    Hi Ratbag,

    In KOTS3 you can' t unite the clans under one banner - except, I suppose, by destroying all the clan factions and thus uniting (i.e. conquering) Scotland.

    However, we are working on this for a future release.

    Rather than destroying the Clans it will be advantageous to ally with them as they will provide Scotland with units at a reduced cost. However depending on who is King, not all the Clans will accept alliance and some will oppose the crown. This requires advanced scripting and it will be some time before such features are fully implemented.

  9. #9

    Default Re: Kingdom of the Scots 3 - FAQ (Updated 28AUG08)

    Ah oke xD Tnx for the answer and good luck with that
    | "I don't suffer from insanity, I enjoy every minute of it." |

    My Workshop |The Graphics Workshop| Critic's Quill |Imperium Graecorum

  10. #10

    Default Re: Kingdom of the Scots 3 - FAQ (Updated 28AUG08)

    have you made a 3.3 patch ,.for the error fix save game ?

  11. #11

    Default Re: Kingdom of the Scots 3 - FAQ (Updated 28AUG08)

    Not yet!

    Adding a few minor things to it. Hopefully ready next week.

  12. #12

    Default Re: Kingdom of the Scots 3 - FAQ (Updated 28AUG08)

    This mod has been a lot of fun, but it's still a bit unstable. I'm looking forward to the next version, I just wanted to say that you've done a lot of good work!

  13. #13

    Default Re: Kingdom of the Scots 3 - FAQ (Updated 28AUG08)

    finaly getting to enjoy this bad boy and it's damn near perfect. just fought the battle of Stirling bridge yesterday and found it to be very rewarding. you guys have done one hell of a job.

  14. #14

    Default Re: Kingdom of the Scots 3 - FAQ (Updated 28AUG08)

    Does this work with the Gold Edition?

  15. #15

    Default Re: Kingdom of the Scots 3 - FAQ (Updated 28AUG08)

    Yes totally.

    However you may have to use the Gold Kingdoms unpacker found here.

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