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Thread: Problems with BHD's Mapping Method?

  1. #41

    Default Re: Problems with BHD's Mapping Method?

    No, superfaction can be used separately, no need for missions and popularity that's hardcoded with the "romans_senate" faction.

    If you are not using religion, you could use the "dominant religion" event but that might be overkill...

  2. #42

    Default Re: Problems with BHD's Mapping Method?

    I want the Missions to occur. I just want it so that the romans_senate faction can hand out orders to just the Julii and no other because there is no Brutii or Scipii. Is there any way that there can still be popularity with only one bar because there is only one faction? Also, can there still be elections?

    From the mouth of the one and only Casca... (If you like the play Julius Caesar or just think Casca is awesome, add this to your sig.)

  3. #43

    Default Re: Problems with BHD's Mapping Method?

    Ah, I see, sorry misunderstood. Yes, you will still have missions and elections afaik, everything will be as usual, except that only the factions with the "superfaction romans_senate" line (Julii) will get them.

    Haven't experimented much with senate and the like, there are some hardcoded things involved. You'll have to find out yourself.

  4. #44

    Default Re: Problems with BHD's Mapping Method?

    It crashes when the map is loading. I wonder if you do need all three? (I could be doing it wrong too)

    campaign britain_campaign
    playable
    romans_julii
    end
    unlockable
    end
    nonplayable
    romans_senate
    slave
    end


    start_date 410 summer
    end_date 650 summer
    faction romans_julii, comfortable caesar
    superfaction romans_senate
    denari 5000
    faction romans_senate, comfortable napoleon
    denari 5000
    Last edited by HiiMmyself; September 16, 2008 at 03:51 PM.

    From the mouth of the one and only Casca... (If you like the play Julius Caesar or just think Casca is awesome, add this to your sig.)

  5. #45

    Default Re: Problems with BHD's Mapping Method?

    Does it crash if you outcomment the superfaction line?

  6. #46

    Default Re: Problems with BHD's Mapping Method?

    nope, it loads perfectly without the superfaction line...

    From the mouth of the one and only Casca... (If you like the play Julius Caesar or just think Casca is awesome, add this to your sig.)

  7. #47

    Default Re: Problems with BHD's Mapping Method?

    Let's see... The factions have the same culture? Can't think of any other catches atm, your coding looks fine.

  8. #48

    Default Re: Problems with BHD's Mapping Method?

    When you say culture, you mean the faction culture such as roman: romans_julii, scipii, brutii, senate. Or do you mean the settlement/region culture? Or both? Or anything different?

    From the mouth of the one and only Casca... (If you like the play Julius Caesar or just think Casca is awesome, add this to your sig.)

  9. #49

    Default Re: Problems with BHD's Mapping Method?

    The culture of the factions, in descr_sm_factions.txt

  10. #50

    Default Re: Problems with BHD's Mapping Method?

    they are the same. hmm... want to see the full descr_strat.txt?

    Spoiler Alert, click show to read: 
    campaign britain_campaign
    playable
    romans_julii
    end
    unlockable
    end
    nonplayable
    romans_senate
    slave
    end


    start_date 410 summer
    end_date 650 summer



    ; ####################################################################
    ; ######### >>> Start of landmarks section <<<
    ; ####################################################################





    ; ####################################################################
    ; ######### >>> Start of resources section <<<
    ; ####################################################################





    ; ####################################################################
    ; ######### >>> Start of factions section <<<
    ; ####################################################################


    ; ---------------------------------------------------------
    ; ######### >>> romans_julii <<< #########
    ; ---------------------------------------------------------

    faction romans_julii, comfortable caesar
    superfaction romans_senate
    denari 5000
    settlement
    {
    level city
    region Catuvellauni

    year_founded 0
    population 7500
    plan_set default_set
    faction_creator romans_julii
    building
    {
    type core_building governors_palace
    }
    building
    {
    type defenses stone_wall
    }
    building
    {
    type amphitheatres stone_amphitheatre
    }
    building
    {
    type barracks city_barracks
    }
    building
    {
    type missiles practice_field
    }
    building
    {
    type smith blacksmith
    }
    building
    {
    type market forum
    }
    building
    {
    type hinterland_roads roads
    }
    building
    {
    type hinterland_farms farms+2
    }
    building
    {
    type hinterland_mines mines+1
    }
    }

    >>>>>>>>>REST OF SETTLEMENTS REMOVED TO SAVE SPACE<<<<<<<<<<

    ; Region: Britain
    ; --------------------
    character Flavius, named character, leader, command 0, influence 0, management 0, subterfuge 0, age 50, , x 136, y 34
    army
    unit roman generals guard cavalry early exp 1 armour 0 weapon_lvl 0
    unit roman hastati exp 1 armour 0 weapon_lvl 0
    unit roman hastati exp 1 armour 0 weapon_lvl 0
    unit roman triarii exp 1 armour 0 weapon_lvl 0
    unit roman archer exp 1 armour 0 weapon_lvl 0


    faction romans_senate, comfortable napoleon
    denari 5000
    settlement
    {
    level large_town
    region Gaul

    year_founded 0
    population 4000
    settlement_tax 50
    plan_set default_set
    faction_creator romans_julii
    building
    {
    type core_building governors_villa
    }
    building
    {
    type defenses wooden_pallisade
    }
    building
    {
    type missiles practice_field
    }
    building
    {
    type hinterland_farms farms
    }
    }

    character Decius Maxentius, named character, leader, age 30, , x 173, y 4
    traits GoodCommander 1 , PoliticsSkill 2 , GoodAdministrator 2 , Austere 1
    ancillaries doctor
    army
    unit roman generals guard cavalry early exp 0 armour 0 weapon_lvl 0
    unit roman hastati exp 3 armour 1 weapon_lvl 0
    unit roman hastati exp 3 armour 1 weapon_lvl 0
    unit roman princeps exp 3 armour 1 weapon_lvl 0
    unit roman princeps exp 3 armour 1 weapon_lvl 0
    unit roman velite exp 3 armour 1 weapon_lvl 0
    unit roman velite exp 3 armour 1 weapon_lvl 0
    unit roman triarii exp 3 armour 1 weapon_lvl 0


    character_record Honoria, female, command 0, influence 0, management 0, subterfuge 0, age 29, alive, never_a_leader

    relative Decius Maxentius, Honoria, end

    ; ---------------------------------------------------------
    ; ######### >>> slave <<< #########
    ; ---------------------------------------------------------

    faction slave, sailor napoleon
    denari 0
    settlement
    {
    level large_town
    region Britain

    year_founded 0
    population 4000
    settlement_tax 50
    plan_set default_set
    faction_creator romans_julii
    building
    {
    type core_building governors_villa
    }
    building
    {
    type defenses wooden_pallisade
    }
    building
    {
    type missiles practice_field
    }
    building
    {
    type hinterland_farms farms
    }
    }


    ; Region: Gaul
    ; --------------------
    character, sub_faction romans_julii, Sextus, general, command 0, influence 0, management 0, subterfuge 0, age 20, , x 174, y 4
    army
    unit roman hastati exp 1 armour 0 weapon_lvl 0
    unit roman hastati exp 1 armour 0 weapon_lvl 0



    core_attitudes romans_julii, -10 romans_senate
    core_attitudes romans_julii, 600 slave
    core_attitudes romans_senate, -10 romans_julii
    core_attitudes romans_senate, 600 slave

    faction_relationships romans_julii, 100 romans_senate
    faction_relationships romans_julii, 600 slave
    Last edited by HiiMmyself; September 19, 2008 at 01:48 PM.

    From the mouth of the one and only Casca... (If you like the play Julius Caesar or just think Casca is awesome, add this to your sig.)

  11. #51
    Squid's Avatar Opifex
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    Default Re: Problems with BHD's Mapping Method?

    first of all, where the senate section? second comment out the script, there no point adding extra complications until the map is working properly on its own.
    Under the patronage of Roman_Man#3, Patron of Ishan
    Click for my tools and tutorials
    "Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." -----Albert Einstein

  12. #52

    Default Re: Problems with BHD's Mapping Method?

    Try keeping the vanilla order of coding the factions (ie slave last) - and what Squid said.

  13. #53

    Default Re: Problems with BHD's Mapping Method?

    now take a look at it (and whoops to the part about the missing superfaction line, forgot that i copied the working one without it.)

    From the mouth of the one and only Casca... (If you like the play Julius Caesar or just think Casca is awesome, add this to your sig.)

  14. #54
    Squid's Avatar Opifex
    Patrician Artifex Technical Staff

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    Default Re: Problems with BHD's Mapping Method?

    Unless you copied incorrectly you have the slave faction in there twice.
    Under the patronage of Roman_Man#3, Patron of Ishan
    Click for my tools and tutorials
    "Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." -----Albert Einstein

  15. #55

    Default Re: Problems with BHD's Mapping Method?

    Now try, and if there is any other erros, I might jsut have to get a brain scan.

    From the mouth of the one and only Casca... (If you like the play Julius Caesar or just think Casca is awesome, add this to your sig.)

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