Res Gestae has finally been released as a full mod with its own playable campaign. All of the original RG surviving graphics have been included along with other works of various artists and modders of the rtw community.
The main thanks for this release should go to Salvor Hardin who has invested huge amounts of time and effort into putting all of this together. Normally he should have been the one posting this, but he`s away untill next week and I thought not to delay it until then. Also many thanks to all who have participated directly or indirectly towards this release.
You can find the credits list here.
And please report any bugs and other issues here.
1. have a clean(unmodded) install of Rome - Total War v1.5.
(it will also work if you have BI v1.6 installed or are using the Gold Edition of RTW)
2. download Res Gestae v3.0:
3. install it. *
4. activate the campaign script. After the campaign map has loaded, click on a building before doing anything else. The adviser will appear. Click it. Then click the "Show_me how" button. You must also do this when you load a saved game.
*RG v3.0 was blessed with a user friendly installer made by hip63 so it should be pretty straight forward. I wasn`t yet able to see how it works personally, so if you run into any problems or have any questions please post about it.
Note #1: Res Gestae v3.0 is a full install and you don`t need any of the previous packs or patches.
Note #2: Res Gestae v3.0 installs in its own sub-forum(it`s "modfoldered" in other terms) and you should be able to install it in the same game folder with other completely mod switch mods and be able to play all of them, along with vanilla RTW and BI(if you have it installed).
Of course, I advice you to make a backup copy of your game folder before installing RG and to store it somewhere else. Just in case anything goes wrong during the install. This way you won`t have to reinstall the whole game, but simply replace the messed installation with the backup copy.
Note #3: This version was mainly done by Salvor and he had to do a huge amount of work in a relatively small amount of time. And given the fact that there was no team of beta testers available to find errors some issues might still be there. If you find any please report them.