Ok, I'm not sure if there's a minimod that addresses this, but the Mongols as they are in Stainless Steel 6.1 leave something to be desired. For one thing, their voices and culture are all Islamic instead of Pagan, as are the city appearances and agents (i.e. Imams). That would be fine except for the territory you're given. The territory that you start out with as the Golden Horde is, in fact, not the historical territory that belonged to the Golden Horde, it is instead closest to the territory that the Ilkhanate held. The Golden Horde was indeed Islamic, but the Ilkhanate was Pagan or Nestorian Christian. The music that plays is also the default music for the islamic factions, and I'd like to change that myself if I could just somehow get my hands on the tracks for the Mongols from the Mongol Invasion expansion to Shogun (Sands of the Gobi, Mongol Battle, Mongol Mobilize, etc.). Also, I'm not sure if it's part of the Real Recruitment submod, but the recruitment rates for Mongol units in general are waay too slow, I'm trying to find a way to increase the recruitment rate for them in general. Also, most of the default Mongol units are useless and a-historical, i.e. any of the infantry. Mongols had no use for levied peasants or spearmen or infantry of any kind, they were almost 100% cavalry/horse-archers. If I had any expertise in rendering or skinning or modeling, and if I knew how to insert the units without crashing the game, I would say that I or someone should mod it so that the Mongols become basically all varieties of cavalry and some siege engines.