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Thread: Ideas for first DoW 2 expansion

  1. #1
    the_mango55's Avatar Comes Rei Militaris
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    Default Ideas for first DoW 2 expansion

    Now that we know it will be Tyranids in the core game, let the speculation commence about what factions will be in the expansions!

    I had an idea a while back for a full blown Chaos expansion. Basically, what would happen is that if you select Chaos, when you get ready to upgrade, you have to build a tower of worship. In that tower's menu, there are 5 different buttons that all take you to tech 2, 1 for each of the Chaos Gods, and 1 for undivided.

    Each God will have it's own specific features and units.

    Tech tree:

    Standard Units:

    Commander - Chaos Lord

    Troops:
    Tier 1: Cultists - scout/point capping infantry
    Chaos Space Marines - general infantry
    Chaos Raptors - fast assault

    Tier 2: Havocs - Heavy weapons team. Think SoB Celestian squad
    Spoiler Alert, click show to read: 


    Chaos Havocs are Chaos Space Marines with a preference for killing at range with their powerful weaponry. Each Chaos Havoc’s heavy weapon is a trusted ally of a thousand battles, its wielder completely familiar with its every operation. Together, weapon and Chaos Space Marine touch every part of the battlefield with death and destruction, laying waste like capricious gods.


    Tier 3: Obliterators - Heavy ranged specialists
    Possessed Space Marines - Heavy melee specialists
    Spoiler Alert, click show to read: 
    new, and awesome, models


    All vehicles are standard, the exception is the Defiler, which gets a bonus based upon which God is chosen.

    Khorne tree

    Spoiler Alert, click show to read: 


    Bonus: infantry do more damage
    Penalty: no infantry can be cloaked

    Temple: Makes nearby units immune to morale damage

    Secondary commander: Champion of Khorne - Good melee ability


    Infantry:
    Marines become Berzerkers - very high morale, increased melee, decreased ranged damage

    Tier 2: Flesh hounds - fast attack melee troops

    Tier 3: Bloodletters - Very powerful melee units


    Relic unit: Bloodthirster - Very powerful melee unit, can fly short distances




    Slannesh tree

    Spoiler Alert, click show to read: 


    Bonus: all infantry can be infiltrated
    Penalty: infantry has less morale

    Temple: Cloaks nearby buildings

    Secondary commander: Chosen of Slannesh


    Infantry:
    Marines become Noise Marines - two members of each squad equipped with sonic cannons that are effective against all units, and cause morale damage.

    Tier 2: Daemonettes - fast mellee unit - similar to howling banshees

    Tier 3: Noise Terminators - strong ranged vs all units, weak melee (for termies anyway)


    Relic unit: Keeper of Secrets - Very fast melee unit, can become invisible



    Tzeentch tree

    Spoiler Alert, click show to read: 


    Bonus: all infantry have increased morale, buildings built faster
    Penalty: no stationary defenses

    Temple: Heals nearby units, acts as a turret, very effective against all units, but fires slowly

    Secondary commander: Sorcerer of Tzeentch


    Infantry:
    Marines become Rubric Marines - Very tough and unaffected by morale damage, but slow. Seargent is a Sorcerer, without the sorcerer, the unit cannot be controlled, they simply stand in place and attack any enemy unit that comes close.

    Tier 2: Horrors - balanced melee and ranged, good vs vehicles

    Tier 3: Screamers - floating fast attack melee unit


    Relic unit: Lord of Change - fairly powerful ranged attack, somewhat weak melee, has powerful offensive spells. Can teleport



    Nurgle tree

    Spoiler Alert, click show to read: 


    Bonus: units have more health, stationary defenses are more powerful
    Penalty: units move slower, buildings built slower

    Temple: does passive morale and health damage to enemy infantry

    Secondary commander: Herald of Nurgle


    Infantry:
    Marines become Plague Marines - tougher than normal marines and inflict passive damage to enemy units nearby

    tier 2: Nurglings - large swarms of units that can overwhelm enemies, similar to gretchin squads but more powerful

    tier 3: Plaguebearers - melee unit that destroys morale almost instantly


    Relic unit: Great Unclean one - good melee unit, MASSIVE ammount of health, somewhat slow, damages enemy morale



    Undivided tree

    Spoiler Alert, click show to read: 


    Bonus: none
    Penalty: none

    Temple: can transport infantry between temples

    Secondary commander: Terminator lord - very strong melee and ranged attack, somewhat slow.


    Infantry:
    teir 2: Chaos furies - minor daemon, good melee

    Tier 3: Chaos Terminators - versitile elite melee and ranged unit


    Relic unit: Daemon Prince - Good melee attack, inspires nearby troops to fight harder





    So what do you think of this idea? And do you have any other ideas that you think would work?
    Last edited by the_mango55; August 19, 2008 at 06:58 PM.
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  2. #2

    Default Re: Ideas for first DoW 2 expansion

    This thread is a written testament to the awesomeness of chaos.

    Here, have a mutation.
    'When people stop believing in God, they don’t believe in nothing — they believe in anything. '

    -Emile Cammaerts' book The Laughing Prophets (1937)

    Under the patronage of Nihil. So there.

  3. #3
    Silo's Avatar Protector Domesticus
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    Default Re: Ideas for first DoW 2 expansion

    This thread shows exactly why Chaos would be sooooooooooo much cooler than any other "evil" faction.
    If an expansion should really turn out like this with Chaos having all 5 ways I would be more than pleased

  4. #4
    Kiljan Arslan's Avatar Comes Rei Militaris
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    Default Re: Ideas for first DoW 2 expansion

    The Slaneshi should also have a penalty in health.
    according to exarch I am like
    Spoiler Alert, click show to read: 
    Quote Originally Posted by Exarch View Post
    sure, the way fred phelps finds christianity too optimistic?

    Simple truths
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    Did you know being born into wealth or marrying into wealth really shows you never did anything to earn it?
    btw having a sig telling people not to report you is hilarious.

  5. #5

    Default Re: Ideas for first DoW 2 expansion

    Quote Originally Posted by Silo View Post
    This thread shows exactly why Chaos would be sooooooooooo much cooler than any other "evil" faction.
    If an expansion should really turn out like this with Chaos having all 5 ways I would be more than pleased
    Tyranid and Orks are not evil...


    besides nothing is cooler than orks!

  6. #6

    Default Re: Ideas for first DoW 2 expansion

    Actually a very interesting idea for Chaos as it allows for specialisation and contains many daemons which would make it more distinct from regular Space Marines. I reckon the first expansion should be Imperial Guard vs Chaos or failing that, Inquisition vs Chaos.

  7. #7
    The Mongol's Avatar Primicerius
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    Default Re: Ideas for first DoW 2 expansion

    Despite balancing issues because so many God/tree choices, I'd love to see something like this. It would definitely set Chaos apart from other factions.

    I think I'd cut out Undivided. Less to balance, not really something you would worship, right? The other four are more interesting anyways, IMO.
    Last edited by The Mongol; August 20, 2008 at 05:01 AM.

  8. #8
    Silo's Avatar Protector Domesticus
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    Default Re: Ideas for first DoW 2 expansion

    Quote Originally Posted by Pallantides View Post
    Tyranid and Orks are not evil...
    That's exactly why I said "evil" not evil

  9. #9

    Default Re: Ideas for first DoW 2 expansion

    Here is an expansion for Imperial Guard. Of course, I would like to see more than one faction per expansion and I think Chaos vs Imperials would be best for an expansion but as Chaos were so well covered in the opening post, I thought I'd cover just the Imperial Guard (even more so because they are my favourite army). I especially liked the idea of a customisable army where different choices allow different things but you can never have everything.

    Here is the tech tree I think would be good (excuse the simple image)
    Spoiler Alert, click show to read: 



    The number in the brackets shows how many "unlock points" (a term I have created) are required to well, unlock said unit. Boxes in Red are upgrades. Boxes in Black are automatically unlocked. The orangey-yellow lines represent the three tiers so commonly found in Real Time Strategy games. Lines leading from a unit to another unit denote prerequisites. A player will never be able to get enough unlock points to get everything. I think about 30ish unlock points would work for my tech-tree.

    The Guardsmen need not be the commonly seen Cadians. I thought that the army painter for Imperial Guard in Dawn of War was boring as it was only repaints of Cadian Regiments. Not that I don't like Cadians, but its sometimes nice to see other regiments (perhaps a choice between Steel Legion, Vostroyans, Catachans etc. The only thing that need have different would models be Guard squads and officer squads, vehicles would just different colours.

    Command Squad:
    Spoiler Alert, click show to read: 

    The Commanding Officer of an Imperial Guard army is required to keep the troops in line. This is what the officer should have looked like in Dawn of War 1, but for some reason they turned him into some sort of imitation Space Marine commander. Imperial Officers don't get involved in fighting, that is for the cannon fodder lesser troopers.

    Heavy Weapons Teams:
    Spoiler Alert, click show to read: 

    These act as heavy fire support to take out targets that regular guardsmen cannot or to soften-up enemy squads before the lasguns start firing. Mortars in particular will be potent in the hands of a skilled commander as they can hit targets they cannot see, forcing the enemy to retreat or advance, particularly useful for a defensive army such as the Guard.

    Snipers:
    Spoiler Alert, click show to read: 

    Adept a picking of heavy infantry that lasguns would struggle with. Can infiltrate to go invisible.

    Hellhounds:
    Spoiler Alert, click show to read: 

    Armed with a turret mounted Inferno Cannon, Hellhounds can toast infantry with ease and makes their cover useless. Why this wasn't in Dawn of War is beyond me. Its a flame-tank! Who wouldn't like them?

    Demolishers:
    Spoiler Alert, click show to read: 

    A variant of the Leman Russ that has short range but a very powerful battle cannon and more powerful sponsons including multi-meltas and plasma-cannons.

    Leman Russ Vanquisher:
    Spoiler Alert, click show to read: 

    The Vanquisher has a very powerful long range anti-tank battle cannon that can tear through even a titans armour with little effort. It is a very rare variant though.

    Gorgon Transport:
    Spoiler Alert, click show to read: 


    Guardsmen are lightly armoured and can get shot down easily at long range before they can even be effective in battle. Chimeras can only hold 10 men. The Guard's solution is the Gorgon capable of holding 50. The Gorgon is useful when the Guard go on the offensive. And yes, those are flamers you can see on the sides.

    Phew, I may add more later, but if the Guard were put into a Dawn of War 2 expansion I would want it in this sort of fashion and to be awe-inspiring, not looked down upon.

  10. #10

    Default Re: Ideas for first DoW 2 expansion

    The expansion could well be the Imperial guard getting slaughtered by the awesome power of chaos fighting off a chaos incursion.
    'When people stop believing in God, they don’t believe in nothing — they believe in anything. '

    -Emile Cammaerts' book The Laughing Prophets (1937)

    Under the patronage of Nihil. So there.

  11. #11
    Thanatos's Avatar Now Is Not the Time
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    Default Re: Ideas for first DoW 2 expansion

    Quote Originally Posted by Markas View Post
    The expansion could well be the Imperial guard getting slaughtered by the awesome power of chaos fighting off a chaos incursion.
    Bah, the IG is spit on by everyone. Poor guys.

  12. #12

    Default Re: Ideas for first DoW 2 expansion

    Quote Originally Posted by Thanatos View Post
    Bah, the IG is spit on by everyone. Poor guys.
    That's the way they like it I'm sure. Especially on desert planets.

    A full expansion with extensive IG and chaos units and kit please, THQ.
    'When people stop believing in God, they don’t believe in nothing — they believe in anything. '

    -Emile Cammaerts' book The Laughing Prophets (1937)

    Under the patronage of Nihil. So there.

  13. #13
    Thanatos's Avatar Now Is Not the Time
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    Default Re: Ideas for first DoW 2 expansion

    The IG shall be the only faction not allowed to take cover. If they are taking cover, they are not shooting the enemies of the Emperor, and thus must be executed. :laughing:

  14. #14
    VOP2288's Avatar Smokey the Bear
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    Default Re: Ideas for first DoW 2 expansion

    Well here's my idea....for DoW2 the single player campaign is based solely around Space Marines right? Supposedly they like totally redid the feel of the game and made it real in depth for them correct. Well what I think they should do...and forgive me for supporting an idea that only gives THQ and Relic more and more money...is release expansions with that same in-depth/single race concept for every single faction already in existence.

    I.E. A Chaos expan, an Eldar expan, an Ork expan, etc
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  15. #15

    Default Re: Ideas for first DoW 2 expansion

    Quote Originally Posted by Silo View Post
    That's exactly why I said "evil" not evil
    but still nothing beats Orks in their pure epic awesomness!

    http://www.newgrounds.com/portal/view/453475

  16. #16
    Osceola's Avatar Protector Domesticus
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    Default Re: Ideas for first DoW 2 expansion

    Chaos versus Inqusition!

    Holy ..
    Team Member <3

  17. #17
    Thanatos's Avatar Now Is Not the Time
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    Default Re: Ideas for first DoW 2 expansion

    Quote Originally Posted by Vindicare View Post
    Chaos versus Inqusition!

    Holy ..

    Hmmm... now I could get into that game...

  18. #18

    Default Re: Ideas for first DoW 2 expansion

    Quote Originally Posted by Vindicare View Post
    Chaos versus Inqusition!

    Holy ..
    that would be awesome as long as there are no Sisters of Battle involved!

  19. #19
    Thanatos's Avatar Now Is Not the Time
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    Default Re: Ideas for first DoW 2 expansion

    Quote Originally Posted by Pallantides View Post
    that would be awesome as long as there are no Sisters of Battle involved!
    Sexist.

  20. #20
    hellheaven1987's Avatar Comes Domesticorum
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    Default Re: Ideas for first DoW 2 expansion

    I don't care what else they add in expansion just get my Tau back!!!!

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