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August 08, 2008, 02:16 PM
#1
Ai ideas
Well don`t now if this helps but were it is i was going into the ai files from some mods and found interesting things such as.
/////////////////////////////////////////////////////////////
// Kill the human during the Dark Ages //
/////////////////////////////////////////////////////////////
-->
<faction_ai_label name="kill_human">
<defend_decisions>
<decision_entry>
<!--
Never give up never surrender!
-->
<min_entry target_human="true"/>
<max_entry target_human="true"/>
<faction_attitude defense="defend_minimal" want_peace="false" want_be_protect="false" continue="false"/>
</decision_entry>
</defend_decisions>
<invasion_decisions>
<decision_entry>
<!--
KILL THE HUMAN!!!!!!!!!
-->
<min_entry target_human="true" borders_all_our_regions="true"/>
<max_entry target_human="true" borders_all_our_regions="true"/>
<faction_attitude can_force_invade="false" at_war="true" invade="invade_immediate" invade_priority="1500" alliance_against="20" continue="false"/>
</decision_entry>
<decision_entry>
<!--
KILL THE HUMAN!!!!!!!!!
-->
<min_entry target_human="true" borders_all_our_regions="false"/>
<max_entry target_human="true" borders_all_our_regions="false"/>
<faction_attitude can_force_invade="true" force_invade="true" at_war="true" invade="invade_immediate" invade_priority="1500" alliance_against="20" continue="false"/>
</decision_entry>
</invasion_decisions>
</faction_ai_label>
It works i created in a mod of my own and added a custom campaign in i`m the reich and a few turns later milan attackes bologna with full stacks ,sicily blocades my port latter venice captures innsbruck and denmark plans to attack my recently captured province hamburg and of course i increased the kiings purse for everyone.
I increased the invade prioraty and i have thougth in ading a decision by in the first, 10 turns the computer focus on atacking the rebels.:hmmm:
<decision_entry>
<!--
if we're not at war and it is very early in the game, do not invade (grabbing rebel regions instead)
-->
<max_entry stance="Neutral" turn_number="10"/>
</decision_entry>
Last edited by daxter; August 08, 2008 at 02:19 PM.
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August 09, 2008, 12:00 PM
#2
Re: Ai ideas
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August 09, 2008, 07:36 PM
#3
Re: Ai ideas
it OWNS!! lol i dont know what im looking at but i know it owns gj
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August 11, 2008, 01:50 PM
#4
Re: Ai ideas
The AI team already reconfigured the XML files, AFAIK.
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