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Thread: Ai ideas

  1. #1

    Default Ai ideas

    Well don`t now if this helps but were it is i was going into the ai files from some mods and found interesting things such as.






    /////////////////////////////////////////////////////////////
    // Kill the human during the Dark Ages //
    /////////////////////////////////////////////////////////////
    -->
    <faction_ai_label name="kill_human">

    <defend_decisions>

    <decision_entry>
    <!--
    Never give up never surrender!
    -->
    <min_entry target_human="true"/>
    <max_entry target_human="true"/>
    <faction_attitude defense="defend_minimal" want_peace="false" want_be_protect="false" continue="false"/>
    </decision_entry>

    </defend_decisions>

    <invasion_decisions>

    <decision_entry>
    <!--
    KILL THE HUMAN!!!!!!!!!
    -->
    <min_entry target_human="true" borders_all_our_regions="true"/>
    <max_entry target_human="true" borders_all_our_regions="true"/>
    <faction_attitude can_force_invade="false" at_war="true" invade="invade_immediate" invade_priority="1500" alliance_against="20" continue="false"/>
    </decision_entry>
    <decision_entry>
    <!--
    KILL THE HUMAN!!!!!!!!!
    -->
    <min_entry target_human="true" borders_all_our_regions="false"/>
    <max_entry target_human="true" borders_all_our_regions="false"/>
    <faction_attitude can_force_invade="true" force_invade="true" at_war="true" invade="invade_immediate" invade_priority="1500" alliance_against="20" continue="false"/>
    </decision_entry>
    </invasion_decisions>
    </faction_ai_label>

    It works i created in a mod of my own and added a custom campaign in i`m the reich and a few turns later milan attackes bologna with full stacks ,sicily blocades my port latter venice captures innsbruck and denmark plans to attack my recently captured province hamburg and of course i increased the kiings purse for everyone.

    I increased the invade prioraty and i have thougth in ading a decision by in the first, 10 turns the computer focus on atacking the rebels.:hmmm:




    <decision_entry>
    <!--
    if we're not at war and it is very early in the game, do not invade (grabbing rebel regions instead)
    -->
    <max_entry stance="Neutral" turn_number="10"/>
    </decision_entry>
    Last edited by daxter; August 08, 2008 at 02:19 PM.

  2. #2

    Default Re: Ai ideas

    anyone

  3. #3
    jmack's Avatar Civis
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    Mar 2006
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    Posts
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    Default Re: Ai ideas

    it OWNS!! lol i dont know what im looking at but i know it owns gj

  4. #4

    Default Re: Ai ideas

    The AI team already reconfigured the XML files, AFAIK.

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