Okay, the Garrison-Script for KGCM 3.4, with the following improvements is ready and seems to be fully functional. What a luckiness...
The improvements are: After the AI has normaly received garrison-script-units in a main city, the same city has to wait 7 turns before getting other garrison-script-units (no more multiple spawning garrison-units, for each attack).
+ And i've also managed, that a human player gets no more benefits from the garrison-script (when the AI is attacking one of your main city, then the garrison script ignores this).
Important: This script is intended as an BETA release, because i've tested the AI vs. AI a few times only. Please give us feedback concerning the behavior when the AI attacking "AI-garrison-scripted" cities. If the feedback about the functionality is positiv, Dave would like to add this garrison script to the main mod (future update).
Installation: Simply replace this file with the original located in
x:\Medieval 2 TotalWar\mods\kingdoms_grand_campaign_mod\data\world\maps\campaign\imperial_campaign\
(make a backup before u replace this)
ATTENTION: Not save game compatible!!!
NEW DOWNLOAD @ POST #27