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Thread: *Mod the buildings with the new breakthrough crack! :D* (trebuchets on walls anyone?)

  1. #1
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    Icon4 *Mod the buildings with the new breakthrough crack! :D* (trebuchets on walls anyone?)

    Found a thread where, like they did with the meshes for unit models - now 4 or more Opifex's are working on the buildings and everything else to do with the battlemaps,

    there is so many possiblities, - 3 wall cities of Byzantium (not citadels) - Trebuchets on towers, just imagine!

    Also, breakthroughs for many mods have become available - for example;

    Incredibly good news! Though I can see that our Spaniard here is still a way off until he's done, this is a very bright light at the end of the tunnel.
    For us in EB, one of THE major hurdles for developing Europa Barbarorum 2 for M2TW was that the 3d buildings could not be modded. And an ancient world with medieval buildings is no world at all. Thanks for your work!

    I will immediately report this to the guys developing EB2.

    Heck - now real buildings for The Third Age: Total War could be made - although long in the future

    Check out the link;

    http://www.twcenter.net/forums/showt...=166329&page=1

    Note: if it seems like I'm spamming - I'm not :o, I just like alerting everyone of the amazing work done by the modders out there!

    Please comment to keep this thread alive!

    -Grandmaster

  2. #2

    Default Re: *Mod the buildings with the new breakthrough crack! :D* (trebuchets on walls anyone?)

    What exactley is the breakthrough?

  3. #3
    Krechet(SiCh)'s Avatar Primicerius
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    Default Re: *Mod the buildings with the new breakthrough crack! :D* (trebuchets on walls anyone?)

    2 Grandmaster Ryu: We know it

    Master of Guild of Modemakers on site SiCh
    3d artist and 3d modeller
    Translator, PR-specialist of site SiCh

  4. #4

    Default Re: *Mod the buildings with the new breakthrough crack! :D* (trebuchets on walls anyone?)

    I don't see what all the uproar is about?

  5. #5
    The Count(er)'s Avatar Protector Domesticus
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    Default Re: *Mod the buildings with the new breakthrough crack! :D* (trebuchets on walls anyone?)

    yeah we have heard of this about a month ago or so and we will be creating custom buildings because of this
    and the breakthrough is because of this we'll finally be able to make custom buildings and settlements which in M2TW was previously impossible
    Quote Originally Posted by Chaigidel View Post
    everyone but me is wrong.
    Ego's are fun

  6. #6

    Default Re: *Mod the buildings with the new breakthrough crack! :D* (trebuchets on walls anyone?)

    Can someone please inform me what it is that has happened?
    I reckon I would be more informed if i wore ear-plugs and put a giant bag over my head that said 'not well informed'.

  7. #7
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    Default Re: *Mod the buildings with the new breakthrough crack! :D* (trebuchets on walls anyone?)

    <Shved> is looking for progress with building editing and learning it

    Master of Guild of Modemakers on site SiCh
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  8. #8
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    Default Re: *Mod the buildings with the new breakthrough crack! :D* (trebuchets on walls anyone?)

    You guys LOVE crushing my hopes and dreams

    I didn't know it had been said before :'(

  9. #9

    Default Re: *Mod the buildings with the new breakthrough crack! :D* (trebuchets on walls anyone?)

    ....A month ago...

  10. #10
    Krechet(SiCh)'s Avatar Primicerius
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    Default Re: *Mod the buildings with the new breakthrough crack! :D* (trebuchets on walls anyone?)

    It's not me. It's all <Shved> He found it first

    Master of Guild of Modemakers on site SiCh
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  11. #11
    The Count(er)'s Avatar Protector Domesticus
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    Default Re: *Mod the buildings with the new breakthrough crack! :D* (trebuchets on walls anyone?)

    well it's alright I just wish people would stop creating new threads for this stuff as me and a few other team members read every new post on the TATW forum and we would see your post in general discussions or suggestions and even the ask questions here threads
    Quote Originally Posted by Chaigidel View Post
    everyone but me is wrong.
    Ego's are fun

  12. #12

    Default Re: *Mod the buildings with the new breakthrough crack! :D* (trebuchets on walls anyone?)

    So Thread Closed.

  13. #13

    Default Re: *Mod the buildings with the new breakthrough crack! :D* (trebuchets on walls anyone?)

    well not evrybody Scout the forums evryday

    Some kids like to pee there names on the snow in winter... Chuck Norris can pee his name into solid concrete!

    Chuck Norris doesn't have to shape his hair... It stays in shape out of sheer fear.

    A snake once bit Chuck. After five days of extreme pain... The snake died.

  14. #14
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    Default Re: *Mod the buildings with the new breakthrough crack! :D* (trebuchets on walls anyone?)

    well usually Code_Knight closes most of the threads but pretty much everyone moderating the forum went on vacation at the same time or is doing something that keeps them away from a computer
    Quote Originally Posted by Chaigidel View Post
    everyone but me is wrong.
    Ego's are fun

  15. #15

    Default Re: *Mod the buildings with the new breakthrough crack! :D* (trebuchets on walls anyone?)

    I friggen love this mod

  16. #16

    Default Re: *Mod the buildings with the new breakthrough crack! :D* (trebuchets on walls anyone?)

    can people mod the buildings in rtw. And will you actually take the time to mod the buildings? ifrom what i read its possible but quite tedious.

  17. #17
    Krechet(SiCh)'s Avatar Primicerius
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    Default Re: *Mod the buildings with the new breakthrough crack! :D* (trebuchets on walls anyone?)

    In RTW it was possible but quite hard. In M2TW it's still quite hasrd but it became possible about 1,5 months ago

    Master of Guild of Modemakers on site SiCh
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  18. #18
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    Default Re: *Mod the buildings with the new breakthrough crack! :D* (trebuchets on walls anyone?)

    it's still probably harder in M2TW than Rome even now that it's possible
    Quote Originally Posted by Chaigidel View Post
    everyone but me is wrong.
    Ego's are fun

  19. #19

    Default Re: *Mod the buildings with the new breakthrough crack! :D* (trebuchets on walls anyone?)

    Quote Originally Posted by Pickle_mole View Post
    can people mod the buildings in rtw. And will you actually take the time to mod the buildings? ifrom what i read its possible but quite tedious.
    it's ridiculously hard to mod the buildings in RTW, soooo much harder than M2tw, but it really depends on what you're trying to mod.

  20. #20
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    Default Re: *Mod the buildings with the new breakthrough crack! :D* (trebuchets on walls anyone?)

    it's still ridiculously hard to mod buildings in M2TW and it was actually so hard it couldn't be done until about a month ago
    Quote Originally Posted by Chaigidel View Post
    everyone but me is wrong.
    Ego's are fun

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