Release: Basileia ton Romaion submod for SS6.1 v1.0
presents...
Basileia ton Romaion submod for Stainless Steel 6.1
The aim of this submod is to provide the players of Stainless Steel 6.1 with a historically accurate medieval Roman (i.e. Byzantine) unit roster. Almost all of the vanilla units for the Byzantines were either inaccurately implemented or just plain inaccurate. This submod redresses this...and more!
Installation Instructions
1. Download the above file
2. Run the installer and point it to your Medieval II Total War directory (not the SS directory)
3. Delete the map.rwm files from the Stainless_Steel_6\data\world\maps\base and Stainless_Steel_6\data\world\maps\campaign\custom\Late_Era_Campaign folders. The campaign will take a minute or two to start the first time after you do this. Don't worry it's normal (the game is rebuilding the map).
4. Delete the events.dat and events.idx files from the Stainless_Steel_6\data\sounds folder.
Patch
Fixes some minor graphical bugs with some units
1. Download this file: http://files.filefront.com/BtR+patch.../fileinfo.html
2. Unzip the files into Stainless_Steel_6\data\unit_models\_units\byzantine_roster
THIS MOD IS NOT SAVE-GAME COMPATIBLE
Features:
A completely overhauled unit roster. Almost all units are completely new and historically accurate.
A combination of skins from several modders as well as many original creations.
New weapon models and textures (thanks to Lord_Calidor)
Realistic battle banners.
Starting conditions for both Early and Late Era campaigns are much more accurate. Help the Komneneans restore the Empire to its former glory in the Early campaign. Or fight to regain Constantinople from the crusaders in the Late Era campaign.
New battle and strat map models for all army leaders.
Career system for Byzantine generals.
New roleplaying features. Recover Byzantine relics. Gain titles for your generals
Byzantine quotes for loading screens
Proper terrain around Constantinople. No more tropical jungle.
For more information about the Complete Byzantine Unit Roster Project, go to this forum
Screenshots:
Spoiler Alert, click show to read:
Faction Leader:
Faction Heir:
General:
Captain:
From left to right: Faction Heir, Faction Leader, General, Captain
(screenshots taken with Magus' Crimson Tide mod)
A brief word from our leader AnthoniusII:
Spoiler Alert, click show to read:
This submod is designed to show you medieval Roman history after 1080AD. In the 23 units you will find that 9 are cavalry. That does not mean that you will automatically win against any opponent in battle. The units consist of a variety of "native" and mercenary troops of all levels: from armed peseants to the heaviest cavalry in the world.
In our sub mod you will realise that diplomacy can buy you crucial time for your empire. You will find some elite units in your capital at the start of the early era campaign but you may want to think twice before you start any hostilitees with any faction (even the most hated of enemies).
Even via free merc troops you will soon realise that your capital is largely undefended and danger is very close indeed. The units can give you a boost to reconquer the former and glorious empire but they can also easily destroy you by their cost or their minimal loyalty.
Some simple advice:
1: Do not fight wars on two fronts the same time. Use your diplomats wisely.
2: War needs money even that could mean great peace times!
3: The Empire's troops are more defensive than offensive. It is not wise to use defensive troops(even the elite ones) in the open field.
4: Try to fortify borders that your neighbours who you aren't currently at war with. This way you gain time to raise new armies and avoid sudden attacks.
5: Choose your primary targets carefully: There are settlements that can for the most part neutralise the ennemy for a long time when you capture them.
6: The Roman troops are better in defence than attack: turn this fact to your advantage.
I hope I helped you to your start...Enjoy the glorious Roman units!
AnthoniusII
Megas Domestikos ton Scholon.
FAQ:
Q: Will this submod be compatible with SSTC, RR and Byg’s Grim Reality?
A: We will be releasing compatibility files for the above submods.
CBUR Team Members:
AnthoniusII (leader/researcher)
Tangro (modeler/skinner)
The_Bulgar_Slayer (researcher)
Nakharar(researcher)
Pompeius Magnus (contributor-researcher)
Ificratis (modder)
Caesar Clivus(modder)
Stefaneke(modeller)
Neoptolemos(public relations and keeper of the order in the mod)
Manuel Komnenos(researcher).
Slash5(modeller)
Thanks to Firebat11 for helping us with the beta test
Credits:
We would like to thank the following TWC members for giving us permission to use their work:
DisgruntledGoat (textures)
Whitewolf (textures)
Laca(textures and models)
Burrek (textures)
yelowdogg23 (2d art contributor)
Lord_Calidor (weapon models and textures)
Bug fix.
Due to a small mix up there is a but in the modeldb that'll cause a crash when playing as the Irish. The fix is simple though.
Spoiler Alert, click show to read:
1. Open the battle_models.modeldb (located in the Stainless_Steel\data\unit_models folder) in notepad (might have to do a Open With... in windows)
2. Do a search for "NE_Bodyguard". Hit find until you find the entry for the bodyguard unit
3. Scroll down a bit until you see
Re: Preview: Basileia ton Romaion submod for SS6.1
Originally Posted by Firebat11
Hey Caesar,
For the Beta test the Spartharii tou Vasileos have 90 men in their unit. In the pic above they have 120. Is this right?
+ I feel that the Byz need a high tiered spear unit. Could the Spartharii tou Vasileos have a spear primary and sword secondary?
The "Spatharii tou Vasileos became smaller becouse they were mostly a ceremonial (in pallace) unit!
By the tests we made Scutatoi spearmen are the same level of vanilla's dismounted infantry but armed with spears!They have quite the skill to defeat almost all the early and late eras cavalry units!
We though too to add a spear to Spatharii but the spear seams to changed by sword when they engage!That is the reason we have 2(two) scutati units instad of one!
The best weapon against cavalry is another cavalry and our roster has 9 units of it!!!
Re: Preview: Basileia ton Romaion submod for SS6.1
Originally Posted by Firebat11
Hey Caesar,
For the Beta test the Spartharii tou Vasileos have 90 men in their unit. In the pic above they have 120. Is this right?
Yes it was changed after the screenshot was taken
+ I feel that the Byz need a high tiered spear unit. Could the Spartharii tou Vasileos have a spear primary and sword secondary?
No for three reasons. 1. Not historically accurate for that unit. 2. Infantry with 2 weapons do not work as intended. 3. That will kind of be one of the faction's weaknesses. Scoutatoi are the workhorses of the army
Re: Preview: Basileia ton Romaion submod for SS6.1
Simply amazing display of this once great empire.Truly you have gone to great lengths to provide us the best Byzantine experience that can be had and for this I thank you,both for your vision and dedication to the proper representation of these noble descendants of the Bygone Romans and your hard work in bringing continuois quality to our gaming experience
Re: Preview: Basileia ton Romaion submod for SS6.1
Originally Posted by MIK TG
One question. Will this mode be compatybile with SSTC+Battle for Baltic?
Seeing as I'm a developer of both of those mods, I guess I kinda have to make them compatible Don't worry I'll want a version of SS with both this and BftB for myself so I'll release some compatibility files at some point.
Re: Preview: Basileia ton Romaion submod for SS6.1
Originally Posted by Caesar Clivus
Seeing as I'm a developer of both of those mods, I guess I kinda have to make them compatible Don't worry I'll want a version of SS with both this and BftB for myself so I'll release some compatibility files at some point.
Speaking of which, what are we gonna call this since we're also probably going to add Lord_Calidor's awesome Templar mod.
Its not really battle for the BALTIC anymore:hmmm: