Originally Posted by
SigniferOne
Guilds are still under discussion, since they're a fairly ancillary addition to the mod. Examples could be some philosophical schools in the Greek areas, as per your suggestion, a guild of musicians in Rome, which had a strike in the 4th century BC so we know it was there, etc. In short, these guilds will be very culture related, and most likely will not be uniformly available to all factions. Gallic guild, maybe some metalmakers or something, would be very different from guilds in Rome or in Syracuse, where a metalsmith guild may be present but with vastly different effects.
Most guilds will also not have the simple and fairly uninteresting bonuses as in MTW2. For instance Greeks had a discovery of scientific medicine in this time period; this means that a medical building will not be available to anyone but them, but that even the hellenic player won't be able to build it whenever and wherever he wants to. It will be subject to certain preconditions, and once a hospital "guild" building appears in a city if you meet those preconditions, the city will then begin acquiring momentous health benefits. Additionally a physician may now appear in the retinue of your generals, vastly improving his survival rate after battles, and raising the recovery rate of all troops in his army. I.e. 50 out of 100 soldiers in a unit may fall during a battle, but 20 of those may avoid death due to timely intervention of a scientific doctor, meaning that 30 soldiers actually end up dying, instead of 50. Thus science will be of great help to the Greeks who are otherwise very outnumbered by the other nations on the map.