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Do you play Morrowind? Do you like old castles, ferocious hairy beasts, expansive wintry forests, and killing dark elves?
Then check out Skyrim: Home of the Nords! A mod for TES III: Morrowind.
will Mumakils be one per unit or more? Cos having normal elephant unit sizes seems slightly unfair.
The Duke of Dunwich and surrounding fiefdom
For any who are interested by my FF on occurrences in Rhun and beyond; I have begun a new project (not because the old one is finished, just opening more room for ideas) about one of the minor characters, Rankal. It is in the Third Age AAR index and here is the link http://www.twcenter.net/forums/showthread.php?t=376994
One per unit as I know. But you must asjk KK about it
Master of Guild of Modemakers on site SiCh
3d artist and 3d modeller
Translator, PR-specialist of site SiCh
@Hayabusa,
When you show me a pic I may answer your question.How Beautiful
One question, what about that unit of Harad, as I remember it was an elite spearman unit with the conic shape helmet of bronxe a, very cool unit. Looks like it's not here, or is here and it has changed?
@Signifier One,
Good suggestion!If you give them two swords, then they can make use of that one animation in which a soldier shield-butt's his opponent. Then it could look as if they're striking with both swords.
But isn't exactly this one of the animations you have deleted in your animations pack?
@Tobolight,
Each Mumakil carries 12 Southron Archers with fire arrows (because it looks cooler ).Nice Work, does the game allow you to mount men on the Mumakil?
@sirfiggin,
Mumakil still needs to be balanced, but probably you will have 3 Mumakil on medium unit sizes.will Mumakils be one per unit or more? Cos having normal elephant unit sizes seems slightly unfair.
Their costs and recruitment time will be very high though.
Winner of 'Favorite M2TW Mod' and 'Favorite M2TW Modder' Award 2007 & 2008
that looks...fairly...AMAZING! I can't wait. Keep up the good work
how did you get those Oliphaunts so big? amazing
GO KK!!
Brilliant, simply brilliant!
They look amazing! Keep up the good work!!
Hey nice TLD stuff. You took textures with the elf stuff and now have moved on to our concept art. Is lurking on our forums and taking stuff the sum total of your plan for this mod?
I'm making armor right now and this was in the queue. So much for having a concept artist I guess or trying to be original.
Yes, but only for regular swordsmen. The animation itself still exists, and would be absolutely trivial to add to some new custom skeleton, say fs_TATW_2swords.Originally Posted by King Kong
So, you guys keep using stuff from our mod without permission, and don't even bother to say where you got it from? I thought you'd stop that kind of behavior after we complained about it in this topic:
http://www.twcenter.net/forums/showthread.php?t=163440
Taking credit for other people's work is very low on your part. You should be ashamed of yourselves.
I want to play in the moovie......Oups!
I thought it was a moovie...sorry!!!
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
@Hross
Milkshape and Knight Errant's animation tools.how did you get those Oliphaunts so big? amazing
@The Counter
Unfortunately not possible on elephants, I think. Therefore I have chosen (very strong) fire arrows.their still able to use regular arrows though right?
@Ancientwan ker
Oh come on, first of all I'm not lurking any forums and Merlkir allowed us to use his concept art.Hey nice TLD stuff. You took textures with the elf stuff and now have moved on to our concept art. Is lurking on our forums and taking stuff the sum total of your plan for this mod?
He will also get credit in the release notes of the mod.
Even if he wouldn't have given permission to use his pics as an inspiration, I think it's not forbidden to create something completely different, based on a painting.
Please correct me if I'm wrong, but as i mentioned Merlkir did give the permission anyway.
Also, this unit is the only one that is based on Merlkir's paintings, since it looks especially cool, and all other units are based on my imagination, the movies, miniatures and book descriptions.
@Signifier One
Thanks for the note! I will try what you have suggested.Yes, but only for regular swordsmen. The animation itself still exists, and would be absolutely trivial to add to some new custom skeleton, say fs_TATW_2swords.
I'll let you know if I get it to work or not.
Edit:
@maximusminimus,
Please read my response to ancientwan ker. I do absolutely use no stuff from any other mod, just an inspiration from a painting with permission. I think you do really overreact a little bit and I'm absolutely not ashamed having made this unit, since it was a lot damn hard work.So, you guys keep using stuff from our mod without permission, and don't even bother to say where you got it from? I thought you'd stop that kind of behavior after we complained about it in this topic:
Last edited by King Kong; July 25, 2008 at 04:29 PM.
Winner of 'Favorite M2TW Mod' and 'Favorite M2TW Modder' Award 2007 & 2008