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Thread: -- Preview of Harad --

  1. #101
    Banfred's Avatar Miles
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    Default Re: --Unit Preview--Harad--

    /faint
    Do you play Morrowind? Do you like old castles, ferocious hairy beasts, expansive wintry forests, and killing dark elves?

    Then check out Skyrim: Home of the Nords! A mod for TES III: Morrowind.

  2. #102
    sirfiggin's Avatar Senator
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    Default Re: --Unit Preview--Harad--

    will Mumakils be one per unit or more? Cos having normal elephant unit sizes seems slightly unfair.
    The Duke of Dunwich and surrounding fiefdom

    For any who are interested by my FF on occurrences in Rhun and beyond; I have begun a new project (not because the old one is finished, just opening more room for ideas) about one of the minor characters, Rankal. It is in the Third Age AAR index and here is the link http://www.twcenter.net/forums/showthread.php?t=376994

  3. #103
    Krechet(SiCh)'s Avatar Primicerius
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    Default Re: --Unit Preview--Harad--

    One per unit as I know. But you must asjk KK about it

    Master of Guild of Modemakers on site SiCh
    3d artist and 3d modeller
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  4. #104

    Default Re: --Unit Preview--Harad--

    I want Oliphaunt!

    He who wishes to command must know what it's like to obey.

  5. #105

    Default Re: --Unit Preview--Harad--

    @Hayabusa,
    How Beautiful

    One question, what about that unit of Harad, as I remember it was an elite spearman unit with the conic shape helmet of bronxe a, very cool unit. Looks like it's not here, or is here and it has changed?
    When you show me a pic I may answer your question.


    @Signifier One,
    If you give them two swords, then they can make use of that one animation in which a soldier shield-butt's his opponent. Then it could look as if they're striking with both swords.
    Good suggestion!
    But isn't exactly this one of the animations you have deleted in your animations pack?


    @Tobolight,
    Nice Work, does the game allow you to mount men on the Mumakil?
    Each Mumakil carries 12 Southron Archers with fire arrows (because it looks cooler ).


    @sirfiggin,
    will Mumakils be one per unit or more? Cos having normal elephant unit sizes seems slightly unfair.
    Mumakil still needs to be balanced, but probably you will have 3 Mumakil on medium unit sizes.
    Their costs and recruitment time will be very high though.

    Winner of 'Favorite M2TW Mod' and 'Favorite M2TW Modder' Award 2007 & 2008

  6. #106
    High Chunker Greens's Avatar Protector Domesticus
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    Default Re: --Unit Preview--Harad--

    that looks...fairly...AMAZING! I can't wait. Keep up the good work

  7. #107
    Hengest's Avatar It's a joke
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    Default Re: --Unit Preview--Harad--

    how did you get those Oliphaunts so big? amazing

  8. #108
    Falcone's Avatar Tiro
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    Default Re: --Unit Preview--Harad--

    Awesome!

  9. #109

    Default Re: --Unit Preview--Harad--

    This is looking good.

  10. #110
    Babagitta's Avatar Campidoctor
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    Default Re: --Unit Preview--Harad--

    He he he... now I know what campaign I'll play first.
    Oh yes baby! Say hello to Muma...!


    Heaven has a charismatic Writer now

  11. #111

    Default Re: --Unit Preview--Harad--

    GO KK!!

    Remember Constantinople
    mr bush how can u put people in jail for smoking weed when you smoke weed. that makes you a hypocrite. bush says do you like hand jobs. the guy says hell yea. bush says do you like giving hand jobs. the guy says no. bush says well then your a fing hypocrite to!!!.

  12. #112

    Default Re: --Unit Preview--Harad--

    absolutly awesome !!!!!!!!!!

  13. #113
    The Count(er)'s Avatar Protector Domesticus
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    Default Re: --Unit Preview--Harad--

    Quote Originally Posted by King Kong View Post
    @Tobolight,

    Each Mumakil carries 12 Southron Archers with fire arrows (because it looks cooler ).
    their still able to use regular arrows though right?
    Quote Originally Posted by Chaigidel View Post
    everyone but me is wrong.
    Ego's are fun

  14. #114

    Default Re: --Unit Preview--Harad--

    Brilliant, simply brilliant!

    They look amazing! Keep up the good work!!

  15. #115
    The Big Red 1's Avatar Primicerius
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    Default Re: --Unit Preview--Harad--

    Quote Originally Posted by The Count(er) View Post
    their still able to use regular arrows though right?
    Looking cool always comes b4 reality. You coders always have to ruin the modelers fun.

    IDK about the switching though.
    HONEY I AM HOME


  16. #116

    Default Re: --Unit Preview--Harad--

    Hey nice TLD stuff. You took textures with the elf stuff and now have moved on to our concept art. Is lurking on our forums and taking stuff the sum total of your plan for this mod?



    I'm making armor right now and this was in the queue. So much for having a concept artist I guess or trying to be original.

  17. #117
    Opifex
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    Default Re: --Unit Preview--Harad--

    Quote Originally Posted by King Kong
    But isn't exactly this one of the animations you have deleted in your animations pack?
    Yes, but only for regular swordsmen. The animation itself still exists, and would be absolutely trivial to add to some new custom skeleton, say fs_TATW_2swords.


    "If ye love wealth greater than liberty,
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    and may posterity forget that ye were
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  18. #118
    maximusminimus's Avatar Biarchus
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    Default Re: --Unit Preview--Harad--

    So, you guys keep using stuff from our mod without permission, and don't even bother to say where you got it from? I thought you'd stop that kind of behavior after we complained about it in this topic:

    http://www.twcenter.net/forums/showthread.php?t=163440

    Taking credit for other people's work is very low on your part. You should be ashamed of yourselves.

    Download V. 1.0 here
    Discussion and updates here

  19. #119
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: --Unit Preview--Harad--

    I want to play in the moovie......Oups!
    I thought it was a moovie...sorry!!!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  20. #120

    Default Re: --Unit Preview--Harad--

    @Hross
    how did you get those Oliphaunts so big? amazing
    Milkshape and Knight Errant's animation tools.


    @The Counter
    their still able to use regular arrows though right?
    Unfortunately not possible on elephants, I think. Therefore I have chosen (very strong) fire arrows.


    @Ancientwan ker
    Hey nice TLD stuff. You took textures with the elf stuff and now have moved on to our concept art. Is lurking on our forums and taking stuff the sum total of your plan for this mod?
    Oh come on, first of all I'm not lurking any forums and Merlkir allowed us to use his concept art.
    He will also get credit in the release notes of the mod.
    Even if he wouldn't have given permission to use his pics as an inspiration, I think it's not forbidden to create something completely different, based on a painting.
    Please correct me if I'm wrong, but as i mentioned Merlkir did give the permission anyway.
    Also, this unit is the only one that is based on Merlkir's paintings, since it looks especially cool, and all other units are based on my imagination, the movies, miniatures and book descriptions.


    @Signifier One
    Yes, but only for regular swordsmen. The animation itself still exists, and would be absolutely trivial to add to some new custom skeleton, say fs_TATW_2swords.
    Thanks for the note! I will try what you have suggested.
    I'll let you know if I get it to work or not.


    Edit:
    @maximusminimus,
    So, you guys keep using stuff from our mod without permission, and don't even bother to say where you got it from? I thought you'd stop that kind of behavior after we complained about it in this topic:
    Please read my response to ancientwan ker. I do absolutely use no stuff from any other mod, just an inspiration from a painting with permission. I think you do really overreact a little bit and I'm absolutely not ashamed having made this unit, since it was a lot damn hard work.
    Last edited by King Kong; July 25, 2008 at 04:29 PM.

    Winner of 'Favorite M2TW Mod' and 'Favorite M2TW Modder' Award 2007 & 2008

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