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Thread: Ballance...

  1. #1
    Babagitta's Avatar Campidoctor
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    Default Ballance...

    In my personal opinion, ballance is a very important detail for such a game and... I don't want it!

    I mean, I don't need any kind of ballance between units of different factions but plenty of different abilities: power, weapons, range of fire, cost, movement, size of units, unique units, economy, defenses, speed, morale etc.

    Imagine a spearman having the same hit points as an Orc...

    The challenge to win the game by playing a "weak" faction is what I really want. The style of M2TW belongs to the past (same units - different colors).


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  2. #2
    Krechet(SiCh)'s Avatar Primicerius
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    Default Re: Ballance...

    I don't agree with you. We trying to find the compromiss between balanse and realism

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  3. #3
    Varjon's Avatar Praepositus
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    Default Re: Ballance...

    Quote Originally Posted by Krechet(SiCh) View Post
    I don't agree with you. We trying to find the compromiss between balanse and realism
    I and whole team agrees with that opinion.

  4. #4
    Babagitta's Avatar Campidoctor
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    Default Re: Ballance...

    Too bad... but thanks for the info.


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  5. #5
    Glorfindel's Avatar Centenarius
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    Default Re: Ballance...

    Quote Originally Posted by Babagitta View Post
    Imagine a spearman having the same hit points as an Orc...
    i swear that i can see the Orc in front of me....with...wow! normal hit points... how's that possible...??
    Glorfindel, the Lord of the House of the Golden Flower

    ...Glorfindel was tall and straight, his hair was of shining gold, his face fair and young and fearless and full of joy, his eyes were bright and keen, and his voice like music, on his brow sat wisdom, and in his hand was strength...

    ... the Elven-wise, lords of the Eldar from beyond the furthest seas. They do not fear the Ringwraiths, for those who have dwelt in the Blessed Realm live at once in both worlds, and against both the Seen and the Unseen they have great power...


  6. #6
    Babagitta's Avatar Campidoctor
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    Default Re: Ballance...

    I'm afraid that you're going to see something like that.


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  7. #7
    Krechet(SiCh)'s Avatar Primicerius
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    Default Re: Ballance...

    Oh... Hit points. There is general rule for all mods: common units - 1 hp; elite and general bodyguards - 2 hp; beasts, lik elefants, trolls and over 3 and more hp.
    There is another ways to raise vitality of some races

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  8. #8
    Babagitta's Avatar Campidoctor
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    Default Re: Ballance...

    Quote Originally Posted by Krechet(SiCh) View Post
    Oh... Hit points. There is general rule for all mods: common units - 1 hp; elite and general bodyguards - 2 hp; beasts, lik elefants, trolls and over 3 and more hp.
    There is another ways to raise vitality of some races
    I understand the "general rule" but I believe that we need "special rules" in this game. The difference between 1-2-3 is too small if we're talking about spearmen-orcs-trolls.

    Also, "realism" is a complicated detail in a fantasy game.


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  9. #9
    Krechet(SiCh)'s Avatar Primicerius
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    Default Re: Ballance...

    There are another ways. If we defy such rules mod would have no balance and will be unplayable

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  10. #10
    Babagitta's Avatar Campidoctor
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    Default Re: Ballance...

    I don't understand maybe because I'm not a modder.
    You're the specialists so I give up.


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  11. #11
    ccllnply's Avatar Tribunus
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    Default Re: Ballance...

    The difference between 1 hitpoint and 2 is actually pretty big.

    And I don't know why you would want to get rid of balance. The team can keep balance and still make the mod realistic. If you take away balance then every campaign, the same thing will happen over and over again because one faction is far more powerful then the other


  12. #12
    The Count(er)'s Avatar Protector Domesticus
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    Default Re: Ballance...

    the difference between 1 hitpoint and 2 is actually not just pretty big it's huge or am I the only one who's heard of how overpowered Hashashim were in vanilla

    anyways balance is extremely important to a fun mod because if one faction has all their units be better they will always win whether you play them or not which wouldn't be fun although we're not going to go as far as giving every faction a equal power in all fields and each faction will have their advantages such as cavalry for Rohan at least this is my opinion on the subject
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  13. #13
    Krechet(SiCh)'s Avatar Primicerius
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    Default Re: Ballance...

    Yes. For example most of Dwarven units will be Heavy infantry. It's strange for vanilla, but in our mode it will be. And we make this faction playable

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  14. #14
    The Big Red 1's Avatar Primicerius
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    Default Re: Ballance...

    What are hit points anyway? (like what do they effect?)
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  15. #15
    Krechet(SiCh)'s Avatar Primicerius
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    Default Re: Ballance...

    As I remember game mechanic, every soldier dies with some probability concerned with many factors, such as armour and defebnce. Every additional hit point means what you not die this time )

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  16. #16
    ccllnply's Avatar Tribunus
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    Default Re: Ballance...

    Hit points are pretty complicated to understand and explain but here is what I understand about hit points in Total War games.

    Hit points are basically the amount of times a unit gets hit before it dies. A unit with 0 defence stats and 1 hit point will die once it gets attacked. The units defence stats decide how likely it is for a hit point to be taken away.


  17. #17
    Krechet(SiCh)'s Avatar Primicerius
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    Default Re: Ballance...

    I said the same thing but a bit more complicated )))

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  18. #18
    The Big Red 1's Avatar Primicerius
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    Default Re: Ballance...

    Thx
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  19. #19
    Glorfindel's Avatar Centenarius
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    Default Re: Ballance...

    a regular spearman will have 1 hitpoint, right?

    then an orc will have 0.5 ? jesus...

    one question to Babagitta
    you are Greek, aren't you...?
    Glorfindel, the Lord of the House of the Golden Flower

    ...Glorfindel was tall and straight, his hair was of shining gold, his face fair and young and fearless and full of joy, his eyes were bright and keen, and his voice like music, on his brow sat wisdom, and in his hand was strength...

    ... the Elven-wise, lords of the Eldar from beyond the furthest seas. They do not fear the Ringwraiths, for those who have dwelt in the Blessed Realm live at once in both worlds, and against both the Seen and the Unseen they have great power...


  20. #20
    Babagitta's Avatar Campidoctor
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    Default Re: Ballance...

    Quote Originally Posted by Glorfindel View Post
    a regular spearman will have 1 hitpoint, right?

    then an orc will have 0.5 ? jesus...

    one question to Babagitta
    you are Greek, aren't you...?
    Yes I am! Athens...
    And you?

    And please, let me say something. I know that dealing with ballance is too complicated but I'm sure that there is a way to re-build all the parameters of the game.

    For example, do not allow a powerful faction expand fast.
    Also, powerful units = too expensive units.
    Archers: different range, different accuracy, morale, ammo etc.
    Cavarly: different speed, different power etc.
    Infantry: the same...
    Special units: the same...

    What I want to say is that an Elephant can kill 300 men easily if it's going to be that big! Is it possible to kill that beast with a unit of spearmen?

    If we're talking about a fantasy-game then realism has to be more sophisticated and I know this means a lot of work.


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