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Thread: How to fix siege units slowing down your armies.

  1. #1
    Serious J's Avatar Decanus
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    Default How to fix siege units slowing down your armies.

    Didn't see this around and I thought some people would find it useful.

    What it is

    This simple and very easy process will get rid of the campaign map movement reduction that happens when you have siege units in your army. I started to use siege units about 80% more once I did this.

    How to do it

    You only need to edit one file, descr_campaign_db.xml (do not confuse it with descr_campaign_ai_db.xml) the file can be found in the data directory of the M2TW installation folder, or the data directory of whatever mod you might want to use this in.

    1: Back up the file before touching it!

    2: Open the file with notepad. You might need to right click on the file and choose open with. Using any other non xml editor to edit this file may cause problems. No Wordpad etc... in other words

    3: Search for a field that starts with <misc> If you cannot find it, go to step 4. If you do find it, move on to step 5.

    4: If you do not find a field beginning with <misc> you will have to create it. Scroll down to the end of the file and locate </root> and you will add a new entry above that. Be sure to keep the symetry of the lines. You will notice how everything except <root> and </root> is tabbed in a bit.

    Add this above </root>

    HTML Code:
       <misc>
                <siege_movement_points_modifier float="1.00"/> <!-- movement points modifier for siege units -->
       </misc>
    5: If you did find a <misc> header (many mods will already have this entry) you can simply add this as a new line within the field:

    HTML Code:
    <siege_movement_points_modifier float="1.00"/> <!-- movement points modifier for siege units -->
    6: Save the file with the exact same name and then load the game up. Siege units should no longer slow you down!

    Example using Stainless Steel:

    HTML Code:
       <misc>
          <allow_resource_forts bool="false"/>       <!-- do we allow forts and watchtowers to be built on resource locations -->
          <fort_devastation_distance uint="20"/>     <!-- maximum movement point extents for determining devastation tile targets for forts -->
          <army_devastation_distance uint="20"/>     <!-- maximum movement point extents for determining devastation tile targets for field armies -->
          <fort_devastation_modifier float="1.0"/>   <!-- num devastated tiles modifier for forts -->
          <army_devastation_modifier float="1.0"/>   <!-- num devastated tiles modifier for field armies -->
          <enable_hotseat_messages bool="true"/>          <!-- do we allow hotseat messages to be send between human players -->
          <enable_unit_accent_overrides bool="true"/>    <!-- do we use unit db accent overrides for campaign unit selection -->
          <siege_movement_points_modifier float="1.00"/> <!-- movement points modifier for siege units -->
       </misc>
    </root>
    Troubleshooting

    If something went wrong, just retrace the steps and you should be able to locate the problem. The important things are that you place the fields in the correct spots and with the correct spacing etc...

    If all else fails, just load up the backup file. (You did back it up right?)

    Feel free to ask if you need any help with this.
    The strange days are coming.

  2. #2
    Vegas_Bear's Avatar Biarchus
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    Default Re: Tutorial: How to fix siege units slowing down your armies.

    Nice find.

  3. #3
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Tutorial: How to fix siege units slowing down your armies.

    At long last we can take siege engines on a crusade without penalties!

    PS Any other nice findings for the <misc> entries?










  4. #4
    Serious J's Avatar Decanus
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    Default Re: Tutorial: How to fix siege units slowing down your armies.

    Quote Originally Posted by gigantus View Post
    At long last we can take siege engines on a crusade without penalties!

    PS Any other nice findings for the <misc> entries?
    I haven't really messed around with the file enough to come across anything new. This entry was actually provided by someone on the SS forum some months ago, but I can't find the post to give them proper credit.
    The strange days are coming.

  5. #5

    Default Re: Tutorial: How to fix siege units slowing down your armies.

    You can do the the same with cavalry units in that file:

    <cavalry_movement_points_modifier float="1.00"/>

    Cheers,
    D.

    Retired creator of 'Das Heilige Römische Reich' - Get v. 0.7 here.
    -------------------------------------------------------------
    Visit my homepage.
    --------------------------------------------
    Proud son of jimkatalanos, grandson of Garbarsardar and father of DerDiskusWerfer and HannibalExMachina.

  6. #6

    Default Re: Tutorial: How to fix siege units slowing down your armies.

    do you have more entries for cavalry??? pls


    Thank you
    Last edited by yovani1896; August 11, 2008 at 08:27 PM.

  7. #7
    Opifex
    Join Date
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    Default Re: Tutorial: How to fix siege units slowing down your armies.

    How did you find this stuff??


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  8. #8

    Default Re: Tutorial: How to fix siege units slowing down your armies.

    If you meant me: opening the game's exe and searching for command lines - quite a lot of work, but I came by quite a lot of stuff not documented elsewhere.

    Have a look at 'Alpaca's Odds and Ends' in the tutorial section, there is much more stuff like that in there.

    Cheers,
    D.

    Retired creator of 'Das Heilige Römische Reich' - Get v. 0.7 here.
    -------------------------------------------------------------
    Visit my homepage.
    --------------------------------------------
    Proud son of jimkatalanos, grandson of Garbarsardar and father of DerDiskusWerfer and HannibalExMachina.

  9. #9

    Default Re: Tutorial: How to fix siege units slowing down your armies.

    i dont find anything. can anyone help me please???

    Thx

    edit: do you mean that tutorial???there is nothing like this(i think).

    HEEELLLLPPPPP MEEE PLSSS
    Last edited by yovani1896; August 13, 2008 at 06:44 PM.

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