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Thread: Das Heilige Römische Reich - FAQ & Questions thread

  1. #141
    Jaketh's Avatar Praeses
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    Default Swedish Castles

    Im playing as Sweden on 0.6 and i can only recruit the same units that i had with a castle even though i upgraded to a fortress, how do i unlock more units for Sweden?:hmmm:

  2. #142
    HannibalExMachina's Avatar Just a sausage
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    Default Re: Swedish Castles

    have a look at the FAQ: units are tied to the era system.

  3. #143
    pchalk's Avatar Domesticus
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    Default Re: Das Heilige Römische Reich - FAQ & Questions thread

    I dont know if this has been asked but i read the faq and it probably ties with question 6. I was wondering around the high middles ages I cant build german knights anymore. It probably wouldnt really piss me off but in my campaign it happened at a really incovienient moment when my force, made mostly up of german knights, was no where near home and needed to be retrained. The main problem i had with this is that only one of my cities way back in Germany where my focus has long ended can even build heavy cavalry and those r teutonic knights. Anyway I was wondering what replaces those German knights cuz I really liked them.

  4. #144
    HannibalExMachina's Avatar Just a sausage
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    Default Re: Das Heilige Römische Reich - FAQ & Questions thread

    atm, german knights are buildable until 1200, then to be replaced by feudal knights. we are currently working on new knight units to replace the vanilla ones. stay tuned.

  5. #145
    pchalk's Avatar Domesticus
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    Default Re: Das Heilige Römische Reich - FAQ & Questions thread

    Quote Originally Posted by HannibalExMachina View Post
    atm, german knights are buildable until 1200, then to be replaced by feudal knights. we are currently working on new knight units to replace the vanilla ones. stay tuned.
    sweet yea i just took a citadel and i noticed i could build feudal knights from there. ill just have to update all my castles thanks

  6. #146

    Default Unit Numbers

    Hello, mod looks great and just started a game to checkout the features...the only question I have is..whats up with the small uit sizes? Is this intended and if so how do I bump the numbers up? It seems weaird that the generals bodyguard only consists of 6 members...
    HOPE IS NOT A STRATEGY!


  7. #147

    Default Re: Unit Numbers

    All unit sizes are default, only the bodyguard units have been cut to the minimum because they were just too overpowering.

    This may be changed in the 'soldier' lines in the 'export_descr_unit.txt' file.

    Cheers,
    D.

    Retired creator of 'Das Heilige Römische Reich' - Get v. 0.7 here.
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  8. #148

    Default Family Tree Inquiry

    For some background: I started a new campaign with the English and did the following.

    1. Married my faction hier to a french princess
    2. Married my princess to the Scottish heir
    3. Killed all scottish family members via assassination

    My question is since the Scottish faction hier shows up on my family tree what exactly does that mean? He has no child as of yet which is confusing since the parents are both young or is it just that those children are not displayed on my tree. Also will I inherit Scotland if I kill him or can I suicide my faction heir to make him next in line and jion the kingdoms?

    As you can see I'm trying to find an economical way to "conquer" Scotland

    On a side note can my marriage into French royalty bear any fruit in the future?

    Thank you for any assistance

  9. #149

    Default Re: Unit Numbers

    So then moding unit strength for each entry is the only way to do it? I'm no moder so I guess I'll live...I'm just use to huge unit sizes for all the other mods I play as it feels more emersive and my comp can handle anything thrown at it on high res.
    HOPE IS NOT A STRATEGY!


  10. #150

    Default Re: Unit Numbers

    So then moding unit strength for each entry is the only way to do it?
    Yes, that's the only way.

    Cheers!

    Retired creator of 'Das Heilige Römische Reich' - Get v. 0.7 here.
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  11. #151
    Jingles's Avatar Praefectus
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    Default Re: Unit Numbers

    I'm not bothered, tbh. Have you seen the way those bodyguards plough through enemies? Even if they have only 6 members, they're a valuable asset. Well at least if you're playing on normal unit sizes they are .

  12. #152
    HannibalExMachina's Avatar Just a sausage
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    Default Re: Family Tree Inquiry

    well, there was such an "inherit" feature in mtw1, but i dont think mtw2 has it:hmmm:.

    btw, if you killed all familiy members, isnt scotland already all rebel?

  13. #153

    Default Re: Unit Numbers

    Indeed!
    I also always play on normal size btw.

    Cheers!

    Retired creator of 'Das Heilige Römische Reich' - Get v. 0.7 here.
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  14. #154
    HannibalExMachina's Avatar Just a sausage
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    Default Re: Unit Numbers

    just a question dimitri, did you test KNR on normal sizes, too? i only used large, so if it works on both, that would be cool.

  15. #155

    Default Re: Unit Numbers

    On normal ONLY. Good to hear it works on other sizes too!

    Retired creator of 'Das Heilige Römische Reich' - Get v. 0.7 here.
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  16. #156

    Default Re: Family Tree Inquiry

    Sorry, I meant to say that I killed all the family members except the faction leader who is my son-in-law. If there is no inherit feature in MTWII that would basically mean princesses are diplomats with dresses...... what a shame

  17. #157

    Default Re: Family Tree Inquiry

    Yeah, that's it. MTW2's original campaign features are a laugh compared to MTW1.

    Cheers!

    P.S.: Oh, and welcome to TWC!

    Retired creator of 'Das Heilige Römische Reich' - Get v. 0.7 here.
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    Visit my homepage.
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    Proud son of jimkatalanos, grandson of Garbarsardar and father of DerDiskusWerfer and HannibalExMachina.

  18. #158
    Jingles's Avatar Praefectus
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    Default Re: Unit Numbers

    I prefer normal because it's kinder to my performance, and actually, I think the pathfinding isn't as hindered on normal.

  19. #159
    Zymran's Avatar Ordinarius
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    Default Re: Unit Numbers

    Quote Originally Posted by Jingle_Bombs View Post
    I think the pathfinding isn't as hindered on normal.
    Yeah I've noticed that large+ unit sizes tend to muck up pathfinding in cities especially. Better to stick smaller if you don't want your knights running down alleyways RTW-style
    Terror of the Steppes: a Kypchak AAR
    Check out my tutorial: how to change one faction into another HERE

  20. #160
    CK23's Avatar Campidoctor
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    Default Conquering the Reich?

    I just had a question. I'm sure it's been asked. What happens if lets say I was playing my Austria Campaign and I went and took over all the rest of the Duchy's and Counts of the HRE?

    I'm just wondering, would my Faction Leader always be elected Emperor? What would happen?
    Rabble rousing, Pleb Commander CK23

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