I really like what I see of your mod. I've just begun a campaign. I'm not sure of the faction limits. If there is still space to maneuver have you considered adding the Count of Toulouse (Occitania) as a distinct faction? The wealth and relative independence of the area seem to suggest this faction may, like those within the Empire, act as their own agents. It would also make Southern France all the more an open question.
We had considered adding Toulouse but there is no faction slot left. If we made the map smaller then Toulouse might be in but right now there is not enough room for Toulouse.
We had considered adding Toulouse but there is no faction slot left. If we made the map smaller then Toulouse might be in but right now there is not enough room for Toulouse.
did I miss something? The mod is great - as 0.5 was before! - but I was shocked or more likely surprised as I looked at the city/castle index and the unit development.
What happend to the knights, seargents and the rest - where are my gothic knights to crush the pagans?
I looked at the posts but maybe I missed something of the whole thing about this mod.
Is there a late event that changes the recruitment system or anything like that?
Another question is why there is the city of Passau but not Freising or Salzburg as strong and influend powers at the time on the map?
I also recommend a egyptian faction with a hero like Saladin - at least you don not have to change the map but the faction should have the holy land under control.
Although one of our historians (HannibalExMachina) and my humble self speak German (well - Hannibal does, I speak Austrian ), I don't think we will translate HRR - at least not until it's 'finished' (I can only speak for myself, though).
There has been a partial translation of our first release version (0.4), done by a fan (called JEnsER), but I don't know what became of it.
Translating a mod is not complicated, but time consuming - That's why I rather add new features instead of translating it - but volunteers are always welcome!
Cheers,
D.
P.S.: Your English is good enough for an Allgäuer!
Retired creator of 'Das Heilige Römische Reich' - Get v. 0.7 here.
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yes, you seem to have missed the implementation of an era system. That means that certain units (like gothic knights) become available only when they became available in reality (more or less).
Until the relevant event has come to pass, the units don't show up in the building browser.
I chose Passau because of it's geographic position, and did not include Salzburg because I didn't want to overcrowd the HRE territory. After we have balanced the rest of the map we may come back to the HRE and add more detail, though.
Egypt: We have no faction slot left.
Thanks for the feedback!
Cheers,
D.
Retired creator of 'Das Heilige Römische Reich' - Get v. 0.7 here.
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Visit my homepage.
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btw im from BW myself, but nobody beliefs it-my german is just plain
We Allgäuer are very proud of our origin, so i don´t try to hide my (what´s "Dialekt" in English?)
Okay, to prevent to going too offtopic: Maybe in version 1.0 we can form a translation group. I like to play games with an medieval backround in German. It´s part of the atmosphere for myself.
Maybe in version 1.0 we can form a translation group
Good idea
Retired creator of 'Das Heilige Römische Reich' - Get v. 0.7 here.
-------------------------------------------------------------
Visit my homepage.
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2nd forgive me for seeming noob but does anyone else have the console locked after 3 turns cuz id really like to have that fixed. Hopefully its not just me.