The Islamic Caliphate will be an emerging faction, though playable in custom battles.
The Islamic Caliphate will be an emerging faction, though playable in custom battles.
Just saw this mod for the first time, it looks amazing. I need to reinstall the game for when this gets released.
the preview looks ok. But I wait first until I really saw some ingame screenshots and units (still missing)
Furthermore I have a question concerning the buildings on the battle field. Did I fight my battles beteen middle age bell-towers and other non-late-antiquity buildings. IMHO looks strange if my Romans attack medieval-like walls.
That's also the problem of other late antiquity mods like IB and Gathering Storm.
Unfortunatly yes, we are going to have to use medieval buildings, unless theres a breakthrough and building modelling becomes ALOT easier as at the moment none of our team members are up to date with the long process. So maybe version 2.
We will try do our best and mix and match eg: use Lithuania for Barbarians and Huns (the Hill fort), use a mix of buildings for different cultures.
Considering the preview, we have given a preview with ingame shots take a look at the last preview at the bottom theres a mini battle AAR with ingame screenshots of the Alwan and Lombards.
Soon there will be another preview its nearly ready
hi
can you fight in this game???
man this mod looks really good and am greatly looking forward to it i like the focus on the eastern regions as its not totally focused on Europe, is there any reference to the Gepids though?
Hello,
How far to the East will the map extend? I saw a picture, but was hoping that maybe it will extend into India.
Thank you all for your interest!
@ pieman,
sure, you will have to fight a lot. Battlefield action as well as strategic planning, it's all in the campaigne.
@ Ethelfref,
there is unfortunatly very little written source material (short bits from various sources like Procopius or Paul the Deacon), while the archaeological record is far from clear. It's hard to tell if a certain grave was indeed Gepid e.g. The unit roster of the Gepids will be less evolved than other's, but will do our best, since the community obviously likes them. Not sure why, but I do respect it.
(my opinion as researcher)
@ Silent Ghent,
Currently the map is what it is as outlined on the first page. That's the goal - and trust me, considering the amount of work such a map including its factions, units, coding etc. requires in campaign mode, it's a very ambitious goal as it is.
(my impression, but I am neither coder, modeller, nor mapper...)
Ρέζου λογίου πελάτης (Client of the eloquent Rez)
What playable faction will be Jewish? Or is it a rebel religion?
Yeah, it wasn't a major religion except maybe in the Sassanid empire...
Wait, there's a Jewish faction? Awesome.
Nazgul Killer's M2TW Guide
Personal Help & Advice forum
My view on the "Friend Zone"
Good things come to those who wait... But better things come to those who never hesitate.
I don`t know how good the editor is, but there`s supposed to be one. Just jumped through another page.
You might wanna have a look at an example:
http://www.twcenter.net/forums/showthread.php?t=295483
Ὦ ξεῖν', ἀγγέλλειν Λακεδαιμονίοις ὅτι τῇδε
κείμεθα, τοῖς κείνων ῥήμασι πειθόμενοι.
- Σιμωνίδης ὁ Κεῖος
@Nazgul Killer, you mistunderstood there will not be, but for second release we may include a Khazar faction
@Christantius ,Yes that is very possible but will take time, we will see , what DoTS are doing are using a system that uses Tiles, so basicly that map will be the map for granada siege, that may mean many many problems for us, as changing tiles im not sure if it can be done so if theres a script for it, so if the Hun settlement becomes a minor city we dont want it showing a few mudhuts