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Thread: Mongol Improvement Mod (Gamma)

  1. #1
    themoob's Avatar Centenarius
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    Default Mongol Improvement Mod (Gamma)

    Now, this is only a very very small adjustment so far, virtually anyone could do it. I am just putting these files out there to see if there is any interest at all, and they will be improved as time goes on, it's just that I do have little time.

    I was tired of seeing the Mongols in late era never do anything, or simply be too weak to do anything. This of course, made them quite trivial and pointless, so I have tried to not only make them more historically accurate, but more powerful.

    This is 100% compatible with both SSTC and RR, I'm not sure how it'd work without either, or with Byg, but so far there is few files to change, so it is easy to find out. This is only for late era, so far.

    Unfortunately, this is hard to test as I do have little time, so feedback is nice if you do use it. It changes nothing for any other factions.


    Things already done

    - Added extra Mongol armies (However, they do not have historical names or their own personalities, yet)
    - Adjusted Genghis Khans age to his actual age
    - Raised the king's purse to represent the wealth the Mongols hold outside of the campaign map
    - Added a decent description to the Mongols selection screen (It's not very good so far, but will be improved upon)

    Things to do in the near future

    - Change the Mongols from Islam to Pagan, which is more accurate
    - Improve description
    - Give new generals historic names and unique personalities
    - Test and balance
    - Tweak Mongol AI to make them more aggressive (although I have a feeling this may be beyond my ability, only one way to find out)
    - Have new armies enter at certain events instead of all at once


    To install, simply put the descr_strat file into stainless_steel_6/data/world/maps/campaign/custom/late_era_campaign, and campaign description into
    stainless_steel_6/data/text


    Last edited by themoob; July 11, 2008 at 08:20 PM.

  2. #2

    Default Re: Mongol Improvement Mod (Gamma)

    I have already made the Mongols pagan with my mod and I am in the process of making a "Mongol Improvement Mod". Guess you beat me to it, though.

  3. #3
    themoob's Avatar Centenarius
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    Default Re: Mongol Improvement Mod (Gamma)

    Quote Originally Posted by gewehr36 View Post
    I have already made the Mongols pagan with my mod and I am in the process of making a "Mongol Improvement Mod". Guess you beat me to it, though.
    Oh you have?

    Well, perhaps you would like to work together on it?

    Two minds is better than one!

  4. #4

    Default Re: Mongol Improvement Mod (Gamma)

    I am also in the process of getting some other people to help with creating new units.

    Working together would be great.

  5. #5
    themoob's Avatar Centenarius
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    Default Re: Mongol Improvement Mod (Gamma)

    Awesome, well seeing as you already seem to have a better idea of what's going on, is their anything on my list that is already done or being done, or you really don't like the idea of?

  6. #6

    Default Re: Mongol Improvement Mod (Gamma)

    themoob look at this

    http://www.twcenter.net/forums/showthread.php?t=160808

    hope it helps
    "we're way way pre-alpha and what that means is there is loads of features not just in terms of the graphics but also in terms of the combat and animations that actually aren't in the game yet.So the final game is actually gonna look way way better than this!” - James Russell, CA
    Just like the elephant animation, this Carthage scenario is actually in the game, it just has a small percantage factor for showing up, that's all...

    Beware of scoundrels



  7. #7
    MoToM's Avatar Semisalis
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    Default Re: Mongol Improvement Mod (Gamma)

    Very much looking forward to this combination.
    I love the Pagan mongols mod, tried adding armies myself but I'm amateur at best.
    I'm going to try this and report my opinion, I'm desperate for a proper representation of the Mongols as the Western reach of an almighty empire.

  8. #8
    themoob's Avatar Centenarius
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    Default Re: Mongol Improvement Mod (Gamma)

    Well it's always nice to get some feedback, don't expect too much though

    Thanks for the link spanish_emperor. +rep

    Seeing as gewehr36 has done a lot of it already, I'm going to start working on the actual armies themselves. I;m going to have a flick through traits and make the new general's I've put in more unique and make armies come in at different times throughout the game, those are my priorities.

    While gehweher36 may not want to combine, it's up to him after all, I'm not going to do anything that he has already done, because that'd be kind of pointless.

    Wish me luck (y)

    Oh and one more thing, if anyone knows the file that handles campaign map AI and any tips about it, the help would be much appreciated.

  9. #9
    MoToM's Avatar Semisalis
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    Default Re: Mongol Improvement Mod (Gamma)

    Problem. I do not use RR, reduces my fun levels dramatically, and it seems your modified descr_strat file will not work.
    I can get no further than the faction selection screen. Clicking start sends me back to te LE campaign splash. If I swap descr_strat for my SS back-up it works fine so its definately something in this file.
    Any tips what I could change just to try mongols as you set them up.
    I can't see any typos in the mongol secton.
    HELP
    Last edited by MoToM; July 11, 2008 at 11:22 AM.

  10. #10
    themoob's Avatar Centenarius
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    Default Re: Mongol Improvement Mod (Gamma)

    I don't think RR should effect the descr_strat file.

    But silly me! I realised I use Caesar Clivus' fabolous Novgorod roster mod, which changes the starting units of Novgorod to units that aren't normally in the game.

    If you or someone else has an untouched SS 6.1 descr_strat file, could you please upload it so I can make the Mongol changes to it, then leave it for people to download who don't use the Novgorod roster mod.

  11. #11
    Barser's Avatar Senator
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    Default Re: Mongol Improvement Mod (Gamma)

    I found this one in a backup folder. I think it is pure :-)

    ______________Factionleaders and Generals mod__________________
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  12. #12
    themoob's Avatar Centenarius
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    Default Re: Mongol Improvement Mod (Gamma)

    Thanks Barser, although sorry, I should of clarified I want the descr_strat for LATE campaign, sorry! >.<

  13. #13
    Barser's Avatar Senator
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    Default Re: Mongol Improvement Mod (Gamma)

    Quote Originally Posted by themoob View Post
    Thanks Barser, although sorry, I should of clarified I want the descr_strat for LATE campaign, sorry! >.<
    I removed all the battle models from this one and it should be pure again

    ______________Factionleaders and Generals mod__________________
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  14. #14
    MoToM's Avatar Semisalis
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    Default Re: Mongol Improvement Mod (Gamma)

    Pretty I have pure SS6.1 LE
    So noob I can't even attach a file properly

  15. #15

    Default Re: Mongol Improvement Mod (Gamma)

    I have no problem with combining mods, but I would prefer to leave RR and SSTC out of it, or atleast have two versions. I think RR makes the early battles very boring seeing only spear militia fight the entire time and I don't like SSTC because I think SS was fine stock.

  16. #16
    themoob's Avatar Centenarius
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    Default Re: Mongol Improvement Mod (Gamma)

    motom and barser: Thanks for the file, +rep, and I've put a non Novogorod file up, download that, get rid of the brackets and put it in the late campaign folder and it should work.

    geweher36: That sounds good to me, I don't want to force people to play using RR and SSTC if they don't want, and as I make modifications, I'll be sure to make versions for both.

  17. #17
    MoToM's Avatar Semisalis
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    Default Re: Mongol Improvement Mod (Gamma)

    +rep right back at you, trying it now, ta

    Edit: Now THAT is a Horde, works fine, though I may play around with the spawn position and army content.
    Looking forward t the Pagan version.
    Thanks themoob.
    Last edited by MoToM; July 12, 2008 at 09:43 AM.

  18. #18
    themoob's Avatar Centenarius
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    Default Re: Mongol Improvement Mod (Gamma)

    Thanks for the feedback MoToM (y)

    Be sure to check for updates every now and then, right now I'm neck deep in school holiday homework, but once the first week rush is over with I can get some decent stuff done.

  19. #19
    MoToM's Avatar Semisalis
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    Default Re: Mongol Improvement Mod (Gamma)

    The non-Novgorod file has the low kings purse, no biggie, just a note

  20. #20
    themoob's Avatar Centenarius
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    Default Re: Mongol Improvement Mod (Gamma)

    Oops forgot about that, will have to fix that. Thanks for the note.

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