I've decided to organize a new FAQ since the last one was no longer functioning.
I've organized the FAQ into chapters:
I. Tactical Usage of Units
- 1. How do organ guns work best?
- 2. Is there any way to get my archer units to pull out their swords and charge the enemy before they run out of ammunition?
- 3. is it possible to dismount cavalry?
- 4. Some cavalry can be dismounted others can't, does anybody know which kind can do what?
- 5. is there a way for feudal knights to dismount and become feudal foot knights?
- 6. how do you load people onto boats?
- 7. how do i use boats?
- 8. My archer (and AI archers) don't work. They NEVER shoot. The archer cursor only red, never green. Why don't the missiles units don't shoot?
II. Training/Building of Units
- 1. How can I train Alan Mercenary?
- 2. I'm playing as the rebels but I cannot build ships and special troops. What am I doing wrong?
- 3. why can't i build blacksmiths in all provinces?
- 4. I've captured Wales and want to train the longbows there but even after I built Bowyers guild I can't train them. I don't understand why.
- 5. When can I start training Longbowmen?
- 6. How do you make Lancers?
III. Game Options
- 1. how do I change the unit size?
- 2. Is there an option somewhere to turn on 'unlimited men on battlefield' like in RTW?
- 3. Is there a maximum number of men per unit in MTW like there is in RTW ???
IV. General Questions about the Game
- 1. Can somebody please tell me what the starting dates are for the campaigns in MTW and the Viking Invasion expansion?
- 2. What are all of the Important Dates to Know?
- 3. What are the Hotkeys for the keyboard?
- 4. What factions are playable in Medieval 1 (vanilla)?
- 5. How do I make non-playable factions playable?
- 6. How do I enable the Cheats?
V. Technical Questions
- Check out Justinian's Guide to CTD's
- For all other Technical Questions, please post your questions in the Technical Help Section
I will update this as necessary...
I. TACTICAL USAGE OF UNITS
1) How do organ gun work best? (can't use it in assaulting castle)
2) Is there any way to get my archer units to pull out their swords and charge the enemy before they run out of ammunition?
3) is it possible to dismount cavalry?
4) Some cavalry can be dismounted others can't, does anybody know which kind can do what?
5) is there a way for feudal knights to dismount and become feudal foot knights?
6) how do you load people onto boats?
7) how do i use boats?
8) My archer (and AI archers) don't work. They NEVER shoot. The archer cursor only red, never green. Why don't the missiles units don't shoot?
II. TRAINING/BUILDING OF UNITS
1) How can I train Alan Mercenary?
2) I'm playing as the rebels but I cannot build ships and special troops. What am I doing wrong?
3) why cant i build blacksmiths in all provinces?
4) I've captured Wales and want to train the longbows there but even after I built Bowyers guild I can't train them. I don't understand why.
5) When can I start training Longbowmen?
6) How do you make Lancers?
III. GAME OPTIONS
1) how do I change the unit size?
2) Is there an option somewhere to turn on 'unlimited men on battlefield' like in RTW?
3) Is there a maximum number of men per unit in MTW like there is in RTW ???
IV. GENERAL QUESTIONS ABOUT THE GAME
1) Can somebody please tell me what the starting dates are for the campaigns in MTW and the Viking Invasion expansion?
2) What are all of the Important Dates to Know?
3) What are the Hotkeys for the keyboard?Originally Posted by frogbeastegg from totalwar.org
The early period starts in 1088
The high period starts in 1205
The late period starts in 1321
The Mongols invade in 1230
The game finishes at 1453 (1066 for the Viking campaign)
The compass is invented in 1170
Gunpowder is discovered in 1260
NB: When the compass is discovered you must also wait until 1205 before you can build a shipwrights guild. You also need a cannon foundry before you can build the shipwrights guild, the reason for this is unknown, as it is not listed on the tech tree or in the game.
4) What factions are playable in Medieval 1 (vanilla)?Originally Posted by frogbeastegg from totalwar.org
Battlemap
P = pause
G = Group
Backspace - Halt (cancel the given order)
R - Rally (use this to avoid hitting the wrong button on the interface - rout is right next to it)
C - Close formation
L - Loose formation
W - Wedge formation
S - Skirmish mode (apply for skirmish troop)
F - Hold Formation
E - Engage at will
H - Hold position.
A - Fire at will (apply for skirmish troop)
Control+W = withdraw
Control+R = rout
SHIFT + DOUBLE CLICK = waypoint with the unit running.
Alt+hold right mouse button = Change troop facing
Multiple units selected and Alt+RMB = Change facing for all units while maintaining formation.
Multiple units selected and ALT+left click = Move all units while keeping formation, spacing etc
- and + on numpad to change camera angle
Mouse wheel to zoom (camera elevation).
Press Escape while dragging out a formation will cancel the action.
Campaign map
V = display sea zone status
C = hide castles
Shift = display province loyalty
Space = skip tour
Mousewheel = zoom
1 and 3 keys on the numpad to zoom if you don't have mouse wheel
M = merge armies/merge units
Escape = main menu
Enter = end turn
Ctrl + A works on the camp map to select all units in the unit review panel
5) How do I make non-playable factions playable?
6) How do I enable the Cheats (i.e. "deadringer")?
V. TECHNICAL QUESTIONS
- Check out Justinian's Guide to CTD's
- For all other Technical Questions, please post your questions in the Technical Help Section