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Thread: Dominatio Mundi

  1. #41
    PedroL's Avatar Citizen
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    Default Re: Falcom Total War II : Universitas Victum

    Quote Originally Posted by Lebre View Post
    hey lighten up man
    i understand you desire in including portugal, myself as a proud portuguese smile everytime i hear the name of my country, but we cant be too over pround on some matters. And I'm sure they aknowledge Portugal's importance in those days, thats why y2day said this...
    Yes i'm proud of being portuguese, i'm proud of my history, but that's not the point. If you are considering of making and historical mod with the truth, then you must have Portugal. I'm sayng Portugal but I can also say Spain (Castela e Leon), Aragon, Scotland and so on. That's why i say please to reconsider of not taking Portugal from the mod. I enjoy of playing Falco Total war.
    I play with several mods (SS 6.1, Deus Lo Vult, Lands to conquer, Pro Deo et Rege, etc.) and they all put Portugal in the mod. Perhaps there are some things to be change (some historical facts like: The templars changing to the military Order of Christ), Making other regions (Porto, Coimbra, Lisboa, Silves), In Aragon the templars changing to The military Order of Calantrava. there are many examples not only for portugal but to others.
    Thank you, and I'm sorry for my words, problably they were not the best.
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  2. #42

    Default Re: Falcom Total War II : Universitas Victum

    Quote Originally Posted by PedroL View Post
    Yes i'm proud of being portuguese, i'm proud of my history, but that's not the point. If you are considering of making and historical mod with the truth, then you must have Portugal. I'm sayng Portugal but I can also say Spain (Castela e Leon), Aragon, Scotland and so on. That's why i say please to reconsider of not taking Portugal from the mod. I enjoy of playing Falco Total war.
    I play with several mods (SS 6.1, Deus Lo Vult, Lands to conquer, Pro Deo et Rege, etc.) and they all put Portugal in the mod. Perhaps there are some things to be change (some historical facts like: The templars changing to the military Order of Christ), Making other regions (Porto, Coimbra, Lisboa, Silves), In Aragon the templars changing to The military Order of Calantrava. there are many examples not only for portugal but to others.
    Thank you, and I'm sorry for my words, problably they were not the best.
    i know and im sure they'll reconsider
    im just a contributor to the mod and i in no way can take decisions, but i'm sure that if portugal is in all those things will be corrected.

  3. #43

    Default Re: Falcom Total War II : Universitas Victum

    Id like to see portugal so i can colonize south africa
    Last edited by Meister Sibrand; July 06, 2008 at 12:40 PM.

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  4. #44

    Default Re: Falcom Total War II : Universitas Victum

    also will lithuania be able to convert? will there be mongols?

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  5. #45
    y2day's Avatar TWC STORE NOW OPEN!
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    Default Re: Falcom Total War II : Universitas Victum

    Quote Originally Posted by Meister Sibrand View Post
    also will lithuania be able to convert? will there be mongols?
    Lithuania convert yes. Master Zuma has been working on this i think.

    Yes Mongols there will be. Many more mongols than any other mod. Hopefully they will spawn not just at the borders of the map but in historical spots through out the game....




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  6. #46

    Default Re: Falcom Total War II : Universitas Victum

    sweet this game is going to be awsome. all that could make it better is a gunpowder discovery age campaign with the dutch!

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  7. #47
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    Default Re: Falcom Total War II : Universitas Victum

    I say let go of Ireland with a map this big for a faction that small and insignificant.
    Last edited by Son of Mao; July 06, 2008 at 04:44 PM.

  8. #48
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    Default Re: Falcom Total War II : Universitas Victum

    Quote Originally Posted by Tobolight View Post
    I say let go of Ireland with a map this big for a faction that small and insignificant.
    Yes Ireland is out.




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  9. #49
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    Default Re: Falcom Total War II : Universitas Victum

    Test faction symbols.









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  10. #50

    Default Re: Falcom Total War II : Universitas Victum

    WOW
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  11. #51

    Default Re: Falcom Total War II : Universitas Victum

    damn i wanted ireland

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  12. #52
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    Default Re: Falcom Total War II : Universitas Victum

    Quote Originally Posted by Meister Sibrand View Post
    damn i wanted ireland
    Ireland will be represented as a minor faction, (unplayable). But they will recruit units and build buildings, and have different flags than vanilla rebel factions. With a map this big and a faction limit hardcoded we will only have major factions playable. Sorry.




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  13. #53

    Default Re: Falcom Total War II : Universitas Victum

    Can i start up a poll about including Armenia

  14. #54
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    Default Re: Falcom Total War II : Universitas Victum

    Quote Originally Posted by Nakharar View Post
    Can i start up a poll about including Armenia
    Sure, if you make a strong enough argument and get a couple of the other members to agree with it then you never know.




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  15. #55

    Default Re: Falcom Total War II : Universitas Victum

    Armenia? Georgia would be a better east orthodox faction. Also how will Norway be represented? Unit wise? Will they have there kingdoms style units because I wasnt a fan of there roster in SS 6.0

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  16. #56
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    Default Re: Falcom Total War II : Universitas Victum

    Revised faction symbols. I think i like these.


    England
    France
    HRE
    Byzantium
    Egypt
    Denmark




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  17. #57

    Default Re: Falcom Total War II : Universitas Victum

    impresive
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  18. #58

    Default Re: Falcom Total War II : Universitas Victum

    I especially like the egyptian cat
    where did you get it?

  19. #59

    Default Re: Falcom Total War II : Universitas Victum

    good stuff!

    I like them! if anything a little less emboss.... just my two cents

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  20. #60
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    Default Re: Falcom Total War II : Universitas Victum

    Quote Originally Posted by Lebre View Post
    I especially like the egyptian cat
    where did you get it?
    http://en.wikipedia.org/wiki/Al-Amir

    Is the ruler of Egypt at the start of this mod, 1100. He hasn't much control over his struggling Kingdom and that should be reflected in the game.




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